| Level-Up Moves (D/P) |
| Lv. | Move | Type | Class |
Pow. | Acc. | Description |
| -- | Gust |  |  | 40 | 100% | A gust of wind is whipped up by wings and launched at the foe to inflict damage. |
| -- | Minimize |  |  | -- | 100% | The user compresses its body to make itself look smaller. The user's evasion stat is boosted. |
| -- | Constrict |  |  | 10 | 100% | The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed. |
| -- | Astonish |  |  | 30 | 100% | The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. |
| 6 | Astonish |  |  | 30 | 100% | The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. |
| 11 | Gust |  |  | 40 | 100% | A gust of wind is whipped up by wings and launched at the foe to inflict damage. |
| 14 | Focus Energy |  |  | -- | 100% | The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. |
| 17 | Payback |  |  | 50 | 100% | If the user can use this attack after the foe attacks, its power is doubled. |
| 22 | Stockpile |  |  | -- | 100% | The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times. |
| 27 | Spit Up |  |  | -- | 100% | The power stored using the move Stockpile is released at once in an attack. |
| 27 | Swallow |  |  | -- | 100% | The power stored using the move Stockpile is absorbed by the user to heal its HP. |
| 32 | Ominous Wind |  |  | 60 | 100% | The user creates a gust of repulsive wind. It may also raise all the user's stats at once. |
| 37 | Baton Pass |  |  | -- | 100% | The user switches places with a party POKeMON in waiting, passing along any stat changes. |
| 44 | Shadow Ball |  |  | 80 | 100% | The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| 51 | Explosion |  |  | 127 | 100% | The user explodes to inflict damage on all POKeMON in battle. The user faints upon using this move. |
| TMs and HMs (D/P) |
| # | Move | Type | Class |
Pow. | Acc. | Description |
| TM04 | Calm Mind |  |  | -- | 100% | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM06 | Toxic |  |  | -- | 85% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power |  |  | -- | 100% | A unique attack that varies in type and intensity depending on the POKeMON using it. |
| TM11 | Sunny Day |  |  | -- | --% | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM15 | Hyper Beam |  |  | 127 | 90% | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 | Protect |  |  | -- | --% | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance |  |  | -- | --% | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM21 | Frustration |  |  | -- | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM24 | Thunderbolt |  |  | 95 | 100% | A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| TM25 | Thunder |  |  | 120 | 70% | A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
| TM27 | Return |  |  | -- | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM29 | Psychic |  |  | 90 | 100% | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM30 | Shadow Ball |  |  | 80 | 100% | The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM32 | Double Team |  |  | -- | 100% | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM34 | Shock Wave |  |  | 60 | 100% | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
| TM42 | Facade |  |  | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power |  |  | 70 | 100% | The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM44 | Rest |  |  | -- | 100% | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 | Attract |  |  | -- | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM46 | Thief |  |  | 40 | 100% | The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM48 | Skill Swap |  |  | -- | 100% | The user employs its psychic power to exchange abilities with the foe. |
| TM57 | Charge Beam |  |  | 50 | 90% | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM58 | Endure |  |  | -- | 100% | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM61 | Will-O-Wisp |  |  | -- | 75% | The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
| TM62 | Silver Wind |  |  | 60 | 100% | The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats. |
| TM63 | Embargo |  |  | -- | 100% | It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
| TM64 | Explosion |  |  | 127 | 100% | The user explodes to inflict damage on all POKeMON in battle. The user faints upon using this move. |
| TM66 | Payback |  |  | 50 | 100% | If the user can use this attack after the foe attacks, its power is doubled. |
| TM67 | Recycle |  |  | -- | 100% | The user recycles a single-use item that has been used in battle so it can be used again. |
| TM68 | Giga Impact |  |  | 127 | 90% | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM70 | Flash |  |  | -- | 100% | The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
| TM73 | Thunder Wave |  |  | -- | 100% | A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM74 | Gyro Ball |  |  | -- | 100% | The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
| TM77 | Psych Up |  |  | -- | 100% | The user hypnotizes itself into copying any stat change made by the foe. |
| TM78 | Captivate |  |  | -- | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM82 | Sleep Talk |  |  | -- | 100% | While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift |  |  | -- | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM85 | Dream Eater |  |  | 100 | 100% | An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM87 | Swagger |  |  | -- | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM90 | Substitute |  |  | -- | 100% | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| HM01 | Cut |  |  | 50 | 95% | The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| HM02 | Fly |  |  | 90 | 95% | The user soars, then strikes on the second turn. It can also be used for flying to any familiar town. |
| HM05 | Defog |  |  | -- | --% | Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc. |