Bibarel #400
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← #399 Bidoof | #401 Kricketot → |
Bibarel
#400
- Beaver Pokemon
|
types | ![]() | ![]() |
|---|---|---|---|
| gender | 50.0% ![]() | 50.0% ![]() |
|
| height | 3'3" | 1.0 m | |
| weight | 69.5 lb. | 31.5 kg | |
| generation |
4th (Diamond, Pearl, Platinum) National: #400 | Sinnoh: #014
|
||
400
Locations
Where to catch Bibarel in Pokemon Diamond and Pearl
| Area | Levels | Method | Rarity |
|---|---|---|---|
| Great Marsh (Area 1) | 25 | Walking in tall grass or a cave | 20% |
| Great Marsh (Area 2) | 25 | Walking in tall grass or a cave | 20% |
| Great Marsh (Area 3) | 23 | Walking in tall grass or a cave | 20% |
| Great Marsh (Area 4) | 23 | Walking in tall grass or a cave | 20% |
| Great Marsh (Area 5) | 21 | Walking in tall grass or a cave | 20% |
| Great Marsh (Area 6) | 21 | Walking in tall grass or a cave | 20% |
| Sendoff Spring | 52-54 | Walking in tall grass or a cave | 57% |
| Lake Verity (Before Galactic Intervention) | 4 | Walking in tall grass or a cave | 12% |
| Valor Lakefront | 21-22 | Walking in tall grass or a cave | 15% |
| Lake Valor | 34-36 | Walking in tall grass or a cave | 57% |
| Lake Acuity | 34-35 | Walking in tall grass or a cave | 53% |
| Lake Verity (After Galactic Intervention) | 4 | Walking in tall grass or a cave | 12% |
| Route 208 | 17-18 | Walking in tall grass or a cave | 22% |
| Route 209 | 16-18 | Walking in tall grass or a cave | 45% |
| Route 210 (West, Towards Celestic Town) | 24 | Walking in tall grass or a cave | 20% |
| Route 212 (East, Towards Pastoria City) | 18-20 | Walking in tall grass or a cave | 57% |
Where to catch Bibarel in Pokemon Platinum
| Area | Levels | Method | Rarity |
|---|---|---|---|
| Great Marsh (Area 1) | 28 | Walking in tall grass or a cave | 20% |
| Great Marsh (Area 2) | 28 | Walking in tall grass or a cave | 20% |
| Great Marsh (Area 3) | 27-28 | Walking in tall grass or a cave | 40% |
| Great Marsh (Area 4) | 27-28 | Walking in tall grass or a cave | 40% |
| Great Marsh (Area 5) | 26-27 | Walking in tall grass or a cave | 40% |
| Great Marsh (Area 6) | 26-27 | Walking in tall grass or a cave | 40% |
| Valor Lakefront | 25-27 | Walking in tall grass or a cave | 30% |
| Lake Valor | 39-41 | Walking in tall grass or a cave | 47% |
| Lake Acuity | 39-40 | Walking in tall grass or a cave | 33% |
| Sendoff Spring | 37-38 | Walking in tall grass or a cave | 30% |
| Route 208 | 18-20 | Walking in tall grass or a cave | 32% |
| Route 209 | 18-19 | Walking in tall grass or a cave | 30% |
| Route 210 (West, Towards Celestic Town) | 28 | Walking in tall grass or a cave | 20% |
Moves
Abilities
| Simple | Doubles the Pokemon's stat modifiers. These doubled modifiers are still capped at -6 or 6 stages. |
| Unaware | Ignores other Pokemon's stat modifiers when attacking or defending. |
Level-up Moves
| Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|---|
| 1 | Tackle | ![]() | ![]() | 50 | 35 | 100% | Inflicts regular damage with no additional effect. |
| 1 | Growl | ![]() | ![]() | -- | 40 | 100% | Lowers the target's Attack by one stage. |
| 5 | Growl | ![]() | ![]() | -- | 40 | 100% | Lowers the target's Attack by one stage. |
| 9 | Defense Curl | ![]() | ![]() | -- | 40 | -- | Raises user's Defense by one stage. |
| 13 | Rollout | ![]() | ![]() | 30 | 20 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
| 15 | Water Gun | ![]() | ![]() | 40 | 25 | 100% | Inflicts regular damage with no additional effect. |
| 18 | Headbutt | ![]() | ![]() | 70 | 15 | 100% | Has a 30% chance to make the target flinch. |
