| Level-Up Moves (D/P) |
| Lv. | Move | Type | Class |
Pow. | Acc. | Description |
| -- | Growl |  |  | -- | 100% | The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
| -- | Bide |  |  | -- | 100% | The user endures attacks for two turns, then strikes back to cause double the damage taken. |
| 10 | Fury Cutter |  |  | 10 | 95% | The foe is slashed with scythes or claws. Its power increases if it hits in succession. |
| 14 | Leech Life |  |  | 20 | 100% | A blood-draining attack. The user's HP is restored by half the damage taken by the target. |
| 18 | Sing |  |  | -- | 55% | A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber. |
| 22 | Focus Energy |  |  | -- | 100% | The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. |
| 26 | X-Scissor |  |  | 80 | 100% | The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. |
| 30 | Screech |  |  | -- | 85% | An earsplitting screech is emitted to sharply reduce the foe's Defense stat. |
| 34 | Bug Buzz |  |  | 90 | 100% | The user vibrates its wings to generate a damaging sound wave. It may also lower the foe's Sp. Def stat. |
| 38 | Perish Song |  |  | -- | 100% | Any POKeMON that hears this song faints in three turns unless it switches out of battle. |
| TMs and HMs (D/P) |
| # | Move | Type | Class |
Pow. | Acc. | Description |
| TM06 | Toxic |  |  | -- | 85% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power |  |  | -- | 100% | A unique attack that varies in type and intensity depending on the POKeMON using it. |
| TM11 | Sunny Day |  |  | -- | --% | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM15 | Hyper Beam |  |  | 127 | 90% | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 | Protect |  |  | -- | --% | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance |  |  | -- | --% | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM21 | Frustration |  |  | -- | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM27 | Return |  |  | -- | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM31 | Brick Break |  |  | 75 | 100% | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| TM32 | Double Team |  |  | -- | 100% | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM40 | Aerial Ace |  |  | 60 | 100% | The user confounds the foe with speed, then slashes. The attack lands without fail. |
| TM42 | Facade |  |  | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power |  |  | 70 | 100% | The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM44 | Rest |  |  | -- | 100% | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 | Attract |  |  | -- | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM54 | False Swipe |  |  | 40 | 100% | A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. |
| TM58 | Endure |  |  | -- | 100% | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM62 | Silver Wind |  |  | 60 | 100% | The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats. |
| TM68 | Giga Impact |  |  | 127 | 90% | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM70 | Flash |  |  | -- | 100% | The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
| TM75 | Swords Dance |  |  | -- | 100% | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM78 | Captivate |  |  | -- | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM81 | X-Scissor |  |  | 80 | 100% | The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. |
| TM82 | Sleep Talk |  |  | -- | 100% | While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift |  |  | -- | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM87 | Swagger |  |  | -- | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM90 | Substitute |  |  | -- | 100% | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| HM01 | Cut |  |  | 50 | 95% | The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| HM04 | Strength |  |  | 80 | 100% | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| HM06 | Rock Smash |  |  | 40 | 100% | The user slugs the foe with a shattering punch. It can also smash cracked boulders. |