| Level-Up Moves (D/P) |
| Lv. | Move | Type | Class |
Pow. | Acc. | Description |
| -- | Harden |  |  | -- | 100% | The user stiffens all the muscles in its body to raise its Defense stat. |
| -- | Mud-Slap |  |  | 20 | 100% | The user hurls mud in the foe's face to inflict damage and lower its accuracy. |
| -- | Water Pulse |  |  | 60 | 100% | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| -- | Mud Sport |  |  | -- | 100% | The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. |
| 2 | Mud Sport |  |  | -- | 100% | The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. |
| 4 | Harden |  |  | -- | 100% | The user stiffens all the muscles in its body to raise its Defense stat. |
| 7 | Water Pulse |  |  | 60 | 100% | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| 11 | Mud Bomb |  |  | 65 | 85% | The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. |
| 16 | Hidden Power |  |  | -- | 100% | A unique attack that varies in type and intensity depending on the POKeMON using it. |
| 22 | Rain Dance |  |  | -- | --% | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| 29 | Body Slam |  |  | 85 | 100% | The user drops onto the foe with its full body weight. It may leave the foe paralyzed. |
| 41 | Muddy Water |  |  | 95 | 85% | The user attacks by shooting out muddy water. It may also lower the foe's accuracy. |
| 54 | Recover |  |  | -- | 100% | A self-healing move. The user restores its own HP by up to half of its max HP. |
| TMs and HMs (D/P) |
| # | Move | Type | Class |
Pow. | Acc. | Description |
| TM03 | Water Pulse |  |  | 60 | 100% | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| TM06 | Toxic |  |  | -- | 85% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 | Hail |  |  | -- | 100% | The user summons a hailstorm lasting five turns. It damages all POKeMON except the Ice type. |
| TM10 | Hidden Power |  |  | -- | 100% | A unique attack that varies in type and intensity depending on the POKeMON using it. |
| TM13 | Ice Beam |  |  | 95 | 100% | The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 | Blizzard |  |  | 120 | 70% | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM15 | Hyper Beam |  |  | 127 | 90% | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 | Protect |  |  | -- | --% | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance |  |  | -- | --% | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM21 | Frustration |  |  | -- | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM26 | Earthquake |  |  | 100 | 100% | The user sets off an earthquake that hits all the POKeMON in the battle. |
| TM27 | Return |  |  | -- | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 | Dig |  |  | 80 | 100% | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM32 | Double Team |  |  | -- | 100% | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM36 | Sludge Bomb |  |  | 90 | 100% | The user attacks by hurling filthy sludge at the foe. It may also poison the target. |
| TM37 | Sandstorm |  |  | -- | 100% | A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| TM39 | Rock Tomb |  |  | 50 | 80% | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
| TM42 | Facade |  |  | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power |  |  | 70 | 100% | The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM44 | Rest |  |  | -- | 100% | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 | Attract |  |  | -- | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM55 | Brine |  |  | 65 | 100% | If the foe's HP is down to about half, this attack will hit with double the power. |
| TM58 | Endure |  |  | -- | 100% | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM68 | Giga Impact |  |  | 127 | 90% | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM70 | Flash |  |  | -- | 100% | The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
| TM71 | Stone Edge |  |  | 100 | 80% | The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| TM78 | Captivate |  |  | -- | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM80 | Rock Slide |  |  | 75 | 90% | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM82 | Sleep Talk |  |  | -- | 100% | While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift |  |  | -- | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM87 | Swagger |  |  | -- | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM90 | Substitute |  |  | -- | 100% | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| HM03 | Surf |  |  | 95 | 100% | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
| HM04 | Strength |  |  | 80 | 100% | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| HM06 | Rock Smash |  |  | 40 | 100% | The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
| HM07 | Waterfall |  |  | 80 | 100% | The user charges the foe at an awesome speed. It can also be used to climb a waterfall. |
| Egg Moves (D/P) |
| Move | Type | Class |
Pow. | Acc. | Description |
| Curse |  |  | -- | 100% | A move that works differently for the Ghost type than for all the other types. |
| Memento |  |  | -- | 100% | The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk. |
| Counter |  |  | -- | 100% | A retaliation move that counters any physical attack, inflicting double the damage taken. |
| Fissure |  |  | -- | 30% | The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits. |
| Stockpile |  |  | -- | 100% | The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times. |
| Spit Up |  |  | -- | 100% | The power stored using the move Stockpile is released at once in an attack. |
| Swallow |  |  | -- | 100% | The power stored using the move Stockpile is absorbed by the user to heal its HP. |
| Yawn |  |  | -- | 100% | The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. |
| Amnesia |  |  | -- | 100% | The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
| Mirror Coat |  |  | -- | 100% | A retaliation move that counters any special attack, inflicting double the damage taken. |