| 23 | Hyper Fang | ![]() | ![]() | 80 | 15 | 90% | Has a 10% chance to make the target flinch. |
| 28 | Yawn | ![]() | ![]() | -- | 10 | -- | Target sleeps at the end of the next turn. |
| 33 | Amnesia | ![]() | ![]() | -- | 20 | -- | Raises the user's Special Defense by two stages. |
| 38 | Take Down | ![]() | ![]() | 90 | 20 | 85% | User receives 1/4 the damage it inflicts in recoil. |
| 43 | Super Fang | ![]() | ![]() | 1 | 10 | 90% | Inflicts damage equal to half the target's HP. |
| 48 | Superpower | ![]() | ![]() | 120 | 5 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
| 53 | Curse | ![]() | ![]() | -- | 10 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
TMs/HMs
| # | Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|---|
| TM1 | Focus Punch | ![]() | ![]() | 150 | 20 | 100% | If the user takes damage before attacking, the attack is canceled. |
| TM3 | Water Pulse | ![]() | ![]() | 60 | 20 | 100% | Has a 20% chance to confuse the target. |
| TM6 | Toxic | ![]() | ![]() | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
| TM10 | Hidden Power | ![]() | ![]() | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| TM11 | Sunny Day | ![]() | ![]() | -- | 5 | -- | Changes the weather to sunny for five turns. |
| TM12 | Taunt | ![]() | ![]() | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. |
| TM13 | Ice Beam | ![]() | ![]() | 95 | 10 | 100% | Has a 10% chance to freeze the target. |
| TM14 | Blizzard | ![]() | ![]() | 120 | 5 | 70% | Has a 10% chance to freeze the target. |
| TM15 | Hyper Beam | ![]() | ![]() | 150 | 5 | 90% | User foregoes its next turn to recharge. |
| TM17 | Protect | ![]() | ![]() | -- | 10 | -- | Prevents any moves from hitting the user this turn. |
| TM18 | Rain Dance | ![]() | ![]() | -- | 5 | -- | Changes the weather to rain for five turns. |
| TM21 | Frustration | ![]() | ![]() | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
| TM23 | Iron Tail | ![]() | ![]() | 100 | 15 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
| TM24 | Thunderbolt | ![]() | ![]() | 95 | 15 | 100% | Has a 10% chance to paralyze the target. |
| TM25 | Thunder | ![]() | ![]() | 120 | 10 | 70% | Has a 30% chance to paralyze the target. |
| TM27 | Return | ![]() | ![]() | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. |
| TM28 | Dig | ![]() | ![]() | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. |
| TM30 | Shadow Ball | ![]() | ![]() | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
| TM32 | Double Team | ![]() | ![]() | -- | 15 | -- | Raises the user's evasion by one stage. |
| TM34 | Shock Wave | ![]() | ![]() | 60 | 20 | -- | Never misses. |
| TM42 | Facade | ![]() | ![]() | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
| TM43 | Secret Power | ![]() | ![]() | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
| TM44 | Rest | ![]() | ![]() | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
| TM45 | Attract | ![]() | ![]() | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| TM46 | Thief | ![]() | ![]() | 40 | 10 | 100% | Takes the target's item. |
| TM56 | Fling | ![]() | ![]() | 1 | 10 | 100% | Throws held item at the target; power depends on the item. |
| TM57 | Charge Beam | ![]() | ![]() | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
| TM58 | Endure | ![]() | ![]() | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. |
| TM68 | Giga Impact | ![]() | ![]() | 150 | 5 | 90% | User foregoes its next turn to recharge. |
| TM73 | Thunder Wave | ![]() | ![]() | -- | 20 | 100% | Paralyzes the target. |
