| Level-Up Moves (D/P) |
| Lv. | Move | Type | Class |
Pow. | Acc. | Description |
| -- | Leer |  |  | -- | 100% | The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. |
| -- | Peck |  |  | 35 | 100% | The foe is jabbed with a sharply pointed beak or horn. |
| 6 | Night Shade |  |  | -- | 100% | The user makes the foe see a mirage. It inflicts damage matching the user's level. |
| 9 | Teleport |  |  | -- | 100% | Use it to flee from any wild POKeMON. It may also be used to warp to the last Poké Center visited. |
| 12 | Lucky Chant |  |  | -- | --% | The user chants an incantation toward the sky, preventing the foe from landing critical hits. |
| 17 | Miracle Eye |  |  | -- | --% | Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. |
| 20 | Me First |  |  | -- | --% | The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power. |
| 23 | Confuse Ray |  |  | -- | 100% | The foe is exposed to a sinister ray that triggers confusion. |
| 28 | Wish |  |  | -- | 100% | A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn. |
| 33 | Psycho Shift |  |  | -- | 90% | Using its psychic power of suggestion, the user transfers its status problems to the target. |
| 36 | Future Sight |  |  | 80 | 90% | Two turns after this move is used, the foe is attacked with a hunk of psychic energy. |
| 39 | Ominous Wind |  |  | 60 | 100% | The user creates a gust of repulsive wind. It may also raise all the user's stats at once. |
| 44 | Power Swap |  |  | -- | --% | The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. |
| 44 | Guard Swap |  |  | -- | --% | The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe. |
| 47 | Psychic |  |  | 90 | 100% | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TMs and HMs (D/P) |
| # | Move | Type | Class |
Pow. | Acc. | Description |
| TM04 | Calm Mind |  |  | -- | 100% | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM06 | Toxic |  |  | -- | 85% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power |  |  | -- | 100% | A unique attack that varies in type and intensity depending on the POKeMON using it. |
| TM11 | Sunny Day |  |  | -- | --% | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM16 | Light Screen |  |  | -- | 100% | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM17 | Protect |  |  | -- | --% | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance |  |  | -- | --% | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM19 | Giga Drain |  |  | 60 | 100% | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM21 | Frustration |  |  | -- | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 | SolarBeam |  |  | 120 | 100% | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM27 | Return |  |  | -- | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM29 | Psychic |  |  | 90 | 100% | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM30 | Shadow Ball |  |  | 80 | 100% | The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM32 | Double Team |  |  | -- | 100% | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM33 | Reflect |  |  | -- | 100% | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
| TM40 | Aerial Ace |  |  | 60 | 100% | The user confounds the foe with speed, then slashes. The attack lands without fail. |
| TM42 | Facade |  |  | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power |  |  | 70 | 100% | The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM44 | Rest |  |  | -- | 100% | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 | Attract |  |  | -- | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM46 | Thief |  |  | 40 | 100% | The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM47 | Steel Wing |  |  | 70 | 90% | The foe is hit with wings of steel. It may also raise the user's Defense stat. |
| TM48 | Skill Swap |  |  | -- | 100% | The user employs its psychic power to exchange abilities with the foe. |
| TM51 | Roost |  |  | -- | --% | The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
| TM58 | Endure |  |  | -- | 100% | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM62 | Silver Wind |  |  | 60 | 100% | The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats. |
| TM70 | Flash |  |  | -- | 100% | The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
| TM73 | Thunder Wave |  |  | -- | 100% | A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM77 | Psych Up |  |  | -- | 100% | The user hypnotizes itself into copying any stat change made by the foe. |
| TM78 | Captivate |  |  | -- | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM82 | Sleep Talk |  |  | -- | 100% | While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift |  |  | -- | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM85 | Dream Eater |  |  | 100 | 100% | An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM86 | Grass Knot |  |  | -- | 100% | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM87 | Swagger |  |  | -- | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM88 | Pluck |  |  | 60 | 100% | The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. |
| TM89 | U-Turn |  |  | 70 | 100% | After making its attack, the user rushes back to switch places with a party POKeMON in waiting. |
| TM90 | Substitute |  |  | -- | 100% | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM92 | Trick Room |  |  | -- | --% | The user creates a bizarre area in which slower POKeMON get to move first for five turns. |
| Egg Moves (D/P) |
| Move | Type | Class |
Pow. | Acc. | Description |
| Faint Attack |  |  | 60 | 100% | The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. |
| Sucker Punch |  |  | 80 | 100% | This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| Drill Peck |  |  | 80 | 100% | A corkscrewing attack with the sharp beak acting as a drill. |
| FeatherDance |  |  | -- | 100% | The user covers the foe with a mass of down that sharply lowers the Attack stat. |
| Haze |  |  | -- | 100% | The user creates a haze that eliminates every stat change among all the POKeMON engaged in battle. |
| Quick Attack |  |  | 40 | 100% | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
| Psych Up |  |  | -- | 100% | The user hypnotizes itself into copying any stat change made by the foe. |
| Refresh |  |  | -- | 100% | The user rests to cure itself of a poisoning, burn, or paralysis. |
| Zen Headbutt |  |  | 80 | 90% | The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
| Steel Wing |  |  | 70 | 90% | The foe is hit with wings of steel. It may also raise the user's Defense stat. |