| Level-Up Moves (D/P) |
| Lv. | Move | Type | Class |
Pow. | Acc. | Description |
| -- | Tackle |  |  | 35 | 95% | A physical attack in which the user charges and slams into the foe with its whole body. |
| -- | Protect |  |  | -- | --% | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| 6 | Taunt |  |  | -- | 100% | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
| 10 | Metal Sound |  |  | -- | 85% | A horrible sound like scraping metal is emitted to sharply reduce the foe's Sp. Def stat. |
| 15 | Take Down |  |  | 90 | 85% | A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
| 19 | Iron Defense |  |  | -- | 100% | The user hardens its body's surface like iron, sharply raising its Defense stat. |
| 24 | Swagger |  |  | -- | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| 28 | AncientPower |  |  | 60 | 100% | The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
| 33 | Endure |  |  | -- | 100% | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| 37 | Metal Burst |  |  | -- | 100% | The user retaliates against the foe that last inflicted damage on it with much greater power. |
| 43 | Iron Head |  |  | 80 | 100% | The foe slams the target with its steel-hard head. It may also make the target flinch. |
| TMs and HMs (D/P) |
| # | Move | Type | Class |
Pow. | Acc. | Description |
| TM05 | Roar |  |  | -- | 100% | The foe is scared off, to be replaced by another POKeMON in its party. In the wild, the battle ends. |
| TM06 | Toxic |  |  | -- | 85% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power |  |  | -- | 100% | A unique attack that varies in type and intensity depending on the POKeMON using it. |
| TM11 | Sunny Day |  |  | -- | --% | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM12 | Taunt |  |  | -- | 100% | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
| TM13 | Ice Beam |  |  | 95 | 100% | The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 | Blizzard |  |  | 120 | 70% | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM17 | Protect |  |  | -- | --% | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance |  |  | -- | --% | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM21 | Frustration |  |  | -- | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM23 | Iron Tail |  |  | 100 | 75% | The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM24 | Thunderbolt |  |  | 95 | 100% | A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| TM25 | Thunder |  |  | 120 | 70% | A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
| TM26 | Earthquake |  |  | 100 | 100% | The user sets off an earthquake that hits all the POKeMON in the battle. |
| TM27 | Return |  |  | -- | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 | Dig |  |  | 80 | 100% | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM32 | Double Team |  |  | -- | 100% | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM34 | Shock Wave |  |  | 60 | 100% | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
| TM35 | Flamethrower |  |  | 95 | 100% | The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
| TM37 | Sandstorm |  |  | -- | 100% | A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| TM38 | Fire Blast |  |  | 120 | 85% | The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
| TM39 | Rock Tomb |  |  | 50 | 80% | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
| TM41 | Torment |  |  | -- | 100% | The user torments and enrages the foe, making it incapable of using the same move twice in a row. |
| TM42 | Facade |  |  | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power |  |  | 70 | 100% | The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM44 | Rest |  |  | -- | 100% | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 | Attract |  |  | -- | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM58 | Endure |  |  | -- | 100% | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM69 | Rock Polish |  |  | -- | --% | The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
| TM71 | Stone Edge |  |  | 100 | 80% | The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| TM76 | Stealth Rock |  |  | -- | --% | The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
| TM78 | Captivate |  |  | -- | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM80 | Rock Slide |  |  | 75 | 90% | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM82 | Sleep Talk |  |  | -- | 100% | While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift |  |  | -- | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM87 | Swagger |  |  | -- | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM90 | Substitute |  |  | -- | 100% | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM91 | Flash Cannon |  |  | 80 | 100% | The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. |
| HM04 | Strength |  |  | 80 | 100% | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| HM06 | Rock Smash |  |  | 40 | 100% | The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
| Egg Moves (D/P) |
| Move | Type | Class |
Pow. | Acc. | Description |
| Curse |  |  | -- | 100% | A move that works differently for the Ghost type than for all the other types. |
| Fissure |  |  | -- | 30% | The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits. |
| Headbutt |  |  | 70 | 100% | The user sticks its head out and rams straight forward. It may make the foe flinch. |
| Body Slam |  |  | 85 | 100% | The user drops onto the foe with its full body weight. It may leave the foe paralyzed. |
| Double-Edge |  |  | 120 | 100% | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
| Screech |  |  | -- | 85% | An earsplitting screech is emitted to sharply reduce the foe's Defense stat. |
| Focus Energy |  |  | -- | 100% | The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. |
| Scary Face |  |  | -- | 90% | The user frightens the foe with a scary face to sharply reduce its Speed stat. |
| Rock Blast |  |  | 25 | 80% | The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession. |