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General Info # 429 - Mismagius - Magical Pokemon
Mismagius
View Mismagius's Images Hear Mismagius's Cry
type: Ghost
gender: 50% Male 50% Female
height: 3'11" 0.9 m
weight: 9.7 lb. 4.4 kg
generation: Fourth Generation (Diamond/Pearl)
National: #429 | Sinnoh: #073
Images Images
View Mismagius's Images
Flavor Text Flavor Text
DiamondIts cries sound like incantations. Those hearing it are tormented by headaches and hallucinations.
PearlIt chants incantations. While they usually torment targets, some chants bring happiness.
Family Family
#200 - Misdreavus
#429 - Mismagius
Dusk Stone
Breeding
Egg Groups Indeterminate Steps to Hatch6,400
Moves Moves (4th Gen)
Abilities
LevitateThis POKeMON does not take damage from Ground moves.
Level-Up Moves (D/P)
Lv.MoveTypeClass Pow.Acc.Description
--Growl--100%The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
--Psywave--80%The foe is attacked with an odd, hot energy wave. The attack varies in intensity.
--Spite--100%The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
--Astonish30100%The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
--Magical Leaf60100%The user scatters curious leaves that chase the foe. This attack will not miss.
--Lucky Chant----%The user chants an incantation toward the sky, preventing the foe from landing critical hits.
TMs and HMs (D/P)
#MoveTypeClass Pow.Acc.Description
TM04Calm Mind--100%The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06Toxic--85%A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden Power--100%A unique attack that varies in type and intensity depending on the POKeMON using it.
TM11Sunny Day----%The user intensifies the sun for five turns, powering up Fire-type moves.
TM12Taunt--100%The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM15Hyper Beam12790%The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17Protect----%It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance----%The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21Frustration--100%A full-power attack that grows more powerful the less the user likes its Trainer.
TM24Thunderbolt95100%A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25Thunder12070%A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27Return--100%A full-power attack that grows more powerful the more the user likes its Trainer.
TM29Psychic90100%The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30Shadow Ball80100%The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32Double Team--100%By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34Shock Wave60100%The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM40Aerial Ace60100%The user confounds the foe with speed, then slashes. The attack lands without fail.
TM41Torment--100%The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42Facade70100%An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power70100%The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest--100%The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract--100%If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46Thief40100%The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM48Skill Swap--100%The user employs its psychic power to exchange abilities with the foe.
TM49Snatch--100%The user steals the effects of any healing or status-changing move the foe attempts to use.
TM53Energy Ball80100%The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM57Charge Beam5090%The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58Endure--100%The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM61Will-O-Wisp--75%The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM63Embargo--100%It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
TM66Payback50100%If the user can use this attack after the foe attacks, its power is doubled.
TM68Giga Impact12790%The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70Flash--100%The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73Thunder Wave--100%A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77Psych Up--100%The user hypnotizes itself into copying any stat change made by the foe.
TM78Captivate--100%If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM79Dark Pulse80100%The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM82Sleep Talk--100%While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift--100%The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85Dream Eater100100%An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM87Swagger--90%The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute--100%The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92Trick Room----%The user creates a bizarre area in which slower POKeMON get to move first for five turns.
Egg Moves (D/P)
MoveTypeClass Pow.Acc.Description
Curse--100%A move that works differently for the Ghost type than for all the other types.
Memento--100%The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk.
Sucker Punch80100%This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Spite--100%The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Destiny Bond--100%When this move is used, if the user faints, the foe that landed the knockout hit also faints.
Shadow Sneak40100%The user extends its shadow and attacks the foe from behind. This move always goes first.
Ominous Wind60100%The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
Screech--85%An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
Psych Up--100%The user hypnotizes itself into copying any stat change made by the foe.
Imprison--100%If the foe knows any move also known by the user, the foe is prevented from using it.
Stats Stats
at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP60
230 - 324230 - 324230 - 324
Attack60
112 - 197125 - 219137 - 240
Defense60
112 - 197125 - 219137 - 240
Sp. Attack105
193 - 278215 - 309236 - 339
Sp. Defense105
193 - 278215 - 309236 - 339
Speed105
193 - 278215 - 309236 - 339
TOTAL495
Other Stats
Base Experience Max Experience Catch Rate Happiness
187 800,000 45 35
Effort Values Yields Special Attack: 1 point
Special Defense: 1 point
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