| Level-Up Moves (D/P) |
| Lv. | Move | Type | Class |
Pow. | Acc. | Description |
| -- | Scratch |  |  | 40 | 100% | Hard, pointed, and sharp claws rake the foe to inflict damage. |
| 3 | Defense Curl |  |  | -- | 100% | The user curls up to conceal weak spots and raise its Defense stat. |
| 7 | Sand-Attack |  |  | -- | 100% | Sand is hurled in the foe's face, reducing its accuracy. |
| 9 | Poison Sting |  |  | 15 | 100% | The foe is stabbed with a poisonous barb of some sort. It may also poison the target. |
| 13 | Rapid Spin |  |  | 20 | 100% | A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. |
| 15 | Swift |  |  | 60 | 100% | Star-shaped rays are shot at the foe. This attack never misses. |
| 19 | Fury Swipes |  |  | 18 | 80% | The foe is raked with sharp claws or scythes for two to five times in quick succession. |
| 21 | Rollout |  |  | 30 | 90% | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
| 25 | Fury Cutter |  |  | 10 | 95% | The foe is slashed with scythes or claws. Its power increases if it hits in succession. |
| 27 | Sand Tomb |  |  | 15 | 70% | The user traps the foe inside a harshly raging sandstorm for two to five turns. |
| 31 | Slash |  |  | 70 | 100% | The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. |
| 33 | Gyro Ball |  |  | -- | 100% | The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
| 37 | Sandstorm |  |  | -- | 100% | A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| TMs and HMs (D/P) |
| # | Move | Type | Class |
Pow. | Acc. | Description |
| TM01 | Focus Punch |  |  | 127 | 100% | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| TM06 | Toxic |  |  | -- | 85% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power |  |  | -- | 100% | A unique attack that varies in type and intensity depending on the POKeMON using it. |
| TM11 | Sunny Day |  |  | -- | --% | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM17 | Protect |  |  | -- | --% | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM21 | Frustration |  |  | -- | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM23 | Iron Tail |  |  | 100 | 75% | The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM26 | Earthquake |  |  | 100 | 100% | The user sets off an earthquake that hits all the POKeMON in the battle. |
| TM27 | Return |  |  | -- | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 | Dig |  |  | 80 | 100% | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM31 | Brick Break |  |  | 75 | 100% | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| TM32 | Double Team |  |  | -- | 100% | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM37 | Sandstorm |  |  | -- | 100% | A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| TM39 | Rock Tomb |  |  | 50 | 80% | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
| TM40 | Aerial Ace |  |  | 60 | 100% | The user confounds the foe with speed, then slashes. The attack lands without fail. |
| TM42 | Facade |  |  | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power |  |  | 70 | 100% | The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM44 | Rest |  |  | -- | 100% | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 | Attract |  |  | -- | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM46 | Thief |  |  | 40 | 100% | The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM56 | Fling |  |  | -- | 100% | The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM58 | Endure |  |  | -- | 100% | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM65 | Shadow Claw |  |  | 70 | 100% | The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
| TM74 | Gyro Ball |  |  | -- | 100% | The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
| TM75 | Swords Dance |  |  | -- | 100% | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM76 | Stealth Rock |  |  | -- | --% | The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
| TM78 | Captivate |  |  | -- | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM80 | Rock Slide |  |  | 75 | 90% | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM81 | X-Scissor |  |  | 80 | 100% | The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. |
| TM82 | Sleep Talk |  |  | -- | 100% | While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift |  |  | -- | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM84 | Poison Jab |  |  | 80 | 100% | The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| TM87 | Swagger |  |  | -- | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM90 | Substitute |  |  | -- | 100% | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| HM01 | Cut |  |  | 50 | 95% | The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| HM04 | Strength |  |  | 80 | 100% | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| HM06 | Rock Smash |  |  | 40 | 100% | The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
| HM08 | Rock Climb |  |  | 90 | 85% | A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. |
| Egg Moves (D/P) |
| Move | Type | Class |
Pow. | Acc. | Description |
| Night Slash |  |  | 70 | 100% | The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. |
| Counter |  |  | -- | 100% | A retaliation move that counters any physical attack, inflicting double the damage taken. |
| Swords Dance |  |  | -- | 100% | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| Flail |  |  | -- | 100% | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
| Safeguard |  |  | -- | 100% | The user creates a protective field that prevents status problems for five turns. |
| Rapid Spin |  |  | 20 | 100% | A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. |
| Crush Claw |  |  | 75 | 95% | The user slashes the foe with hard and sharp claws. It may also lower the target's Defense. |
| Rock Slide |  |  | 75 | 90% | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| Metal Claw |  |  | 50 | 95% | The foe is raked with steel claws. It may also raise the user's Attack stat. |