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General Info # 479 - Rotom - Plasma Pokemon
Rotom
View Rotom's Images Hear Rotom's Cry
types: Electric Ghost
gender: Genderless
height: 1'0" 0.3 m
weight: 0.7 lb. 0.3 kg
generation: Fourth Generation (Diamond/Pearl)
National: #479
Images Images
View Rotom's Images
Flavor Text Flavor Text
DiamondIts body is composed of plasma. It is known to infiltrate electronic devices and wreak havoc.
PearlIts body is composed of plasma. It is known to infiltrate electronic devices and wreak havoc.
Family Family
#479 - Rotom
Breeding
Egg Groups Indeterminate Steps to Hatch5,120
Moves Moves (4th Gen)
Abilities
LevitateThis POKeMON does not take damage from Ground moves.
Level-Up Moves (D/P)
Lv.MoveTypeClass Pow.Acc.Description
--ThunderShock40100%A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
--Thunder Wave--100%A weak electric charge is launched at the foe. It causes paralysis if it hits.
--Confuse Ray--100%The foe is exposed to a sinister ray that triggers confusion.
--Astonish30100%The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
--Trick--100%The user catches the foe off guard and swaps the foe's held item with its own.
8Uproar50100%The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
15Double Team--100%By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
22Shock Wave60100%The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
29Ominous Wind60100%The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
36Substitute--100%The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
43Charge--100%The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
50Discharge80100%A flare of electricity is loosed to strike all POKeMON in battle. It may also cause paralysis.
TMs and HMs (D/P)
#MoveTypeClass Pow.Acc.Description
TM06Toxic--85%A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden Power--100%A unique attack that varies in type and intensity depending on the POKeMON using it.
TM11Sunny Day----%The user intensifies the sun for five turns, powering up Fire-type moves.
TM16Light Screen--100%A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17Protect----%It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance----%The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21Frustration--100%A full-power attack that grows more powerful the less the user likes its Trainer.
TM24Thunderbolt95100%A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25Thunder12070%A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27Return--100%A full-power attack that grows more powerful the more the user likes its Trainer.
TM30Shadow Ball80100%The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32Double Team--100%By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33Reflect--100%A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34Shock Wave60100%The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM42Facade70100%An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power70100%The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest--100%The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM46Thief40100%The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM49Snatch--100%The user steals the effects of any healing or status-changing move the foe attempts to use.
TM57Charge Beam5090%The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58Endure--100%The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM61Will-O-Wisp--75%The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM70Flash--100%The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73Thunder Wave--100%A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77Psych Up--100%The user hypnotizes itself into copying any stat change made by the foe.
TM79Dark Pulse80100%The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM82Sleep Talk--100%While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift--100%The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85Dream Eater100100%An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM87Swagger--90%The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute--100%The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Stats Stats
at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP50
210 - 304210 - 304210 - 304
Attack50
94 - 179105 - 199115 - 218
Defense77
143 - 227159 - 253174 - 278
Sp. Attack95
175 - 260195 - 289214 - 317
Sp. Defense77
143 - 227159 - 253174 - 278
Speed91
168 - 252187 - 281205 - 309
TOTAL440
Other Stats
Base Experience Max Experience Catch Rate Happiness
132 1,000,000 45 70
Effort Values Yields Special Attack: 1 point
Speed: 1 point
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