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General Info # 386 - Deoxys - Dna Pokemon
Deoxys
View Deoxys's Images Hear Deoxys's Cry
type: Psychic
gender: Genderless
height: 6'7" 1.7 m
weight: 134.1 lb. 60.8 kg
generation: Third Generation (Ruby/Sapphire/Emerald)
National: #386 | Hoenn: #202
Images Images
View Deoxys's Images
Flavor Text Flavor Text
RubyThe DNA of a space virus underwent a sudden mutation upon exposure to a laser beam and resulted in DEOXYS. The crystalline organ on this POKeMON's chest appears to be its brain.
SapphireDEOXYS emerged from a virus that came from space. It is highly intelligent and wields psychokinetic powers. This POKeMON shoots lasers from the crystalline organ on its chest.
EmeraldA POKeMON that mutates from an alien virus exposed to a laser beam. Its body is configured for superior agility and speed. It is said to have many varying shapes.
DiamondAn alien virus that fell to earth on a meteor underwent a DNA mutation to become this POKeMON.
Pearl
Family Family
#386 - Deoxys
Breeding
Egg Groups No Eggs Steps to Hatch30,720
Moves Moves (4th Gen | 3rd Gen)
Abilities
PressureOpposing POKeMON must use 2 PP per move.
Level-Up Moves (D/P)
Lv.MoveTypeClass Pow.Acc.Description
--Wrap1585%A long body or vines are used to wrap and squeeze the foe for two to five turns.
--Leer--100%The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
9Night Shade--100%The user makes the foe see a mirage. It inflicts damage matching the user's level.
17Teleport--100%Use it to flee from any wild POKeMON. It may also be used to warp to the last Poké Center visited.
25Knock Off20100%The user slaps down the foe's held item, preventing the item from being used during the battle.
33Pursuit40100%An attack move that inflicts double damage if used on a foe that is switching out of battle.
41Psychic90100%The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
49Snatch--100%The user steals the effects of any healing or status-changing move the foe attempts to use.
57Psycho Shift--90%Using its psychic power of suggestion, the user transfers its status problems to the target.
65Zen Headbutt8090%The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
73Cosmic Power--100%The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
81Recover--100%A self-healing move. The user restores its own HP by up to half of its max HP.
89Psycho Boost12790%The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
97Hyper Beam12790%The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TMs and HMs (D/P)
#MoveTypeClass Pow.Acc.Description
TM01Focus Punch127100%The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03Water Pulse60100%The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM04Calm Mind--100%The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06Toxic--85%A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden Power--100%A unique attack that varies in type and intensity depending on the POKeMON using it.
TM11Sunny Day----%The user intensifies the sun for five turns, powering up Fire-type moves.
TM12Taunt--100%The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM13Ice Beam95100%The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM15Hyper Beam12790%The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16Light Screen--100%A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17Protect----%It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance----%The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM20Safeguard--100%The user creates a protective field that prevents status problems for five turns.
TM21Frustration--100%A full-power attack that grows more powerful the less the user likes its Trainer.
TM22SolarBeam120100%A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM24Thunderbolt95100%A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25Thunder12070%A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27Return--100%A full-power attack that grows more powerful the more the user likes its Trainer.
TM29Psychic90100%The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30Shadow Ball80100%The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31Brick Break75100%The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32Double Team--100%By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33Reflect--100%A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34Shock Wave60100%The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM39Rock Tomb5080%Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM40Aerial Ace60100%The user confounds the foe with speed, then slashes. The attack lands without fail.
TM41Torment--100%The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42Facade70100%An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power70100%The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest--100%The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM48Skill Swap--100%The user employs its psychic power to exchange abilities with the foe.
TM49Snatch--100%The user steals the effects of any healing or status-changing move the foe attempts to use.
TM52Focus Blast12070%The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM53Energy Ball80100%The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM56Fling--100%The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57Charge Beam5090%The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58Endure--100%The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM60Drain Punch60100%An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM67Recycle--100%The user recycles a single-use item that has been used in battle so it can be used again.
TM68Giga Impact12790%The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70Flash--100%The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM72Avalanche60100%An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
TM73Thunder Wave--100%A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM76Stealth Rock----%The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM77Psych Up--100%The user hypnotizes itself into copying any stat change made by the foe.
TM80Rock Slide7590%Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82Sleep Talk--100%While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift--100%The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84Poison Jab80100%The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM85Dream Eater100100%An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86Grass Knot--100%The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87Swagger--90%The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute--100%The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91Flash Cannon80100%The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
TM92Trick Room----%The user creates a bizarre area in which slower POKeMON get to move first for five turns.
HM01Cut5095%The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04Strength80100%The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06Rock Smash40100%The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Stats Stats
at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP50
210 - 304210 - 304210 - 304
Attack150
274 - 359305 - 399335 - 438
Defense50
94 - 179105 - 199115 - 218
Sp. Attack150
274 - 359305 - 399335 - 438
Sp. Defense50
94 - 179105 - 199115 - 218
Speed150
274 - 359305 - 399335 - 438
TOTAL600
Other Stats
Base Experience Max Experience Catch Rate Happiness
215 1,250,000 3 0
Effort Values Yields Attack: 1 point
Special Attack: 1 point
Speed: 1 point
Name Etymology As in deoxyribonucleic acid (DNA)
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