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General Info # 039 - Jigglypuff - Balloon Pokemon
Jigglypuff
View Jigglypuff's Images Hear Jigglypuff's Cry
type: Normal
gender: 25% Male 75% Female
height: 2'8" 0.5 m
weight: 12.1 lb. 5.5 kg
generation: First Generation (Red/Blue/Yellow)
National: #039 | Johto: #044 | Hoenn: #138
Images Images
View Jigglypuff's Images
Flavor Text Flavor Text
RedWhen its huge eyes light up, it sings a mysteriously soothing melody that lulls its enemies to sleep.
Blue
YellowUses its alluring eyes to enrapture its foe. It then sings a pleasing melody that lulls the foe to sleep.
GoldIf it inflates to SING a lullaby, it can perform longer and cause sure drowsiness in its audience.
SilverLooking into its cute, round eyes causes it to sing a relaxing melody, inducing its enemies to sleep.
CrystalIt rolls its cute eyes as it sings a soothing lullaby. Its gentle song puts anyone who hears it to sleep.
RubyJIGGLYPUFF's vocal chords can freely adjust the wavelength of its voice. This POKeMON uses this ability to sing at precisely the right wavelength to make its foes most drowsy.
Sapphire
EmeraldNothing can avoid falling asleep hearing a JIGGLYPUFF's song. The sound waves of its singing voice match the brain waves of someone in a deep sleep.
DiamondWhen it wavers its big, round eyes, it begins singing a lullaby that makes everyone drowsy.
Pearl
Family Family
#174 - Igglybuff
#039 - Jigglypuff
Loyal
#040 - Wigglytuff
Moon Stone
Breeding
Egg Groups Fairy Steps to Hatch2,560
Moves Moves (4th Gen | 3rd Gen)
Abilities
Cute CharmEnemy POKeMON have a 30% chance of becoming Attracted every time they touch this POKeMON.
Level-Up Moves (D/P)
Lv.MoveTypeClass Pow.Acc.Description
--Sing--55%A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.
5Defense Curl--100%The user curls up to conceal weak spots and raise its Defense stat.
9Pound40100%The foe is physically pounded with a long tail or a foreleg, etc.
13Disable--80%For several turns, this move prevents the foe from using the move it last used.
17Rollout3090%The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
21DoubleSlap1585%The foe is slapped repeatedly, back and forth, two to five times in a row.
25Rest--100%The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
29Body Slam85100%The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
33Gyro Ball--100%The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
37Wake-Up Slap60100%This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however.
41Mimic--100%The user copies the move last used by the foe. The move can be used for the rest of the battle.
45Hyper Voice90100%The user lets loose a horribly echoing shout with the power to inflict damage.
49Double-Edge120100%A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
TMs and HMs (D/P)
#MoveTypeClass Pow.Acc.Description
TM01Focus Punch127100%The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03Water Pulse60100%The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06Toxic--85%A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden Power--100%A unique attack that varies in type and intensity depending on the POKeMON using it.
TM11Sunny Day----%The user intensifies the sun for five turns, powering up Fire-type moves.
TM13Ice Beam95100%The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14Blizzard12070%A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM16Light Screen--100%A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17Protect----%It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance----%The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM20Safeguard--100%The user creates a protective field that prevents status problems for five turns.
TM21Frustration--100%A full-power attack that grows more powerful the less the user likes its Trainer.
TM22SolarBeam120100%A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM24Thunderbolt95100%A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25Thunder12070%A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27Return--100%A full-power attack that grows more powerful the more the user likes its Trainer.
TM28Dig80100%The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM29Psychic90100%The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30Shadow Ball80100%The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31Brick Break75100%The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32Double Team--100%By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33Reflect--100%A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34Shock Wave60100%The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM35Flamethrower95100%The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM38Fire Blast12085%The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM42Facade70100%An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power70100%The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest--100%The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract--100%If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM49Snatch--100%The user steals the effects of any healing or status-changing move the foe attempts to use.
TM56Fling--100%The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57Charge Beam5090%The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58Endure--100%The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM60Drain Punch60100%An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM67Recycle--100%The user recycles a single-use item that has been used in battle so it can be used again.
TM70Flash--100%The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73Thunder Wave--100%A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM74Gyro Ball--100%The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM76Stealth Rock----%The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM77Psych Up--100%The user hypnotizes itself into copying any stat change made by the foe.
TM78Captivate--100%If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82Sleep Talk--100%While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift--100%The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85Dream Eater100100%An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86Grass Knot--100%The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87Swagger--90%The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute--100%The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM04Strength80100%The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
Egg Moves (D/P)
MoveTypeClass Pow.Acc.Description
Faint Attack60100%The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
Fake Tears--100%The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
Perish Song--100%Any POKeMON that hears this song faints in three turns unless it switches out of battle.
Present--90%The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however.
Wish--100%A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
Stats Stats
at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP115
340 - 434340 - 434340 - 434
Attack45
85 - 17095 - 189104 - 207
Defense20
40 - 12545 - 13949 - 152
Sp. Attack45
85 - 17095 - 189104 - 207
Sp. Defense25
49 - 13455 - 14960 - 163
Speed20
40 - 12545 - 13949 - 152
TOTAL270
Other Stats
Base Experience Max Experience Catch Rate Happiness
76 800,000 170 70
Effort Values Yields HP: 2 points
Name Etymology Jiggly (as in moving in a wavy fashion) + puff (as in how it gets puffed up when it sings)
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