| Level-Up Moves (D/P) |
| Lv. | Move | Type | Class |
Pow. | Acc. | Description |
| -- | Tackle |  |  | 35 | 95% | A physical attack in which the user charges and slams into the foe with its whole body. |
| 5 | Howl |  |  | -- | 100% | The user howls loudly to raise its spirit, boosting its Attack stat. |
| 9 | Sand-Attack |  |  | -- | 100% | Sand is hurled in the foe's face, reducing its accuracy. |
| 13 | Bite |  |  | 60 | 100% | The foe is bitten with viciously sharp fangs. It may make the target flinch. |
| 17 | Odor Sleuth |  |  | -- | 100% | Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. |
| 21 | Roar |  |  | -- | 100% | The foe is scared off, to be replaced by another POKeMON in its party. In the wild, the battle ends. |
| 25 | Swagger |  |  | -- | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| 29 | Assurance |  |  | 50 | 100% | If the foe has already taken some damage in the same turn, this attack's power is doubled. |
| 33 | Scary Face |  |  | -- | 90% | The user frightens the foe with a scary face to sharply reduce its Speed stat. |
| 37 | Taunt |  |  | -- | 100% | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
| 41 | Embargo |  |  | -- | 100% | It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
| 45 | Take Down |  |  | 90 | 85% | A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
| 49 | Sucker Punch |  |  | 80 | 100% | This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| 53 | Crunch |  |  | 80 | 100% | The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. |
| TMs and HMs (D/P) |
| # | Move | Type | Class |
Pow. | Acc. | Description |
| TM05 | Roar |  |  | -- | 100% | The foe is scared off, to be replaced by another POKeMON in its party. In the wild, the battle ends. |
| TM06 | Toxic |  |  | -- | 85% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power |  |  | -- | 100% | A unique attack that varies in type and intensity depending on the POKeMON using it. |
| TM11 | Sunny Day |  |  | -- | --% | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM12 | Taunt |  |  | -- | 100% | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
| TM17 | Protect |  |  | -- | --% | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance |  |  | -- | --% | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM21 | Frustration |  |  | -- | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM23 | Iron Tail |  |  | 100 | 75% | The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM27 | Return |  |  | -- | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 | Dig |  |  | 80 | 100% | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM30 | Shadow Ball |  |  | 80 | 100% | The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM32 | Double Team |  |  | -- | 100% | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM41 | Torment |  |  | -- | 100% | The user torments and enrages the foe, making it incapable of using the same move twice in a row. |
| TM42 | Facade |  |  | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power |  |  | 70 | 100% | The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM44 | Rest |  |  | -- | 100% | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 | Attract |  |  | -- | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM46 | Thief |  |  | 40 | 100% | The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM49 | Snatch |  |  | -- | 100% | The user steals the effects of any healing or status-changing move the foe attempts to use. |
| TM58 | Endure |  |  | -- | 100% | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM63 | Embargo |  |  | -- | 100% | It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
| TM66 | Payback |  |  | 50 | 100% | If the user can use this attack after the foe attacks, its power is doubled. |
| TM78 | Captivate |  |  | -- | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM79 | Dark Pulse |  |  | 80 | 100% | The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
| TM82 | Sleep Talk |  |  | -- | 100% | While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift |  |  | -- | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM87 | Swagger |  |  | -- | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM90 | Substitute |  |  | -- | 100% | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| HM06 | Rock Smash |  |  | 40 | 100% | The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
| Egg Moves (D/P) |
| Move | Type | Class |
Pow. | Acc. | Description |
| Sucker Punch |  |  | 80 | 100% | This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| Thunder Fang |  |  | 65 | 95% | The user bites with electrified fangs. It may also make the foe flinch or become paralyzed. |
| Fire Fang |  |  | 65 | 95% | The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn. |
| Astonish |  |  | 30 | 100% | The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. |
| Ice Fang |  |  | 65 | 95% | The user bites with cold-infused fangs. It may also make the foe flinch or freeze. |
| Leer |  |  | -- | 100% | The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. |
| Yawn |  |  | -- | 100% | The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. |
| Covet |  |  | 40 | 100% | The user endearingly approaches the foe, then steals the item the foe is holding. |
| Me First |  |  | -- | --% | The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power. |
| Poison Fang |  |  | 50 | 100% | The user bites the foe with toxic fangs. It may also leave the foe badly poisoned. |