←   #183 Marill  |  #185 Sudowoodo   → | 
Azumarill
#184
 - Aqua Rabbit Pokemon
 
 
 | 
type | ![]()  | 
|
|---|---|---|---|
| gender | 50.0% ![]()  | 50.0% ![]()  | 
|
| height | 3'7" | 0.8 m | |
| weight | 62.8 lb. | 28.5 kg | |
| generation | 
 2nd (Gold, Silver, Crystal) National: #184 | Johto: #131 | Hoenn: #056 | Sinnoh: #126 
 | 
||
184
Family
![]() ![]() #298 - Azurill  | ![]() ![]() #183 - Marill Loyal | ![]() ![]() #184 - Azumarill Lv. 18 | 
Breeding
| Egg Groups | Steps to Hatch | 
|---|---|
| Water 1 | Fairy | 2,550 | 
Moves
Abilities
| Thick Fat | Halves damage from Fire and Ice moves. | 
| Huge Power | Doubles Attack in battle. | 
Level-up Moves
| Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect | 
|---|---|---|---|---|---|---|---|
| 1 | Tackle | ![]()  | ![]()  | 50 | 35 | 100% | Inflicts regular damage with no additional effect. | 
| 1 | Tail Whip | ![]()  | ![]()  | -- | 30 | 100% | Lowers the target's Defense by one stage. | 
| 1 | Water Gun | ![]()  | ![]()  | 40 | 25 | 100% | Inflicts regular damage with no additional effect. | 
| 1 | Defense Curl | ![]()  | ![]()  | -- | 40 | -- | Raises user's Defense by one stage. | 
| 3 | Defense Curl | ![]()  | ![]()  | -- | 40 | -- | Raises user's Defense by one stage. | 
| 6 | Tail Whip | ![]()  | ![]()  | -- | 30 | 100% | Lowers the target's Defense by one stage. | 
| 10 | Water Gun | ![]()  | ![]()  | 40 | 25 | 100% | Inflicts regular damage with no additional effect. | 
| 15 | Rollout | ![]()  | ![]()  | 30 | 20 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. | 
| 24 | Bubblebeam | ![]()  | ![]()  | 65 | 20 | 100% | Has a 10% chance to lower the target's Speed by one stage. | 
| 34 | Double-edge | ![]()  | ![]()  | 120 | 15 | 100% | User receives 1/3 the damage inflicted in recoil. | 
| 45 | Rain Dance | ![]()  | ![]()  | -- | 5 | -- | Changes the weather to rain for five turns. | 
| 57 | Hydro Pump | ![]()  | ![]()  | 120 | 5 | 80% | Inflicts regular damage with no additional effect. | 
TMs/HMs
| # | Move | Type | Class | Pow. | PP | Acc. | Effect | 
|---|---|---|---|---|---|---|---|
| TM1 | Focus Punch | ![]()  | ![]()  | 150 | 20 | 100% | If the user takes damage before attacking, the attack is canceled. | 
| TM3 | Water Pulse | ![]()  | ![]()  | 60 | 20 | 100% | Has a 20% chance to confuse the target. | 
| TM6 | Toxic | ![]()  | ![]()  | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | 
| TM7 | Hail | ![]()  | ![]()  | -- | 10 | -- | Changes the weather to a hailstorm for five turns. | 
| TM10 | Hidden Power | ![]()  | ![]()  | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | 
| TM13 | Ice Beam | ![]()  | ![]()  | 95 | 10 | 100% | Has a 10% chance to freeze the target. | 
| TM14 | Blizzard | ![]()  | ![]()  | 120 | 5 | 70% | Has a 10% chance to freeze the target. | 
| TM15 | Hyper Beam | ![]()  | ![]()  | 150 | 5 | 90% | User foregoes its next turn to recharge. | 
| TM17 | Protect | ![]()  | ![]()  | -- | 10 | -- | Prevents any moves from hitting the user this turn. | 
| TM18 | Rain Dance | ![]()  | ![]()  | -- | 5 | -- | Changes the weather to rain for five turns. | 
| TM21 | Frustration | ![]()  | ![]()  | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | 
| TM23 | Iron Tail | ![]()  | ![]()  | 100 | 15 | 75% | Has a 30% chance to lower the target's Defense by one stage. | 
| TM27 | Return | ![]()  | ![]()  | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | 
| TM28 | Dig | ![]()  | ![]()  | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | 
| TM31 | Brick Break | ![]()  | ![]()  | 75 | 15 | 100% | Destroys Reflect and Light Screen. | 
| TM32 | Double Team | ![]()  | ![]()  | -- | 15 | -- | Raises the user's evasion by one stage. | 
| TM42 | Facade | ![]()  | ![]()  | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | 
| TM43 | Secret Power | ![]()  | ![]()  | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | 
| TM44 | Rest | ![]()  | ![]()  | -- | 10 | -- | User sleeps for two turns, completely healing itself. | 
| TM45 | Attract | ![]()  | ![]()  | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | 
| HM3 | Surf | ![]()  | ![]()  | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. | 
| HM4 | Strength | ![]()  | ![]()  | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | 
| HM6 | Rock Smash | ![]()  | ![]()  | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | 
| HM7 | Waterfall | ![]()  | ![]()  | 80 | 15 | 100% | Has a 20% chance to make the target flinch. | 
| HM8 | Dive | ![]()  | ![]()  | 80 | 10 | 100% | User dives underwater, dodging all attacks, and hits next turn. | 
Egg Moves
| Move | Type | Class | Pow. | PP | Acc. | Effect | 
|---|
Stats
| at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) | 
|---|---|---|---|---|
| HP | 100 | 310 - 404 | 310 - 404 | 310 - 404 | 
| Attack | 50 | 94 - 179 | 105 - 199 | 115 - 218 | 
| Defense | 80 | 148 - 233 | 165 - 259 | 181 - 284 | 
| Sp. Attack | 50 | 94 - 179 | 105 - 199 | 115 - 218 | 
| Sp. Defense | 80 | 148 - 233 | 165 - 259 | 181 - 284 | 
| Speed | 50 | 94 - 179 | 105 - 199 | 115 - 218 | 
| TOTAL | 410 | |||
Other Stats
| Base Experience | Max Experience | Catch Rate | Happiness | EV Yields | 
|---|---|---|---|---|
| 153 | 800,000 | 75 | 70 | HP: 3 points | 
Damage Taken
 