| TM76 | Stealth Rock | ![]() | ![]() | -- | 20 | -- | Causes damage when opposing Pokemon switch in. |
| TM78 | Captivate | ![]() | ![]() | -- | 20 | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
| TM82 | Sleep Talk | ![]() | ![]() | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
| TM83 | Natural Gift | ![]() | ![]() | 1 | 15 | 100% | Power and type depend on the held berry. |
| TM86 | Grass Knot | ![]() | ![]() | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| TM87 | Swagger | ![]() | ![]() | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. |
| TM88 | Pluck | ![]() | ![]() | 60 | 20 | 100% | If target has a berry, inflicts double damage and uses the berry. |
| TM90 | Substitute | ![]() | ![]() | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| HM1 | Cut | ![]() | ![]() | 50 | 30 | 95% | Inflicts regular damage with no additional effect. |
| HM3 | Surf | ![]() | ![]() | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. |
| HM4 | Strength | ![]() | ![]() | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
| HM6 | Rock Smash | ![]() | ![]() | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
| HM7 | Waterfall | ![]() | ![]() | 80 | 15 | 100% | Has a 20% chance to make the target flinch. |
| HM8 | Rock Climb | ![]() | ![]() | 90 | 20 | 85% | Has a 20% chance to confuse the target. |
Egg Moves
| Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|
| Double-edge | ![]() | ![]() | 120 | 15 | 100% | User receives 1/3 the damage inflicted in recoil. |
| Quick Attack | ![]() | ![]() | 40 | 30 | 100% | Inflicts regular damage with no additional effect. |
| Defense Curl | ![]() | ![]() | -- | 40 | -- | Raises user's Defense by one stage. |
| Fury Swipes | ![]() | ![]() | 18 | 15 | 80% | Hits 2-5 times in one turn. |
| Rollout | ![]() | ![]() | 30 | 20 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
| Odor Sleuth | ![]() | ![]() | -- | 40 | -- | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
| Water Sport | ![]() | ![]() | -- | 15 | -- | All damage from Fire moves is halved until the end of the battle. |
| Aqua Tail | ![]() | ![]() | 90 | 10 | 90% | Inflicts regular damage with no additional effect. |
Stats
| at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
|---|---|---|---|---|
| HP | 79 | 268 - 362 | 268 - 362 | 268 - 362 |
| Attack | 85 | 157 - 242 | 175 - 269 | 192 - 295 |
| Defense | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
| Sp. Attack | 55 | 103 - 188 | 115 - 209 | 126 - 229 |
| Sp. Defense | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
| Speed | 71 | 132 - 216 | 147 - 241 | 161 - 265 |
| TOTAL | 410 | |||
Other Stats
| Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
|---|---|---|---|---|
| 116 | 1,000,000 | 127 | 70 | Attack: 2 points |
Damage Taken
1x
2x
1x
1x
1x
1x
1x
0x
0.5x
0.5x
0.5x
2x
2x
1x
0.5x
1x
1x
1x
|
Images
| Black | ![]() ![]() ![]() ![]() |
| White | |
| Diamond | ![]() ![]() ![]() ![]() |
| Pearl | |
| Platinum | ![]() ![]() ![]() ![]() |
| HeartGold | ![]() ![]() ![]() ![]() |
| SoulSilver |
Flavortext
| Black 2 | A river dammed by Bibarel will never overflow its banks, which is appreciated by people nearby. |
| White 2 | |
| Black | |
| White | |
| Diamond | It makes its nest by damming streams with bark and mud. It is known as an industrious worker. |
| Pearl | While its movements out of water are sluggish, it can swim as fast as any FEEBAS. |
| HeartGold | It busily makes its nest with stacks of branches and roots it has cut up with its sharp incisors. |
| SoulSilver |
← #399 Bidoof | #401 Kricketot → |

#399 Bidoof
→




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