| Level-Up Moves (D/P) |
| Lv. | Move | Type | Class |
Pow. | Acc. | Description |
| -- | Pound |  |  | 40 | 100% | The foe is physically pounded with a long tail or a foreleg, etc. |
| -- | Magic Coat |  |  | -- | 100% | A barrier reflects back to the foe moves like Leech Seed and moves that damage status. |
| -- | Mirror Coat |  |  | -- | 100% | A retaliation move that counters any special attack, inflicting double the damage taken. |
| -- | Defense Curl |  |  | -- | 100% | The user curls up to conceal weak spots and raise its Defense stat. |
| -- | Foresight |  |  | -- | 100% | Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. |
| -- | Splash |  |  | -- | 100% | The user just flops and splashes around to no effect at all... |
| 6 | Endure |  |  | -- | 100% | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| 13 | Return |  |  | -- | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. |
| 16 | Quick Attack |  |  | 40 | 100% | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
| 23 | Jump Kick |  |  | 85 | 95% | The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. |
| 26 | Baton Pass |  |  | -- | 100% | The user switches places with a party POKeMON in waiting, passing along any stat changes. |
| 33 | Agility |  |  | -- | 100% | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
| 36 | Dizzy Punch |  |  | 70 | 100% | The foe is hit with a rhythmically launched punch that may also leave it confused. |
| 43 | Charm |  |  | -- | 100% | The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered. |
| 46 | Bounce |  |  | 85 | 85% | The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
| 53 | Healing Wish |  |  | -- | --% | The user faints. In return, the POKeMON taking its place will have its HP restored and status cured. |
| TMs and HMs (D/P) |
| # | Move | Type | Class |
Pow. | Acc. | Description |
| TM01 | Focus Punch |  |  | 127 | 100% | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| TM03 | Water Pulse |  |  | 60 | 100% | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| TM06 | Toxic |  |  | -- | 85% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power |  |  | -- | 100% | A unique attack that varies in type and intensity depending on the POKeMON using it. |
| TM11 | Sunny Day |  |  | -- | --% | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM13 | Ice Beam |  |  | 95 | 100% | The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 | Blizzard |  |  | 120 | 70% | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM15 | Hyper Beam |  |  | 127 | 90% | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 | Protect |  |  | -- | --% | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance |  |  | -- | --% | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM21 | Frustration |  |  | -- | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 | SolarBeam |  |  | 120 | 100% | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM23 | Iron Tail |  |  | 100 | 75% | The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM24 | Thunderbolt |  |  | 95 | 100% | A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| TM25 | Thunder |  |  | 120 | 70% | A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
| TM27 | Return |  |  | -- | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 | Dig |  |  | 80 | 100% | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM30 | Shadow Ball |  |  | 80 | 100% | The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM32 | Double Team |  |  | -- | 100% | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM34 | Shock Wave |  |  | 60 | 100% | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
| TM42 | Facade |  |  | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power |  |  | 70 | 100% | The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM44 | Rest |  |  | -- | 100% | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 | Attract |  |  | -- | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM52 | Focus Blast |  |  | 120 | 70% | The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM56 | Fling |  |  | -- | 100% | The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM57 | Charge Beam |  |  | 50 | 90% | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM58 | Endure |  |  | -- | 100% | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM60 | Drain Punch |  |  | 60 | 100% | An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
| TM68 | Giga Impact |  |  | 127 | 90% | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM73 | Thunder Wave |  |  | -- | 100% | A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM78 | Captivate |  |  | -- | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM82 | Sleep Talk |  |  | -- | 100% | While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift |  |  | -- | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM86 | Grass Knot |  |  | -- | 100% | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM87 | Swagger |  |  | -- | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM90 | Substitute |  |  | -- | 100% | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| HM01 | Cut |  |  | 50 | 95% | The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| HM04 | Strength |  |  | 80 | 100% | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| HM06 | Rock Smash |  |  | 40 | 100% | The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
| Egg Moves (D/P) |
| Move | Type | Class |
Pow. | Acc. | Description |
| Fake Tears |  |  | -- | 100% | The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. |
| Switcheroo |  |  | -- | 100% | The user trades held items with the foe faster than the eye can follow. |
| ThunderPunch |  |  | 75 | 100% | The foe is punched with an electrified fist. It may leave the target with paralysis. |
| Low Kick |  |  | -- | 100% | A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. |
| Sky Uppercut |  |  | 85 | 90% | The user attacks the foe with an uppercut thrown skyward with force. |
| Fire Punch |  |  | 75 | 100% | The foe is punched with a fiery fist. It may leave the target with a burn. |
| Ice Punch |  |  | 75 | 100% | The foe is punched with an icy fist. It may leave the target frozen. |
| Sweet Kiss |  |  | -- | 75% | The user kisses the foe with a sweet, angelic cuteness that causes confusion. |
| Attract |  |  | -- | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| Encore |  |  | -- | 100% | The user compels the foe to keep using only the move it last used for two to six turns. |
| Fake Out |  |  | 40 | 100% | An attack that hits first and makes the target flinch. This move works only on the first turn. |
| Double Hit |  |  | 35 | 90% | The user slams the foe with a tail, etc. The target is hit twice in a row. |