| Level-Up Moves (D/P) |
| Lv. | Move | Type | Class |
Pow. | Acc. | Description |
| -- | Growl |  |  | -- | 100% | The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
| -- | Bide |  |  | -- | 100% | The user endures attacks for two turns, then strikes back to cause double the damage taken. |
| 5 | Quick Attack |  |  | 40 | 100% | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
| 9 | Charm |  |  | -- | 100% | The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered. |
| 13 | Spark |  |  | 65 | 100% | The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed. |
| 17 | Endure |  |  | -- | 100% | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| 21 | Swift |  |  | 60 | 100% | Star-shaped rays are shot at the foe. This attack never misses. |
| 25 | Sweet Kiss |  |  | -- | 75% | The user kisses the foe with a sweet, angelic cuteness that causes confusion. |
| 29 | Discharge |  |  | 80 | 100% | A flare of electricity is loosed to strike all POKeMON in battle. It may also cause paralysis. |
| 33 | Super Fang |  |  | -- | 90% | The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half. |
| 37 | Last Resort |  |  | 127 | 100% | This move can be used only after the user has used all the other moves it knows in the battle. |
| TMs and HMs (D/P) |
| # | Move | Type | Class |
Pow. | Acc. | Description |
| TM06 | Toxic |  |  | -- | 85% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power |  |  | -- | 100% | A unique attack that varies in type and intensity depending on the POKeMON using it. |
| TM16 | Light Screen |  |  | -- | 100% | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM17 | Protect |  |  | -- | --% | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance |  |  | -- | --% | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM21 | Frustration |  |  | -- | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM23 | Iron Tail |  |  | 100 | 75% | The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM24 | Thunderbolt |  |  | 95 | 100% | A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| TM25 | Thunder |  |  | 120 | 70% | A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
| TM27 | Return |  |  | -- | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 | Dig |  |  | 80 | 100% | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM32 | Double Team |  |  | -- | 100% | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM34 | Shock Wave |  |  | 60 | 100% | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
| TM42 | Facade |  |  | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power |  |  | 70 | 100% | The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM44 | Rest |  |  | -- | 100% | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 | Attract |  |  | -- | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM56 | Fling |  |  | -- | 100% | The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM57 | Charge Beam |  |  | 50 | 90% | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM58 | Endure |  |  | -- | 100% | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM70 | Flash |  |  | -- | 100% | The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
| TM73 | Thunder Wave |  |  | -- | 100% | A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM78 | Captivate |  |  | -- | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM82 | Sleep Talk |  |  | -- | 100% | While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift |  |  | -- | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM86 | Grass Knot |  |  | -- | 100% | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM87 | Swagger |  |  | -- | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM89 | U-Turn |  |  | 70 | 100% | After making its attack, the user rushes back to switch places with a party POKeMON in waiting. |
| TM90 | Substitute |  |  | -- | 100% | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| HM01 | Cut |  |  | 50 | 95% | The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| Egg Moves (D/P) |
| Move | Type | Class |
Pow. | Acc. | Description |
| Bite |  |  | 60 | 100% | The foe is bitten with viciously sharp fangs. It may make the target flinch. |
| Flatter |  |  | -- | 100% | Flattery is used to confuse the foe. However, it also raises the target's Sp. Atk stat. |
| Fake Tears |  |  | -- | 100% | The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. |
| Defense Curl |  |  | -- | 100% | The user curls up to conceal weak spots and raise its Defense stat. |
| Flail |  |  | -- | 100% | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
| Covet |  |  | 40 | 100% | The user endearingly approaches the foe, then steals the item the foe is holding. |
| Rollout |  |  | 30 | 90% | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |