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General Info # 161 - Sentret - Scout Pokemon
Sentret
View Sentret's Images Hear Sentret's Cry
type: Normal
gender: 50% Male 50% Female
height: 3'7" 0.8 m
weight: 13.2 lb. 6.0 kg
generation: Second Generation (Gold/Silver/Crystal)
National: #161 | Johto: #019
Images Images
View Sentret's Images
Flavor Text Flavor Text
GoldA very cautious POKeMON, it raises itself up using its tail to get a better view of its surroundings.
SilverIt stands on its tail so it can see a long way. If it spots an enemy, it cries loudly to warn its kind.
CrystalWhen acting as a lookout, it warns others of danger by screeching and hitting the ground with its tail.
RubyWhen SENTRET sleeps, it does so while another stands guard. The sentry wakes the others at the first sign of danger. When this POKeMON becomes separated from its pack, it becomes incapable of sleep due to fear.
Sapphire
EmeraldThey take turns standing guard when it is time to sleep. The sentry awakens the others if it senses danger. If one becomes separated, it turns sleepless with fear.
DiamondIt has a very nervous nature. It stands up high on its tail so it can scan wide areas.
Pearl
Family Family
#161 - Sentret
#162 - Furret
Lv. 15
Breeding
Egg Groups Ground Steps to Hatch3,840
Moves Moves (4th Gen | 3rd Gen)
Abilities
Run AwayThis POKeMON can always run from wild battles.
Keen EyeThis POKeMON cannot have its Accuracy lowered.
Level-Up Moves (D/P)
Lv.MoveTypeClass Pow.Acc.Description
--Scratch40100%Hard, pointed, and sharp claws rake the foe to inflict damage.
--Foresight--100%Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
4Defense Curl--100%The user curls up to conceal weak spots and raise its Defense stat.
7Quick Attack40100%The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
13Fury Swipes1880%The foe is raked with sharp claws or scythes for two to five times in quick succession.
16Helping Hand--100%A move that boosts the power of the ally's attack in a Double Battle.
19Follow Me--100%The user draws attention to itself, making all foes take aim only at the user.
25Slam8075%The foe is slammed with a long tail, vines, etc., to inflict damage.
28Rest--100%The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
31Sucker Punch80100%This move enables the user to attack first. It fails if the foe is not readying an attack, however.
36Amnesia--100%The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
39Baton Pass--100%The user switches places with a party POKeMON in waiting, passing along any stat changes.
42Me First----%The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power.
47Hyper Voice90100%The user lets loose a horribly echoing shout with the power to inflict damage.
TMs and HMs (D/P)
#MoveTypeClass Pow.Acc.Description
TM01Focus Punch127100%The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03Water Pulse60100%The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06Toxic--85%A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden Power--100%A unique attack that varies in type and intensity depending on the POKeMON using it.
TM11Sunny Day----%The user intensifies the sun for five turns, powering up Fire-type moves.
TM13Ice Beam95100%The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM17Protect----%It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance----%The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21Frustration--100%A full-power attack that grows more powerful the less the user likes its Trainer.
TM22SolarBeam120100%A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM23Iron Tail10075%The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24Thunderbolt95100%A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM27Return--100%A full-power attack that grows more powerful the more the user likes its Trainer.
TM28Dig80100%The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM30Shadow Ball80100%The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31Brick Break75100%The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32Double Team--100%By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34Shock Wave60100%The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM35Flamethrower95100%The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM42Facade70100%An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power70100%The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest--100%The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract--100%If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46Thief40100%The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM56Fling--100%The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57Charge Beam5090%The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58Endure--100%The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM65Shadow Claw70100%The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM78Captivate--100%If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82Sleep Talk--100%While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift--100%The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM86Grass Knot--100%The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87Swagger--90%The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM89U-Turn70100%After making its attack, the user rushes back to switch places with a party POKeMON in waiting.
TM90Substitute--100%The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01Cut5095%The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM03Surf95100%It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
Egg Moves (D/P)
MoveTypeClass Pow.Acc.Description
Pursuit40100%An attack move that inflicts double damage if used on a foe that is switching out of battle.
Reversal--100%An all-out attack that becomes more powerful the less HP the user has.
Double-Edge120100%A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Focus Energy--100%The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
Slash70100%The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
Substitute--100%The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Charm--100%The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
Assist--100%The user hurriedly and randomly uses a move among those known by other POKeMON in the party.
Covet40100%The user endearingly approaches the foe, then steals the item the foe is holding.
Last Resort127100%This move can be used only after the user has used all the other moves it knows in the battle.
Trick--100%The user catches the foe off guard and swaps the foe's held item with its own.
Stats Stats
at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP35
180 - 274180 - 274180 - 274
Attack46
87 - 17197 - 191106 - 210
Defense34
65 - 15073 - 16780 - 183
Sp. Attack35
67 - 15275 - 16982 - 185
Sp. Defense45
85 - 17095 - 189104 - 207
Speed20
40 - 12545 - 13949 - 152
TOTAL215
Other Stats
Base Experience Max Experience Catch Rate Happiness
57 1,000,000 255 70
Effort Values Yields Attack: 1 point
Name Etymology Sentry + ferret
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