| Level-Up Moves (D/P) |
| Lv. | Move | Type | Class |
Pow. | Acc. | Description |
| -- | Scratch |  |  | 40 | 100% | Hard, pointed, and sharp claws rake the foe to inflict damage. |
| -- | Foresight |  |  | -- | 100% | Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. |
| 4 | Defense Curl |  |  | -- | 100% | The user curls up to conceal weak spots and raise its Defense stat. |
| 7 | Quick Attack |  |  | 40 | 100% | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
| 13 | Fury Swipes |  |  | 18 | 80% | The foe is raked with sharp claws or scythes for two to five times in quick succession. |
| 16 | Helping Hand |  |  | -- | 100% | A move that boosts the power of the ally's attack in a Double Battle. |
| 19 | Follow Me |  |  | -- | 100% | The user draws attention to itself, making all foes take aim only at the user. |
| 25 | Slam |  |  | 80 | 75% | The foe is slammed with a long tail, vines, etc., to inflict damage. |
| 28 | Rest |  |  | -- | 100% | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| 31 | Sucker Punch |  |  | 80 | 100% | This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| 36 | Amnesia |  |  | -- | 100% | The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
| 39 | Baton Pass |  |  | -- | 100% | The user switches places with a party POKeMON in waiting, passing along any stat changes. |
| 42 | Me First |  |  | -- | --% | The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power. |
| 47 | Hyper Voice |  |  | 90 | 100% | The user lets loose a horribly echoing shout with the power to inflict damage. |
| TMs and HMs (D/P) |
| # | Move | Type | Class |
Pow. | Acc. | Description |
| TM01 | Focus Punch |  |  | 127 | 100% | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| TM03 | Water Pulse |  |  | 60 | 100% | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| TM06 | Toxic |  |  | -- | 85% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power |  |  | -- | 100% | A unique attack that varies in type and intensity depending on the POKeMON using it. |
| TM11 | Sunny Day |  |  | -- | --% | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM13 | Ice Beam |  |  | 95 | 100% | The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM17 | Protect |  |  | -- | --% | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance |  |  | -- | --% | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM21 | Frustration |  |  | -- | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 | SolarBeam |  |  | 120 | 100% | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM23 | Iron Tail |  |  | 100 | 75% | The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM24 | Thunderbolt |  |  | 95 | 100% | A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| TM27 | Return |  |  | -- | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 | Dig |  |  | 80 | 100% | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM30 | Shadow Ball |  |  | 80 | 100% | The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM31 | Brick Break |  |  | 75 | 100% | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| TM32 | Double Team |  |  | -- | 100% | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM34 | Shock Wave |  |  | 60 | 100% | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
| TM35 | Flamethrower |  |  | 95 | 100% | The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
| TM42 | Facade |  |  | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power |  |  | 70 | 100% | The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM44 | Rest |  |  | -- | 100% | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 | Attract |  |  | -- | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM46 | Thief |  |  | 40 | 100% | The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM56 | Fling |  |  | -- | 100% | The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM57 | Charge Beam |  |  | 50 | 90% | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM58 | Endure |  |  | -- | 100% | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM65 | Shadow Claw |  |  | 70 | 100% | The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
| TM78 | Captivate |  |  | -- | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM82 | Sleep Talk |  |  | -- | 100% | While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift |  |  | -- | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM86 | Grass Knot |  |  | -- | 100% | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM87 | Swagger |  |  | -- | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM89 | U-Turn |  |  | 70 | 100% | After making its attack, the user rushes back to switch places with a party POKeMON in waiting. |
| TM90 | Substitute |  |  | -- | 100% | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| HM01 | Cut |  |  | 50 | 95% | The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| HM03 | Surf |  |  | 95 | 100% | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
| Egg Moves (D/P) |
| Move | Type | Class |
Pow. | Acc. | Description |
| Pursuit |  |  | 40 | 100% | An attack move that inflicts double damage if used on a foe that is switching out of battle. |
| Reversal |  |  | -- | 100% | An all-out attack that becomes more powerful the less HP the user has. |
| Double-Edge |  |  | 120 | 100% | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
| Focus Energy |  |  | -- | 100% | The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. |
| Slash |  |  | 70 | 100% | The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. |
| Substitute |  |  | -- | 100% | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| Charm |  |  | -- | 100% | The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered. |
| Assist |  |  | -- | 100% | The user hurriedly and randomly uses a move among those known by other POKeMON in the party. |
| Covet |  |  | 40 | 100% | The user endearingly approaches the foe, then steals the item the foe is holding. |
| Last Resort |  |  | 127 | 100% | This move can be used only after the user has used all the other moves it knows in the battle. |
| Trick |  |  | -- | 100% | The user catches the foe off guard and swaps the foe's held item with its own. |