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General Info # 480 - Uxie - Knowledge Pokemon
Uxie
View Uxie's Images Hear Uxie's Cry
type: Psychic
gender: Genderless
height: 1'0" 0.3 m
weight: 0.7 lb. 0.3 kg
generation: Fourth Generation (Diamond/Pearl)
National: #480 | Sinnoh: #146
Images Images
View Uxie's Images
Flavor Text Flavor Text
DiamondKnown as 'The Being of Knowledge.' It is said that it can wipe out the memory of those who see its eyes.
PearlIt is said that its emergence gave humans the intelligence to improve their quality of life.
Family Family
#480 - Uxie
Breeding
Egg Groups No Eggs Steps to Hatch20,480
Moves Moves (4th Gen)
Abilities
LevitateThis POKeMON does not take damage from Ground moves.
Level-Up Moves (D/P)
Lv.MoveTypeClass Pow.Acc.Description
--Rest--100%The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
6Imprison--100%If the foe knows any move also known by the user, the foe is prevented from using it.
16Endure--100%The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
21Confusion50100%The foe is hit by a weak telekinetic force. It may also leave the foe confused.
31Yawn--100%The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
36Future Sight8090%Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
46Amnesia--100%The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
51Extrasensory80100%The user attacks with an odd, unseeable power. It may also make the foe flinch.
61Flail--100%The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
66Natural Gift--100%The user draws power to attack by using its held Berry. The Berry determines its type and power.
76Memento--100%The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk.
TMs and HMs (D/P)
#MoveTypeClass Pow.Acc.Description
TM03Water Pulse60100%The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM04Calm Mind--100%The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06Toxic--85%A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden Power--100%A unique attack that varies in type and intensity depending on the POKeMON using it.
TM11Sunny Day----%The user intensifies the sun for five turns, powering up Fire-type moves.
TM15Hyper Beam12790%The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16Light Screen--100%A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17Protect----%It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance----%The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM19Giga Drain60100%A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM20Safeguard--100%The user creates a protective field that prevents status problems for five turns.
TM21Frustration--100%A full-power attack that grows more powerful the less the user likes its Trainer.
TM22SolarBeam120100%A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM23Iron Tail10075%The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24Thunderbolt95100%A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25Thunder12070%A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27Return--100%A full-power attack that grows more powerful the more the user likes its Trainer.
TM29Psychic90100%The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30Shadow Ball80100%The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32Double Team--100%By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33Reflect--100%A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34Shock Wave60100%The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM37Sandstorm--100%A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM42Facade70100%An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power70100%The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest--100%The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM48Skill Swap--100%The user employs its psychic power to exchange abilities with the foe.
TM53Energy Ball80100%The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM56Fling--100%The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57Charge Beam5090%The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58Endure--100%The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM67Recycle--100%The user recycles a single-use item that has been used in battle so it can be used again.
TM68Giga Impact12790%The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70Flash--100%The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73Thunder Wave--100%A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM76Stealth Rock----%The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM77Psych Up--100%The user hypnotizes itself into copying any stat change made by the foe.
TM82Sleep Talk--100%While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift--100%The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85Dream Eater100100%An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86Grass Knot--100%The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87Swagger--90%The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM89U-Turn70100%After making its attack, the user rushes back to switch places with a party POKeMON in waiting.
TM90Substitute--100%The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92Trick Room----%The user creates a bizarre area in which slower POKeMON get to move first for five turns.
Stats Stats
at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP75
260 - 354260 - 354260 - 354
Attack75
139 - 224155 - 249170 - 273
Defense130
238 - 323265 - 359291 - 394
Sp. Attack75
139 - 224155 - 249170 - 273
Sp. Defense130
238 - 323265 - 359291 - 394
Speed95
175 - 260195 - 289214 - 317
TOTAL580
Other Stats
Base Experience Max Experience Catch Rate Happiness
210 1,250,000 3 140
Effort Values Yields Defense: 2 points
Special Defense: 1 point
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