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General Info # 183 - Marill - Aqua Mouse Pokemon
Marill
View Marill's Images Hear Marill's Cry
type: Water
gender: 50% Male 50% Female
height: 1'4" 0.4 m
weight: 18.7 lb. 8.5 kg
generation: Second Generation (Gold/Silver/Crystal)
National: #183 | Johto: #130 | Hoenn: #055 | Sinnoh: #125
Images Images
View Marill's Images
Flavor Text Flavor Text
GoldThe tip of its tail, which contains oil that is lighter than water, lets it swim without drowning.
SilverThe end of its tail serves as a buoy that keeps it from drowning, even in a vicious current.
CrystalThe fur on its body naturally repels water. It can stay dry, even when it plays in the water.
RubyMARILL's oil-filled tail acts much like a life preserver. If you see just its tail bobbing on the water's surface, it's a sure indication that this POKeMON is diving beneath the water to feed on aquatic plants.
Sapphire
EmeraldIts body is covered with water-repellant fur. Because of the fur, it can swim through water at high speed without being slowed by the water's resistance.
DiamondUsing its tail as a float, it dives underwater. It likes eating plants that grow on river bottoms.
Pearl
Family Family
#298 - Azurill
#183 - Marill
Loyal
#184 - Azumarill
Lv. 18
Breeding
Egg Groups Water 1 | Fairy Steps to Hatch2,560
Moves Moves (4th Gen | 3rd Gen)
Abilities
Huge PowerThis POKeMON's moves all do double damage.
Thick FatFire and Ice moves only do half damage against this POKeMON.
Level-Up Moves (D/P)
Lv.MoveTypeClass Pow.Acc.Description
--Tackle3595%A physical attack in which the user charges and slams into the foe with its whole body.
2Defense Curl--100%The user curls up to conceal weak spots and raise its Defense stat.
7Tail Whip--100%The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
10Water Gun40100%The foe is blasted with a forceful shot of water.
15Rollout3090%The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
18BubbleBeam65100%A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat.
23Aqua Ring----%The user envelops itself in a veil made of water. It regains some HP on every turn.
27Double-Edge120100%A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
32Rain Dance----%The user summons a heavy rain that falls for five turns, powering up Water-type moves.
37Aqua Tail9090%The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
42Hydro Pump12080%The foe is blasted by a huge volume of water launched under great pressure.
TMs and HMs (D/P)
#MoveTypeClass Pow.Acc.Description
TM01Focus Punch127100%The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03Water Pulse60100%The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06Toxic--85%A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07Hail--100%The user summons a hailstorm lasting five turns. It damages all POKeMON except the Ice type.
TM10Hidden Power--100%A unique attack that varies in type and intensity depending on the POKeMON using it.
TM13Ice Beam95100%The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14Blizzard12070%A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM17Protect----%It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance----%The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21Frustration--100%A full-power attack that grows more powerful the less the user likes its Trainer.
TM23Iron Tail10075%The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27Return--100%A full-power attack that grows more powerful the more the user likes its Trainer.
TM28Dig80100%The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31Brick Break75100%The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32Double Team--100%By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42Facade70100%An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power70100%The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest--100%The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract--100%If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM56Fling--100%The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58Endure--100%The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM78Captivate--100%If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82Sleep Talk--100%While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift--100%The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM86Grass Knot--100%The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87Swagger--90%The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute--100%The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03Surf95100%It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM04Strength80100%The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06Rock Smash40100%The user slugs the foe with a shattering punch. It can also smash cracked boulders.
HM07Waterfall80100%The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
Egg Moves (D/P)
MoveTypeClass Pow.Acc.Description
Superpower120100%The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
Supersonic--55%The user generates odd sound waves from its body. It may confuse the target.
Substitute--100%The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Belly Drum--100%The user maximizes its Attack stat in exchange for HP equal to half its max HP.
Perish Song--100%Any POKeMON that hears this song faints in three turns unless it switches out of battle.
Present--90%The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however.
Refresh--100%The user rests to cure itself of a poisoning, burn, or paralysis.
Light Screen--100%A wondrous wall of light is put up to suppress damage from special attacks for five turns.
Amnesia--100%The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
Future Sight8090%Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
Aqua Jet40100%The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
Stats Stats
at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP70
250 - 344250 - 344250 - 344
Attack20
40 - 12545 - 13949 - 152
Defense50
94 - 179105 - 199115 - 218
Sp. Attack20
40 - 12545 - 13949 - 152
Sp. Defense50
94 - 179105 - 199115 - 218
Speed40
76 - 16185 - 17993 - 196
TOTAL250
Other Stats
Base Experience Max Experience Catch Rate Happiness
58 800,000 190 70
Effort Values Yields HP: 2 points
Name Etymology Mares (meaning sea in Latin)
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