| Level-Up Moves (D/P) |
| Lv. | Move | Type | Class |
Pow. | Acc. | Description |
| -- | Charm |  |  | -- | 100% | The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered. |
| -- | Growl |  |  | -- | 100% | The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
| -- | Metronome |  |  | -- | 100% | The user waggles a finger and stimulates the brain into randomly using nearly any move. |
| -- | Sweet Kiss |  |  | -- | 75% | The user kisses the foe with a sweet, angelic cuteness that causes confusion. |
| -- | Magical Leaf |  |  | 60 | 100% | The user scatters curious leaves that chase the foe. This attack will not miss. |
| 6 | Metronome |  |  | -- | 100% | The user waggles a finger and stimulates the brain into randomly using nearly any move. |
| 10 | Sweet Kiss |  |  | -- | 75% | The user kisses the foe with a sweet, angelic cuteness that causes confusion. |
| 15 | Yawn |  |  | -- | 100% | The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. |
| 19 | Encore |  |  | -- | 100% | The user compels the foe to keep using only the move it last used for two to six turns. |
| 24 | Follow Me |  |  | -- | 100% | The user draws attention to itself, making all foes take aim only at the user. |
| 28 | Wish |  |  | -- | 100% | A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn. |
| 33 | AncientPower |  |  | 60 | 100% | The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
| 37 | Safeguard |  |  | -- | 100% | The user creates a protective field that prevents status problems for five turns. |
| 42 | Baton Pass |  |  | -- | 100% | The user switches places with a party POKeMON in waiting, passing along any stat changes. |
| 46 | Double-Edge |  |  | 120 | 100% | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
| 51 | Last Resort |  |  | 127 | 100% | This move can be used only after the user has used all the other moves it knows in the battle. |
| TMs and HMs (D/P) |
| # | Move | Type | Class |
Pow. | Acc. | Description |
| TM01 | Focus Punch |  |  | 127 | 100% | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| TM03 | Water Pulse |  |  | 60 | 100% | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| TM06 | Toxic |  |  | -- | 85% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power |  |  | -- | 100% | A unique attack that varies in type and intensity depending on the POKeMON using it. |
| TM11 | Sunny Day |  |  | -- | --% | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM15 | Hyper Beam |  |  | 127 | 90% | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM16 | Light Screen |  |  | -- | 100% | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM17 | Protect |  |  | -- | --% | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance |  |  | -- | --% | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM20 | Safeguard |  |  | -- | 100% | The user creates a protective field that prevents status problems for five turns. |
| TM21 | Frustration |  |  | -- | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 | SolarBeam |  |  | 120 | 100% | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM27 | Return |  |  | -- | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM29 | Psychic |  |  | 90 | 100% | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM30 | Shadow Ball |  |  | 80 | 100% | The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM31 | Brick Break |  |  | 75 | 100% | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| TM32 | Double Team |  |  | -- | 100% | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM33 | Reflect |  |  | -- | 100% | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
| TM34 | Shock Wave |  |  | 60 | 100% | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
| TM35 | Flamethrower |  |  | 95 | 100% | The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
| TM38 | Fire Blast |  |  | 120 | 85% | The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
| TM40 | Aerial Ace |  |  | 60 | 100% | The user confounds the foe with speed, then slashes. The attack lands without fail. |
| TM42 | Facade |  |  | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power |  |  | 70 | 100% | The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM44 | Rest |  |  | -- | 100% | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 | Attract |  |  | -- | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM47 | Steel Wing |  |  | 70 | 90% | The foe is hit with wings of steel. It may also raise the user's Defense stat. |
| TM51 | Roost |  |  | -- | --% | The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
| TM56 | Fling |  |  | -- | 100% | The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM58 | Endure |  |  | -- | 100% | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM60 | Drain Punch |  |  | 60 | 100% | An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
| TM62 | Silver Wind |  |  | 60 | 100% | The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats. |
| TM68 | Giga Impact |  |  | 127 | 90% | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM70 | Flash |  |  | -- | 100% | The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
| TM73 | Thunder Wave |  |  | -- | 100% | A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM77 | Psych Up |  |  | -- | 100% | The user hypnotizes itself into copying any stat change made by the foe. |
| TM78 | Captivate |  |  | -- | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM82 | Sleep Talk |  |  | -- | 100% | While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift |  |  | -- | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM85 | Dream Eater |  |  | 100 | 100% | An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM86 | Grass Knot |  |  | -- | 100% | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM87 | Swagger |  |  | -- | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM90 | Substitute |  |  | -- | 100% | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| HM02 | Fly |  |  | 90 | 95% | The user soars, then strikes on the second turn. It can also be used for flying to any familiar town. |
| HM05 | Defog |  |  | -- | --% | Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc. |
| HM06 | Rock Smash |  |  | 40 | 100% | The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
| Egg Moves (D/P) |
| Move | Type | Class |
Pow. | Acc. | Description |
| Nasty Plot |  |  | -- | --% | The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
| Peck |  |  | 35 | 100% | The foe is jabbed with a sharply pointed beak or horn. |
| Mirror Move |  |  | -- | 100% | The user counters the foe by mimicking the move last used by the foe. |
| Substitute |  |  | -- | 100% | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| Foresight |  |  | -- | 100% | Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. |
| Present |  |  | -- | 90% | The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however. |
| Psych Up |  |  | -- | 100% | The user hypnotizes itself into copying any stat change made by the foe. |
| Lucky Chant |  |  | -- | --% | The user chants an incantation toward the sky, preventing the foe from landing critical hits. |
| Future Sight |  |  | 80 | 90% | Two turns after this move is used, the foe is attacked with a hunk of psychic energy. |
| Psycho Shift |  |  | -- | 90% | Using its psychic power of suggestion, the user transfers its status problems to the target. |