| Level-Up Moves (D/P) |
| Lv. | Move | Type | Class |
Pow. | Acc. | Description |
| -- | Tackle |  |  | 35 | 95% | A physical attack in which the user charges and slams into the foe with its whole body. |
| -- | Supersonic |  |  | -- | 55% | The user generates odd sound waves from its body. It may confuse the target. |
| -- | ThunderShock |  |  | 40 | 100% | A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed. |
| -- | Mirror Coat |  |  | -- | 100% | A retaliation move that counters any special attack, inflicting double the damage taken. |
| -- | Metal Sound |  |  | -- | 85% | A horrible sound like scraping metal is emitted to sharply reduce the foe's Sp. Def stat. |
| -- | Barrier |  |  | -- | 100% | The user throws up a sturdy wall that sharply raises its Defense stat. |
| 6 | ThunderShock |  |  | 40 | 100% | A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed. |
| 11 | Supersonic |  |  | -- | 55% | The user generates odd sound waves from its body. It may confuse the target. |
| 14 | SonicBoom |  |  | -- | 90% | The foe is hit with a destructive shock wave that always inflicts 20 HP damage. |
| 17 | Thunder Wave |  |  | -- | 100% | A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| 22 | Spark |  |  | 65 | 100% | The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed. |
| 27 | Lock-On |  |  | -- | 100% | The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target. |
| 30 | Magnet Bomb |  |  | 60 | --% | The user launches a steel bomb that sticks to the target. This attack will not miss. |
| 34 | Screech |  |  | -- | 85% | An earsplitting screech is emitted to sharply reduce the foe's Defense stat. |
| 40 | Discharge |  |  | 80 | 100% | A flare of electricity is loosed to strike all POKeMON in battle. It may also cause paralysis. |
| 46 | Mirror Shot |  |  | 65 | 85% | The user looses a flash of energy from its polished body. It may also lower the target's accuracy. |
| 50 | Magnet Rise |  |  | -- | --% | The user levitates using electrically generated magnetism for five turns. |
| 54 | Gyro Ball |  |  | -- | 100% | The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
| 60 | Zap Cannon |  |  | 120 | 50% | The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
| TMs and HMs (D/P) |
| # | Move | Type | Class |
Pow. | Acc. | Description |
| TM06 | Toxic |  |  | -- | 85% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power |  |  | -- | 100% | A unique attack that varies in type and intensity depending on the POKeMON using it. |
| TM11 | Sunny Day |  |  | -- | --% | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM15 | Hyper Beam |  |  | 127 | 90% | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM16 | Light Screen |  |  | -- | 100% | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM17 | Protect |  |  | -- | --% | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance |  |  | -- | --% | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM21 | Frustration |  |  | -- | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM24 | Thunderbolt |  |  | 95 | 100% | A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| TM25 | Thunder |  |  | 120 | 70% | A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
| TM27 | Return |  |  | -- | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 | Double Team |  |  | -- | 100% | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM33 | Reflect |  |  | -- | 100% | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
| TM34 | Shock Wave |  |  | 60 | 100% | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
| TM42 | Facade |  |  | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power |  |  | 70 | 100% | The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM44 | Rest |  |  | -- | 100% | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM57 | Charge Beam |  |  | 50 | 90% | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM58 | Endure |  |  | -- | 100% | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM64 | Explosion |  |  | 127 | 100% | The user explodes to inflict damage on all POKeMON in battle. The user faints upon using this move. |
| TM67 | Recycle |  |  | -- | 100% | The user recycles a single-use item that has been used in battle so it can be used again. |
| TM68 | Giga Impact |  |  | 127 | 90% | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM70 | Flash |  |  | -- | 100% | The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
| TM73 | Thunder Wave |  |  | -- | 100% | A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM74 | Gyro Ball |  |  | -- | 100% | The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
| TM77 | Psych Up |  |  | -- | 100% | The user hypnotizes itself into copying any stat change made by the foe. |
| TM82 | Sleep Talk |  |  | -- | 100% | While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift |  |  | -- | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM87 | Swagger |  |  | -- | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM90 | Substitute |  |  | -- | 100% | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM91 | Flash Cannon |  |  | 80 | 100% | The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. |