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General Info # 177 - Natu - Tiny Bird Pokemon
Natu
View Natu's Images Hear Natu's Cry
types: Psychic Flying
gender: 50% Male 50% Female
height: 1'8" 0.2 m
weight: 4.4 lb. 2.0 kg
generation: Second Generation (Gold/Silver/Crystal)
National: #177 | Johto: #159 | Hoenn: #162
Images Images
View Natu's Images
Flavor Text Flavor Text
GoldBecause its wings aren't yet fully grown, it has to hop to get around. It is always staring at something.
SilverIt usually forages for food on the ground but may, on rare occasions, hop onto branches to peck at shoots.
CrystalIt is extremely good at climbing tree trunks and likes to eat the new sprouts on the trees.
RubyNATU cannot fly because its wings are not yet fully grown. If your eyes meet with this POKeMON's eyes, it will stare back intently at you. But if you move even slightly, it will hop away to safety.
Sapphire
EmeraldIt runs up short trees that grow on the savanna to peck at new shoots. A NATU's eyes look as if they are always observing something.
DiamondIt picks food from cactus plants, deftly avoiding buds and spines. It seems to skip about to move.
Pearl
Family Family
#177 - Natu
#178 - Xatu
Lv. 25
Breeding
Egg Groups Flying Steps to Hatch5,120
Moves Moves (4th Gen | 3rd Gen)
Abilities
SynchronizeWhen this POKeMON becomes Burned, Paralyzed, or Poisoned, the enemy does too.
Early BirdThis POKeMON wakes up from Sleep in half as many turns, including Sleep from Rest.
Level-Up Moves (D/P)
Lv.MoveTypeClass Pow.Acc.Description
--Leer--100%The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
--Peck35100%The foe is jabbed with a sharply pointed beak or horn.
6Night Shade--100%The user makes the foe see a mirage. It inflicts damage matching the user's level.
9Teleport--100%Use it to flee from any wild POKeMON. It may also be used to warp to the last Poké Center visited.
12Lucky Chant----%The user chants an incantation toward the sky, preventing the foe from landing critical hits.
17Miracle Eye----%Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
20Me First----%The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power.
23Confuse Ray--100%The foe is exposed to a sinister ray that triggers confusion.
28Wish--100%A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
33Psycho Shift--90%Using its psychic power of suggestion, the user transfers its status problems to the target.
36Future Sight8090%Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
39Ominous Wind60100%The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
44Power Swap----%The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe.
44Guard Swap----%The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe.
47Psychic90100%The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TMs and HMs (D/P)
#MoveTypeClass Pow.Acc.Description
TM04Calm Mind--100%The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06Toxic--85%A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden Power--100%A unique attack that varies in type and intensity depending on the POKeMON using it.
TM11Sunny Day----%The user intensifies the sun for five turns, powering up Fire-type moves.
TM16Light Screen--100%A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17Protect----%It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance----%The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM19Giga Drain60100%A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM21Frustration--100%A full-power attack that grows more powerful the less the user likes its Trainer.
TM22SolarBeam120100%A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27Return--100%A full-power attack that grows more powerful the more the user likes its Trainer.
TM29Psychic90100%The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30Shadow Ball80100%The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32Double Team--100%By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33Reflect--100%A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM40Aerial Ace60100%The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42Facade70100%An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power70100%The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest--100%The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract--100%If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46Thief40100%The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM47Steel Wing7090%The foe is hit with wings of steel. It may also raise the user's Defense stat.
TM48Skill Swap--100%The user employs its psychic power to exchange abilities with the foe.
TM51Roost----%The user lands and rests its body. It restores the user's HP by up to half of its max HP.
TM58Endure--100%The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM62Silver Wind60100%The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats.
TM70Flash--100%The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73Thunder Wave--100%A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77Psych Up--100%The user hypnotizes itself into copying any stat change made by the foe.
TM78Captivate--100%If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82Sleep Talk--100%While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift--100%The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85Dream Eater100100%An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86Grass Knot--100%The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87Swagger--90%The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM88Pluck60100%The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.
TM89U-Turn70100%After making its attack, the user rushes back to switch places with a party POKeMON in waiting.
TM90Substitute--100%The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92Trick Room----%The user creates a bizarre area in which slower POKeMON get to move first for five turns.
Egg Moves (D/P)
MoveTypeClass Pow.Acc.Description
Faint Attack60100%The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
Sucker Punch80100%This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Drill Peck80100%A corkscrewing attack with the sharp beak acting as a drill.
FeatherDance--100%The user covers the foe with a mass of down that sharply lowers the Attack stat.
Haze--100%The user creates a haze that eliminates every stat change among all the POKeMON engaged in battle.
Quick Attack40100%The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
Psych Up--100%The user hypnotizes itself into copying any stat change made by the foe.
Refresh--100%The user rests to cure itself of a poisoning, burn, or paralysis.
Zen Headbutt8090%The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Steel Wing7090%The foe is hit with wings of steel. It may also raise the user's Defense stat.
Stats Stats
at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP40
190 - 284190 - 284190 - 284
Attack50
94 - 179105 - 199115 - 218
Defense45
85 - 17095 - 189104 - 207
Sp. Attack70
130 - 215145 - 239159 - 262
Sp. Defense45
85 - 17095 - 189104 - 207
Speed70
130 - 215145 - 239159 - 262
TOTAL320
Other Stats
Base Experience Max Experience Catch Rate Happiness
73 1,000,000 190 70
Effort Values Yields Special Attack: 1 point
Name Etymology Shortened natural
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