Flavor Text
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| Gold | If static electricity builds in its body, its fleece doubles in volume. Touching it will shock you. |
| Silver | Its fleece grows continually. In the summer, the fleece is fully shed, but it grows back in a week. |
| Crystal | It stores lots of air in its soft fur, allowing it to stay cool in summer and warm in winter. |
| Ruby | MAREEP's fluffy coat of wool rubs together and builds a static charge. The more static electricity is charged, the more brightly the lightbulb at the tip of its tail grows. |
| Sapphire |
| Emerald | Its fluffy wool rubs together and builds a static charge. The more energy is charged, the more brightly the lightbulb at the tip of its tail glows. |
| Diamond | Its fluffy coat swells to double when static electricity builds up. Touching it can be shocking. |
| Pearl |
Moves (4th Gen | 3rd Gen)
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| Abilities |
| Static | Enemy POKeMON have a 30% chance of becoming Paralyzed every time they touch this POKeMON. |
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| Level-Up Moves (D/P) |
| Lv. | Move | Type | Class |
Pow. | Acc. | Description |
| -- | Tackle |  |  | 35 | 95% | A physical attack in which the user charges and slams into the foe with its whole body. | | 5 | Growl |  |  | -- | 100% | The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. | | 10 | ThunderShock |  |  | 40 | 100% | A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed. | | 14 | Thunder Wave |  |  | -- | 100% | A weak electric charge is launched at the foe. It causes paralysis if it hits. | | 19 | Cotton Spore |  |  | -- | 85% | The user releases cottonlike spores that cling to the foe, sharply reducing its Speed stat. | | 23 | Charge |  |  | -- | 100% | The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat. | | 28 | Discharge |  |  | 80 | 100% | A flare of electricity is loosed to strike all POKeMON in battle. It may also cause paralysis. | | 32 | Signal Beam |  |  | 75 | 100% | The user attacks with a sinister beam of light. It may also confuse the target. | | 37 | Light Screen |  |  | -- | 100% | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | | 41 | Power Gem |  |  | 70 | 100% | The user attacks with a ray of light that sparkles as if it were made of gemstones. | | 46 | Thunder |  |  | 120 | 70% | A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
| TMs and HMs (D/P) |
| # | Move | Type | Class |
Pow. | Acc. | Description |
| TM06 | Toxic |  |  | -- | 85% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | | TM10 | Hidden Power |  |  | -- | 100% | A unique attack that varies in type and intensity depending on the POKeMON using it. | | TM16 | Light Screen |  |  | -- | 100% | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | | TM17 | Protect |  |  | -- | --% | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | | TM18 | Rain Dance |  |  | -- | --% | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | | TM21 | Frustration |  |  | -- | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | | TM23 | Iron Tail |  |  | 100 | 75% | The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | | TM24 | Thunderbolt |  |  | 95 | 100% | A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. | | TM25 | Thunder |  |  | 120 | 70% | A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | | TM27 | Return |  |  | -- | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | | TM32 | Double Team |  |  | -- | 100% | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | | TM34 | Shock Wave |  |  | 60 | 100% | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | | TM42 | Facade |  |  | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | | TM43 | Secret Power |  |  | 70 | 100% | The user attacks with a secret power. Its added effects vary depending on the user's environment. | | TM44 | Rest |  |  | -- | 100% | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | | TM45 | Attract |  |  | -- | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | | TM57 | Charge Beam |  |  | 50 | 90% | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | | TM58 | Endure |  |  | -- | 100% | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | | TM70 | Flash |  |  | -- | 100% | The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | | TM73 | Thunder Wave |  |  | -- | 100% | A weak electric charge is launched at the foe. It causes paralysis if it hits. | | TM78 | Captivate |  |  | -- | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | | TM82 | Sleep Talk |  |  | -- | 100% | While it is asleep, the user randomly uses one of the moves it knows. | | TM83 | Natural Gift |  |  | -- | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | | TM87 | Swagger |  |  | -- | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | | TM90 | Substitute |  |  | -- | 100% | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| Egg Moves (D/P) |
| Move | Type | Class |
Pow. | Acc. | Description |
| Flatter |  |  | -- | 100% | Flattery is used to confuse the foe. However, it also raises the target's Sp. Atk stat. | | Charge |  |  | -- | 100% | The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat. | | Sand-Attack |  |  | -- | 100% | Sand is hurled in the foe's face, reducing its accuracy. | | Body Slam |  |  | 85 | 100% | The user drops onto the foe with its full body weight. It may leave the foe paralyzed. | | Take Down |  |  | 90 | 85% | A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | | Screech |  |  | -- | 85% | An earsplitting screech is emitted to sharply reduce the foe's Defense stat. | | Safeguard |  |  | -- | 100% | The user creates a protective field that prevents status problems for five turns. | | Odor Sleuth |  |  | -- | 100% | Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | | Reflect |  |  | -- | 100% | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
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