| Level-Up Moves (D/P) |
| Lv. | Move | Type | Class |
Pow. | Acc. | Description |
| -- | Pursuit |  |  | 40 | 100% | An attack move that inflicts double damage if used on a foe that is switching out of battle. |
| -- | Confuse Ray |  |  | -- | 100% | The foe is exposed to a sinister ray that triggers confusion. |
| -- | Shadow Sneak |  |  | 40 | 100% | The user extends its shadow and attacks the foe from behind. This move always goes first. |
| -- | Curse |  |  | -- | 100% | A move that works differently for the Ghost type than for all the other types. |
| -- | Spite |  |  | -- | 100% | The user looses its grudge on the move last used by the foe by cutting 4 PP from it. |
| 7 | Faint Attack |  |  | 60 | 100% | The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. |
| 13 | Hypnosis |  |  | -- | 70% | The user employs hypnotic suggestion to make the target fall into a deep sleep. |
| 19 | Dream Eater |  |  | 100 | 100% | An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| 25 | Ominous Wind |  |  | 60 | 100% | The user creates a gust of repulsive wind. It may also raise all the user's stats at once. |
| 31 | Sucker Punch |  |  | 80 | 100% | This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| 37 | Nasty Plot |  |  | -- | --% | The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
| 43 | Memento |  |  | -- | 100% | The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk. |
| 49 | Dark Pulse |  |  | 80 | 100% | The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
| TMs and HMs (D/P) |
| # | Move | Type | Class |
Pow. | Acc. | Description |
| TM03 | Water Pulse |  |  | 60 | 100% | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| TM04 | Calm Mind |  |  | -- | 100% | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM06 | Toxic |  |  | -- | 85% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power |  |  | -- | 100% | A unique attack that varies in type and intensity depending on the POKeMON using it. |
| TM11 | Sunny Day |  |  | -- | --% | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM12 | Taunt |  |  | -- | 100% | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
| TM15 | Hyper Beam |  |  | 127 | 90% | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 | Protect |  |  | -- | --% | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance |  |  | -- | --% | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM21 | Frustration |  |  | -- | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM27 | Return |  |  | -- | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM29 | Psychic |  |  | 90 | 100% | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM30 | Shadow Ball |  |  | 80 | 100% | The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM32 | Double Team |  |  | -- | 100% | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM34 | Shock Wave |  |  | 60 | 100% | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
| TM39 | Rock Tomb |  |  | 50 | 80% | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
| TM41 | Torment |  |  | -- | 100% | The user torments and enrages the foe, making it incapable of using the same move twice in a row. |
| TM42 | Facade |  |  | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power |  |  | 70 | 100% | The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM44 | Rest |  |  | -- | 100% | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 | Attract |  |  | -- | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM46 | Thief |  |  | 40 | 100% | The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM49 | Snatch |  |  | -- | 100% | The user steals the effects of any healing or status-changing move the foe attempts to use. |
| TM58 | Endure |  |  | -- | 100% | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM61 | Will-O-Wisp |  |  | -- | 75% | The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
| TM62 | Silver Wind |  |  | 60 | 100% | The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats. |
| TM63 | Embargo |  |  | -- | 100% | It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
| TM68 | Giga Impact |  |  | 127 | 90% | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM70 | Flash |  |  | -- | 100% | The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
| TM77 | Psych Up |  |  | -- | 100% | The user hypnotizes itself into copying any stat change made by the foe. |
| TM78 | Captivate |  |  | -- | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM79 | Dark Pulse |  |  | 80 | 100% | The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
| TM82 | Sleep Talk |  |  | -- | 100% | While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift |  |  | -- | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM85 | Dream Eater |  |  | 100 | 100% | An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM87 | Swagger |  |  | -- | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM90 | Substitute |  |  | -- | 100% | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |