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General Info # 026 - Raichu - Mouse Pokemon
Raichu
View Raichu's Images Hear Raichu's Cry
type: Electric
gender: 50% Male 50% Female
height: 3'7" 0.8 m
weight: 66.2 lb. 30.0 kg
generation: First Generation (Red/Blue/Yellow)
National: #026 | Johto: #023 | Hoenn: #157 | Sinnoh: #105
Images Images
View Raichu's Images
Flavor Text Flavor Text
RedIts long tail serves as a ground to protect itself from its own high voltage power.
Blue
YellowWhen electricity builds up inside its body, it becomes feisty. It also glows in the dark.
GoldWhen its electricity builds, its muscles are stimulated, and it becomes more aggressive than usual.
SilverIf the electric pouches in its cheeks become fully charged, both ears will stand straight up.
CrystalIf its electric pouches run empty, it raises its tail to gather electricity from the atmosphere.
RubyIf the electrical sacks become excessively charged, RAICHU plants its tail in the ground and discharges. Scorched patches of ground will be found near this POKeMON's nest.
Sapphire
EmeraldIf it stores too much electricity its behavior turns aggressive. To avoid this, it occasionally discharges excess energy and calms itself down.
DiamondIt turns aggressive if it has too much electricity in its body. It discharges power through its tail.
Pearl
Family Family
#172 - Pichu
#025 - Pikachu
Loyal
#026 - Raichu
Thunderstone
Breeding
Egg Groups Ground | Fairy Steps to Hatch2,560
Moves Moves (4th Gen | 3rd Gen)
Abilities
StaticEnemy POKeMON have a 30% chance of becoming Paralyzed every time they touch this POKeMON.
Level-Up Moves (D/P)
Lv.MoveTypeClass Pow.Acc.Description
--Tail Whip--100%The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
--ThunderShock40100%A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
--Thunderbolt95100%A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
--Quick Attack40100%The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
TMs and HMs (D/P)
#MoveTypeClass Pow.Acc.Description
TM01Focus Punch127100%The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM06Toxic--85%A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden Power--100%A unique attack that varies in type and intensity depending on the POKeMON using it.
TM15Hyper Beam12790%The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16Light Screen--100%A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17Protect----%It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance----%The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21Frustration--100%A full-power attack that grows more powerful the less the user likes its Trainer.
TM23Iron Tail10075%The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24Thunderbolt95100%A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25Thunder12070%A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27Return--100%A full-power attack that grows more powerful the more the user likes its Trainer.
TM28Dig80100%The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31Brick Break75100%The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32Double Team--100%By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34Shock Wave60100%The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM42Facade70100%An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power70100%The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest--100%The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract--100%If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46Thief40100%The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM52Focus Blast12070%The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56Fling--100%The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57Charge Beam5090%The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58Endure--100%The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM68Giga Impact12790%The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70Flash--100%The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73Thunder Wave--100%A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM78Captivate--100%If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82Sleep Talk--100%While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift--100%The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM86Grass Knot--100%The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87Swagger--90%The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute--100%The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM04Strength80100%The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06Rock Smash40100%The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Egg Moves (D/P)
MoveTypeClass Pow.Acc.Description
ThunderPunch75100%The foe is punched with an electrified fist. It may leave the target with paralysis.
Charge--100%The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
Reversal--100%An all-out attack that becomes more powerful the less HP the user has.
DoubleSlap1585%The foe is slapped repeatedly, back and forth, two to five times in a row.
Bide--100%The user endures attacks for two turns, then strikes back to cause double the damage taken.
Present--90%The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however.
Encore--100%The user compels the foe to keep using only the move it last used for two to six turns.
Fake Out40100%An attack that hits first and makes the target flinch. This move works only on the first turn.
Wish--100%A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
Tickle--100%The user tickles the foe into laughing, reducing its Attack and Defense stats.
Stats Stats
at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP60
230 - 324230 - 324230 - 324
Attack90
166 - 251185 - 279203 - 306
Defense55
103 - 188115 - 209126 - 229
Sp. Attack90
166 - 251185 - 279203 - 306
Sp. Defense80
148 - 233165 - 259181 - 284
Speed100
184 - 269205 - 299225 - 328
TOTAL475
Other Stats
Base Experience Max Experience Catch Rate Happiness
122 1,000,000 75 70
Effort Values Yields Speed: 3 points
Name Etymology Rai (thunder in Japanese) + chu (the sound a mouse makes)
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