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General Info # 440 - Happiny - Playhouse Pokemon
Happiny
View Happiny's Images Hear Happiny's Cry
type: Normal
gender: 100% Female
height: 2'0" 0.6 m
weight: 53.8 lb. 24.4 kg
generation: Fourth Generation (Diamond/Pearl)
National: #440 | Sinnoh: #096
Images Images
View Happiny's Images
Flavor Text Flavor Text
DiamondIt loves round white things. It carries an egg-shaped rock in imitation of CHANSEY.
PearlIt carries a round, egg-shaped rock in its belly pouch and gives the rock to its friends.
Family Family
#440 - Happiny
#113 - Chansey
Oval Stone (day)
#242 - Blissey
Loyal
Breeding
Egg Groups No Eggs Steps to Hatch10,240
Moves Moves (4th Gen)
Abilities
Natural CureThis POKeMON's status returns to normal when it leaves battle.
Serene GraceThe chance of a move's stat/status effect occuring is double for this POKeMON.
Level-Up Moves (D/P)
Lv.MoveTypeClass Pow.Acc.Description
--Pound40100%The foe is physically pounded with a long tail or a foreleg, etc.
--Charm--100%The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
5Copycat----%The user mimics the move used immediately before it. The move fails if no other move has been used yet.
9Refresh--100%The user rests to cure itself of a poisoning, burn, or paralysis.
12Sweet Kiss--75%The user kisses the foe with a sweet, angelic cuteness that causes confusion.
TMs and HMs (D/P)
#MoveTypeClass Pow.Acc.Description
TM03Water Pulse60100%The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06Toxic--85%A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07Hail--100%The user summons a hailstorm lasting five turns. It damages all POKeMON except the Ice type.
TM10Hidden Power--100%A unique attack that varies in type and intensity depending on the POKeMON using it.
TM11Sunny Day----%The user intensifies the sun for five turns, powering up Fire-type moves.
TM16Light Screen--100%A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17Protect----%It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance----%The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM20Safeguard--100%The user creates a protective field that prevents status problems for five turns.
TM21Frustration--100%A full-power attack that grows more powerful the less the user likes its Trainer.
TM22SolarBeam120100%A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27Return--100%A full-power attack that grows more powerful the more the user likes its Trainer.
TM29Psychic90100%The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30Shadow Ball80100%The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32Double Team--100%By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34Shock Wave60100%The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM35Flamethrower95100%The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM38Fire Blast12085%The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM42Facade70100%An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power70100%The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest--100%The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract--100%If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM56Fling--100%The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58Endure--100%The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM60Drain Punch60100%An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM67Recycle--100%The user recycles a single-use item that has been used in battle so it can be used again.
TM70Flash--100%The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73Thunder Wave--100%A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77Psych Up--100%The user hypnotizes itself into copying any stat change made by the foe.
TM78Captivate--100%If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82Sleep Talk--100%While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift--100%The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85Dream Eater100100%An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86Grass Knot--100%The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87Swagger--90%The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute--100%The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Egg Moves (D/P)
MoveTypeClass Pow.Acc.Description
Counter--100%A retaliation move that counters any physical attack, inflicting double the damage taken.
Aromatherapy--100%The user releases a soothing scent that heals all status problems affecting the user's party.
Metronome--100%The user waggles a finger and stimulates the brain into randomly using nearly any move.
Substitute--100%The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Heal Bell--100%The user makes a soothing bell chime to heal the status problems of all the party POKeMON.
Present--90%The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however.
Helping Hand--100%A move that boosts the power of the ally's attack in a Double Battle.
Last Resort127100%This move can be used only after the user has used all the other moves it knows in the battle.
Gravity----%Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
Stats Stats
at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP100
310 - 404310 - 404310 - 404
Attack5
13 - 9815 - 10916 - 119
Defense5
13 - 9815 - 10916 - 119
Sp. Attack15
31 - 11635 - 12938 - 141
Sp. Defense65
121 - 206135 - 229148 - 251
Speed30
58 - 14365 - 15971 - 174
TOTAL220
Other Stats
Base Experience Max Experience Catch Rate Happiness
255 800,000 130 140
Effort Values Yields HP: 1 point
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