1x
 
1x
 
1x
 
1x
 
1x
 
1x
 
1x
 
1x
 
0.5x
 
0.5x
 
0.5x
 
2x
 
2x
 
1x
 
0.5x
 
1x
 
1x
 
1x
 | 
Images
| Black | ![]() ![]() ![]() ![]()  | 
| White | |
| Diamond | ![]() ![]() ![]() ![]()  | 
| Pearl | |
| Platinum | ![]() ![]() ![]() ![]()  | 
| HeartGold | ![]() ![]() ![]() ![]()  | 
| SoulSilver | |
| Ruby | ![]() ![]() ![]() ![]()  | 
| Sapphire | |
| Emerald | ![]() ![]()  | 
| Gold | ![]() ![]() ![]() ![]()  | 
| Silver | |
| Crystal | ![]() ![]() ![]() ![]()  | 
Flavortext
| Black 2 | Its long ears are superb sensors. It can distinguish the movements of things in water and tell what they are. | 
| White 2 | |
| Black | |
| White | |
| Diamond | |
| Pearl | |
| Platinum | |
| HeartGold | By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers. | 
| SoulSilver | When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet. | 
| Ruby | AZUMARILL's long ears are indispensable sensors. By focusing its hearing, this Pokemon can identify what kinds ofprey are around, even in rough and fast-running rivers. | 
| Sapphire | |
| Emerald | |
| FireRed | When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet. | 
| LeafGreen | By keeping still and listening intently, it can even tell what is in wild, fast-moving rivers. | 
| Gold | By keeping still and listening intently, it cantell what is in even wild, fast- moving rivers. | 
| Silver | When it plays in water, it rolls up its elongated earsto prevent their insides from getting wet. | 
| Crystal | The bubble-like pattern on its stomach helps itcamouflage itself when it's in the water. | 
Other
| Name Etymology | Azure (blue) + mares (meaning sea in Latin) | 
|---|
←   #183 Marill  |  #185 Sudowoodo   → | 

 #183 Marill 
 →




















1x
1x
1x
0.5x
2x
2x
1x
1x
1x




























