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General Info # 439 - Mime Jr. - Mime Pokemon
Mime Jr.
View Mime Jr.'s Images Hear Mime Jr.'s Cry
type: Psychic
gender: 50% Male 50% Female
height: 2'0" 0.6 m
weight: 28.7 lb. 13.0 kg
generation: Fourth Generation (Diamond/Pearl)
National: #439 | Sinnoh: #094
Images Images
View Mime Jr.'s Images
Flavor Text Flavor Text
DiamondIt habitually mimics foes. Once mimicked, the foe cannot take its eyes off this POKeMON.
PearlIt likes places where people gather. It mimics foes to confuse them, then makes its getaway.
Family Family
#439 - Mime Jr.
#122 - Mr. Mime
Knows Mimic
Breeding
Egg Groups No Eggs Steps to Hatch6,400
Moves Moves (4th Gen)
Abilities
SoundproofThis POKeMON is immune to Growl, Grasswhistle, Hyper Voice, Heal Bell, Metal Sound, Perish Song, Roar, Screech, Sing, Snore, Supersonic, and Uproar.
FilterThis POKeMON takes half damage from super-effective moves.
Level-Up Moves (D/P)
Lv.MoveTypeClass Pow.Acc.Description
--Tickle--100%The user tickles the foe into laughing, reducing its Attack and Defense stats.
--Confusion50100%The foe is hit by a weak telekinetic force. It may also leave the foe confused.
--Barrier--100%The user throws up a sturdy wall that sharply raises its Defense stat.
4Copycat----%The user mimics the move used immediately before it. The move fails if no other move has been used yet.
8Meditate--100%The user meditates to awaken the power deep within its body and raise its Attack stat.
11Encore--100%The user compels the foe to keep using only the move it last used for two to six turns.
15DoubleSlap1585%The foe is slapped repeatedly, back and forth, two to five times in a row.
18Mimic--100%The user copies the move last used by the foe. The move can be used for the rest of the battle.
22Light Screen--100%A wondrous wall of light is put up to suppress damage from special attacks for five turns.
22Reflect--100%A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
25Psybeam65100%The foe is attacked with a peculiar ray. It may also leave the target confused.
29Substitute--100%The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
32Recycle--100%The user recycles a single-use item that has been used in battle so it can be used again.
36Trick--100%The user catches the foe off guard and swaps the foe's held item with its own.
39Psychic90100%The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
43Role Play--100%The user mimics the foe completely, copying the foe's natural ability.
46Baton Pass--100%The user switches places with a party POKeMON in waiting, passing along any stat changes.
50Safeguard--100%The user creates a protective field that prevents status problems for five turns.
TMs and HMs (D/P)
#MoveTypeClass Pow.Acc.Description
TM01Focus Punch127100%The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM04Calm Mind--100%The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06Toxic--85%A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden Power--100%A unique attack that varies in type and intensity depending on the POKeMON using it.
TM11Sunny Day----%The user intensifies the sun for five turns, powering up Fire-type moves.
TM12Taunt--100%The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM16Light Screen--100%A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17Protect----%It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance----%The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM20Safeguard--100%The user creates a protective field that prevents status problems for five turns.
TM21Frustration--100%A full-power attack that grows more powerful the less the user likes its Trainer.
TM22SolarBeam120100%A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM24Thunderbolt95100%A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25Thunder12070%A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27Return--100%A full-power attack that grows more powerful the more the user likes its Trainer.
TM29Psychic90100%The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30Shadow Ball80100%The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31Brick Break75100%The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32Double Team--100%By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33Reflect--100%A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34Shock Wave60100%The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM41Torment--100%The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42Facade70100%An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power70100%The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest--100%The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract--100%If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46Thief40100%The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM48Skill Swap--100%The user employs its psychic power to exchange abilities with the foe.
TM49Snatch--100%The user steals the effects of any healing or status-changing move the foe attempts to use.
TM56Fling--100%The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57Charge Beam5090%The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58Endure--100%The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM60Drain Punch60100%An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM67Recycle--100%The user recycles a single-use item that has been used in battle so it can be used again.
TM70Flash--100%The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73Thunder Wave--100%A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77Psych Up--100%The user hypnotizes itself into copying any stat change made by the foe.
TM78Captivate--100%If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82Sleep Talk--100%While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift--100%The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85Dream Eater100100%An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86Grass Knot--100%The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87Swagger--90%The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute--100%The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92Trick Room----%The user creates a bizarre area in which slower POKeMON get to move first for five turns.
Egg Moves (D/P)
MoveTypeClass Pow.Acc.Description
Wake-Up Slap60100%This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however.
Confuse Ray--100%The foe is exposed to a sinister ray that triggers confusion.
Mimic--100%The user copies the move last used by the foe. The move can be used for the rest of the battle.
Charm--100%The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
Psych Up--100%The user hypnotizes itself into copying any stat change made by the foe.
Fake Out40100%An attack that hits first and makes the target flinch. This move works only on the first turn.
Teeter Dance--100%The user performs a wobbly dance that confuses all the POKeMON in battle.
Hypnosis--70%The user employs hypnotic suggestion to make the target fall into a deep sleep.
Future Sight8090%Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
Trick--100%The user catches the foe off guard and swaps the foe's held item with its own.
Healing Wish----%The user faints. In return, the POKeMON taking its place will have its HP restored and status cured.
Stats Stats
at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP20
150 - 244150 - 244150 - 244
Attack25
49 - 13455 - 14960 - 163
Defense45
85 - 17095 - 189104 - 207
Sp. Attack70
130 - 215145 - 239159 - 262
Sp. Defense90
166 - 251185 - 279203 - 306
Speed60
112 - 197125 - 219137 - 240
TOTAL310
Other Stats
Base Experience Max Experience Catch Rate Happiness
78 1,000,000 145 70
Effort Values Yields Special Defense: 1 point
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