| Level-Up Moves (D/P) |
| Lv. | Move | Type | Class |
Pow. | Acc. | Description |
| -- | Scratch |  |  | 40 | 100% | Hard, pointed, and sharp claws rake the foe to inflict damage. |
| -- | Taunt |  |  | -- | 100% | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
| -- | Assurance |  |  | 50 | 100% | If the foe has already taken some damage in the same turn, this attack's power is doubled. |
| -- | Embargo |  |  | -- | 100% | It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
| -- | Revenge |  |  | 60 | 100% | An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
| -- | Quick Attack |  |  | 40 | 100% | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
| -- | Leer |  |  | -- | 100% | The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. |
| 8 | Quick Attack |  |  | 40 | 100% | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
| 10 | Screech |  |  | -- | 85% | An earsplitting screech is emitted to sharply reduce the foe's Defense stat. |
| 14 | Faint Attack |  |  | 60 | 100% | The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. |
| 21 | Fury Swipes |  |  | 18 | 80% | The foe is raked with sharp claws or scythes for two to five times in quick succession. |
| 24 | Nasty Plot |  |  | -- | --% | The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
| 28 | Icy Wind |  |  | 55 | 95% | The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
| 35 | Night Slash |  |  | 70 | 100% | The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. |
| 38 | Fling |  |  | -- | 100% | The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| 42 | Metal Claw |  |  | 50 | 95% | The foe is raked with steel claws. It may also raise the user's Attack stat. |
| 49 | Dark Pulse |  |  | 80 | 100% | The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
| TMs and HMs (D/P) |
| # | Move | Type | Class |
Pow. | Acc. | Description |
| TM01 | Focus Punch |  |  | 127 | 100% | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| TM04 | Calm Mind |  |  | -- | 100% | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM06 | Toxic |  |  | -- | 85% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 | Hail |  |  | -- | 100% | The user summons a hailstorm lasting five turns. It damages all POKeMON except the Ice type. |
| TM10 | Hidden Power |  |  | -- | 100% | A unique attack that varies in type and intensity depending on the POKeMON using it. |
| TM11 | Sunny Day |  |  | -- | --% | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM12 | Taunt |  |  | -- | 100% | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
| TM13 | Ice Beam |  |  | 95 | 100% | The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 | Blizzard |  |  | 120 | 70% | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM15 | Hyper Beam |  |  | 127 | 90% | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 | Protect |  |  | -- | --% | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance |  |  | -- | --% | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM21 | Frustration |  |  | -- | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM23 | Iron Tail |  |  | 100 | 75% | The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM27 | Return |  |  | -- | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 | Dig |  |  | 80 | 100% | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM30 | Shadow Ball |  |  | 80 | 100% | The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM31 | Brick Break |  |  | 75 | 100% | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| TM32 | Double Team |  |  | -- | 100% | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM40 | Aerial Ace |  |  | 60 | 100% | The user confounds the foe with speed, then slashes. The attack lands without fail. |
| TM41 | Torment |  |  | -- | 100% | The user torments and enrages the foe, making it incapable of using the same move twice in a row. |
| TM42 | Facade |  |  | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power |  |  | 70 | 100% | The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM44 | Rest |  |  | -- | 100% | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 | Attract |  |  | -- | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM46 | Thief |  |  | 40 | 100% | The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM49 | Snatch |  |  | -- | 100% | The user steals the effects of any healing or status-changing move the foe attempts to use. |
| TM52 | Focus Blast |  |  | 120 | 70% | The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM54 | False Swipe |  |  | 40 | 100% | A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. |
| TM56 | Fling |  |  | -- | 100% | The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM58 | Endure |  |  | -- | 100% | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM63 | Embargo |  |  | -- | 100% | It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
| TM65 | Shadow Claw |  |  | 70 | 100% | The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
| TM66 | Payback |  |  | 50 | 100% | If the user can use this attack after the foe attacks, its power is doubled. |
| TM68 | Giga Impact |  |  | 127 | 90% | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM72 | Avalanche |  |  | 60 | 100% | An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
| TM75 | Swords Dance |  |  | -- | 100% | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM77 | Psych Up |  |  | -- | 100% | The user hypnotizes itself into copying any stat change made by the foe. |
| TM78 | Captivate |  |  | -- | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM79 | Dark Pulse |  |  | 80 | 100% | The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
| TM81 | X-Scissor |  |  | 80 | 100% | The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. |
| TM82 | Sleep Talk |  |  | -- | 100% | While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift |  |  | -- | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM84 | Poison Jab |  |  | 80 | 100% | The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| TM85 | Dream Eater |  |  | 100 | 100% | An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM87 | Swagger |  |  | -- | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM90 | Substitute |  |  | -- | 100% | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| HM01 | Cut |  |  | 50 | 95% | The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| HM03 | Surf |  |  | 95 | 100% | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
| HM04 | Strength |  |  | 80 | 100% | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| HM06 | Rock Smash |  |  | 40 | 100% | The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
| Egg Moves (D/P) |
| Move | Type | Class |
Pow. | Acc. | Description |
| Bite |  |  | 60 | 100% | The foe is bitten with viciously sharp fangs. It may make the target flinch. |
| Pursuit |  |  | 40 | 100% | An attack move that inflicts double damage if used on a foe that is switching out of battle. |
| Punishment |  |  | -- | 100% | This attack's power increases the more the foe has powered up with stat changes. |
| Counter |  |  | -- | 100% | A retaliation move that counters any physical attack, inflicting double the damage taken. |
| Spite |  |  | -- | 100% | The user looses its grudge on the move last used by the foe by cutting 4 PP from it. |
| Ice Punch |  |  | 75 | 100% | The foe is punched with an icy fist. It may leave the target frozen. |
| Ice Shard |  |  | 40 | 100% | The user flash freezes chunks of ice and hurls them. This move always goes first. |
| Foresight |  |  | -- | 100% | Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. |
| Fake Out |  |  | 40 | 100% | An attack that hits first and makes the target flinch. This move works only on the first turn. |
| Crush Claw |  |  | 75 | 95% | The user slashes the foe with hard and sharp claws. It may also lower the target's Defense. |
| Double Hit |  |  | 35 | 90% | The user slams the foe with a tail, etc. The target is hit twice in a row. |
| Reflect |  |  | -- | 100% | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |