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General Info # 392 - Infernape - Flame Pokemon
Infernape
View Infernape's Images Hear Infernape's Cry
types: Fire Fighting
gender: 87.5% Male 12.5% Female
height: 4'11" 1.2 m
weight: 121.3 lb. 55.0 kg
generation: Fourth Generation (Diamond/Pearl)
National: #392 | Sinnoh: #006
Images Images
View Infernape's Images
Flavor Text Flavor Text
DiamondIt uses a special kind of martial arts involving all its limbs. Its fire never goes out.
PearlIts crown of fire is indicative of its fiery nature. It is beaten by none in terms of quickness.
Family Family
#390 - Chimchar
#391 - Monferno
Lv. 14
#392 - Infernape
Lv. 36
Breeding
Egg Groups Ground | Humanshape Steps to Hatch5,120
Moves Moves (4th Gen)
Abilities
BlazeWhen this POKeMON's HP is 1/3 its max or lower, its Fire moves do 50% more damage.
Level-Up Moves (D/P)
Lv.MoveTypeClass Pow.Acc.Description
--Scratch40100%Hard, pointed, and sharp claws rake the foe to inflict damage.
--Leer--100%The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
--Ember40100%The foe is attacked with small flames. The target may also be left with a burn.
--Taunt--100%The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
7Ember40100%The foe is attacked with small flames. The target may also be left with a burn.
9Taunt--100%The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
14Mach Punch40100%The user throws a punch at blinding speed. It is certain to strike first.
17Fury Swipes1880%The foe is raked with sharp claws or scythes for two to five times in quick succession.
21Flame Wheel60100%The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn.
29Feint50100%An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
33Punishment--100%This attack's power increases the more the foe has powered up with stat changes.
41Close Combat120100%The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def.
45Fire Spin1570%The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
53Calm Mind--100%The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
57Flare Blitz120100%The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too.
TMs and HMs (D/P)
#MoveTypeClass Pow.Acc.Description
TM01Focus Punch127100%The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM04Calm Mind--100%The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM05Roar--100%The foe is scared off, to be replaced by another POKeMON in its party. In the wild, the battle ends.
TM06Toxic--85%A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08Bulk Up--100%The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM10Hidden Power--100%A unique attack that varies in type and intensity depending on the POKeMON using it.
TM11Sunny Day----%The user intensifies the sun for five turns, powering up Fire-type moves.
TM12Taunt--100%The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM15Hyper Beam12790%The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17Protect----%It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21Frustration--100%A full-power attack that grows more powerful the less the user likes its Trainer.
TM22SolarBeam120100%A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM23Iron Tail10075%The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM26Earthquake100100%The user sets off an earthquake that hits all the POKeMON in the battle.
TM27Return--100%A full-power attack that grows more powerful the more the user likes its Trainer.
TM28Dig80100%The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31Brick Break75100%The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32Double Team--100%By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35Flamethrower95100%The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM38Fire Blast12085%The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM39Rock Tomb5080%Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM40Aerial Ace60100%The user confounds the foe with speed, then slashes. The attack lands without fail.
TM41Torment--100%The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42Facade70100%An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power70100%The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest--100%The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract--100%If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM50Overheat12790%The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
TM52Focus Blast12070%The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56Fling--100%The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58Endure--100%The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM61Will-O-Wisp--75%The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM65Shadow Claw70100%The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM68Giga Impact12790%The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM71Stone Edge10080%The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM75Swords Dance--100%A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM76Stealth Rock----%The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM78Captivate--100%If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80Rock Slide7590%Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82Sleep Talk--100%While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift--100%The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84Poison Jab80100%The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM86Grass Knot--100%The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87Swagger--90%The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM89U-Turn70100%After making its attack, the user rushes back to switch places with a party POKeMON in waiting.
TM90Substitute--100%The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01Cut5095%The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04Strength80100%The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06Rock Smash40100%The user slugs the foe with a shattering punch. It can also smash cracked boulders.
HM08Rock Climb9085%A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Egg Moves (D/P)
MoveTypeClass Pow.Acc.Description
ThunderPunch75100%The foe is punched with an electrified fist. It may leave the target with paralysis.
Double Kick30100%The foe is quickly kicked twice in succession using both feet.
Counter--100%A retaliation move that counters any physical attack, inflicting double the damage taken.
Fire Punch75100%The foe is punched with a fiery fist. It may leave the target with a burn.
Heat Wave10090%The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
Blaze Kick8590%The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn.
Focus Energy--100%The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
Encore--100%The user compels the foe to keep using only the move it last used for two to six turns.
Fake Out40100%An attack that hits first and makes the target flinch. This move works only on the first turn.
Helping Hand--100%A move that boosts the power of the ally's attack in a Double Battle.
Stats Stats
at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP76
262 - 356262 - 356262 - 356
Attack104
191 - 276213 - 307234 - 337
Defense71
132 - 216147 - 241161 - 265
Sp. Attack104
191 - 276213 - 307234 - 337
Sp. Defense71
132 - 216147 - 241161 - 265
Speed108
198 - 283221 - 315243 - 346
TOTAL534
Other Stats
Base Experience Max Experience Catch Rate Happiness
209 1,059,860 45 70
Effort Values Yields Attack: 1 point
Special Attack: 1 point
Speed: 1 point
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