Blastoise #009
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← #008 Wartortle | #010 Caterpie → |
Blastoise
#009
- Shellfish Pokemon
|
type | ![]() |
|
|---|---|---|---|
| gender | 87.5% ![]() | 12.5% ![]() |
|
| height | 5'3" | 1.6 m | |
| weight | 188.5 lb. | 85.5 kg | |
| generation |
1st (Red, Blue, Yellow) National: #009 | Johto: #234
|
||
009
Family
![]() ![]() #007 - Squirtle | ![]() ![]() #008 - Wartortle Lv. 16 | ![]() ![]() #009 - Blastoise Lv. 36 |
Breeding
| Egg Groups | Steps to Hatch |
|---|---|
| Monster | Water 1 | 5,100 |
Moves
Abilities
| Torrent | Strengthens Water moves to inflict 1.5× damage at 1/3 max HP or less. |
Level-up Moves
| Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|---|
| 1 | Tackle | ![]() | ![]() | 50 | 35 | 100% | Inflicts regular damage with no additional effect. |
| 1 | Tail Whip | ![]() | ![]() | -- | 30 | 100% | Lowers the target's Defense by one stage. |
| 1 | Withdraw | ![]() | ![]() | -- | 40 | -- | Raises the user's Defense by one stage. |
| 1 | Bubble | ![]() | ![]() | 20 | 30 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
| 1 | Flash Cannon | ![]() | ![]() | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
| 4 | Tail Whip | ![]() | ![]() | -- | 30 | 100% | Lowers the target's Defense by one stage. |
| 7 | Bubble | ![]() | ![]() | 20 | 30 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
| 10 | Withdraw | ![]() | ![]() | -- | 40 | -- | Raises the user's Defense by one stage. |
| 13 | Water Gun | ![]() | ![]() | 40 | 25 | 100% | Inflicts regular damage with no additional effect. |
| 16 | Bite | ![]() | ![]() | 60 | 25 | 100% | Has a 30% chance to make the target flinch. |
| 20 | Rapid Spin | ![]() | ![]() | 20 | 40 | 100% | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
| 24 | Protect | ![]() | ![]() | -- | 10 | -- | Prevents any moves from hitting the user this turn. |
| 28 | Water Pulse | ![]() | ![]() | 60 | 20 | 100% | Has a 20% chance to confuse the target. |
| 32 | Aqua Tail | ![]() | ![]() | 90 | 10 | 90% | Inflicts regular damage with no additional effect. |
| 39 | Skull Bash | ![]() | ![]() | 100 | 15 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
| 46 | Iron Defense | ![]() | ![]() | -- | 15 | -- | Raises the user's Defense by two stages. |
| 53 | Rain Dance | ![]() | ![]() | -- | 5 | -- | Changes the weather to rain for five turns. |
| 60 | Hydro Pump | ![]() | ![]() | 120 | 5 | 80% | Inflicts regular damage with no additional effect. |
TMs/HMs
| # | Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|---|
| TM1 | Focus Punch | ![]() | ![]() | 150 | 20 | 100% | If the user takes damage before attacking, the attack is canceled. |
| TM3 | Water Pulse | ![]() | ![]() | 60 | 20 | 100% | Has a 20% chance to confuse the target. |
| TM5 | Roar | ![]() | ![]() | -- | 20 | 100% | Immediately ends wild battles. Forces trainers to switch Pokemon. |
| TM6 | Toxic | ![]() | ![]() | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
| TM7 | Hail | ![]() | ![]() | -- | 10 | -- | Changes the weather to a hailstorm for five turns. |
| TM10 | Hidden Power | ![]() | ![]() | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| TM13 | Ice Beam | ![]() | ![]() | 95 | 10 | 100% | Has a 10% chance to freeze the target. |
| TM14 | Blizzard | ![]() | ![]() | 120 | 5 | 70% | Has a 10% chance to freeze the target. |
| TM15 | Hyper Beam | ![]() | ![]() | 150 | 5 | 90% | User foregoes its next turn to recharge. |
| TM17 | Protect | ![]() | ![]() | -- | 10 | -- | Prevents any moves from hitting the user this turn. |
| TM18 | Rain Dance | ![]() | ![]() | -- | 5 | -- | Changes the weather to rain for five turns. |
| TM21 | Frustration | ![]() | ![]() | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
| TM23 | Iron Tail | ![]() | ![]() | 100 | 15 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
| TM26 | Earthquake | ![]() | ![]() | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. |
| TM27 | Return | ![]() | ![]() | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. |
| TM28 | Dig | ![]() | ![]() | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. |
| TM31 | Brick Break | ![]() | ![]() | 75 | 15 | 100% | Destroys Reflect and Light Screen. |
| TM32 | Double Team | ![]() | ![]() | -- | 15 | -- | Raises the user's evasion by one stage. |
| TM39 | Rock Tomb | ![]() | ![]() | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. |
| TM42 | Facade | ![]() | ![]() | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
| TM43 | Secret Power | ![]() | ![]() | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
| TM44 | Rest | ![]() | ![]() | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
| TM45 | Attract | ![]() | ![]() | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| TM52 | Focus Blast | ![]() | ![]() | 120 | 5 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
| TM55 | Brine | ![]() | ![]() | 65 | 10 | 100% | Has double power against Pokemon that have less than half their max HP remaining. |
| TM56 | Fling | ![]() | ![]() | 1 | 10 | 100% | Throws held item at the target; power depends on the item. |
| TM58 | Endure | ![]() | ![]() | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. |
| TM68 | Giga Impact | ![]() | ![]() | 150 | 5 | 90% | User foregoes its next turn to recharge. |
| TM72 | Avalanche | ![]() | ![]() | 60 | 10 | 100% | Inflicts double damage if the user takes damage before attacking this turn. |
| TM74 | Gyro Ball | ![]() | ![]() | 1 | 5 | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
| TM78 | Captivate | ![]() | ![]() | -- | 20 | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
| TM80 | Rock Slide | ![]() | ![]() | 75 | 10 | 90% | Has a 30% chance to make the target flinch. |
| TM82 | Sleep Talk | ![]() | ![]() | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
| TM83 | Natural Gift | ![]() | ![]() | 1 | 15 | 100% | Power and type depend on the held berry. |
| TM87 | Swagger | ![]() | ![]() | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. |
| TM90 | Substitute | ![]() | ![]() | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| TM91 | Flash Cannon | ![]() | ![]() | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
| HM3 | Surf | ![]() | ![]() | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. |
| HM4 | Strength | ![]() | ![]() | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
| HM6 | Rock Smash | ![]() | ![]() | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
| HM7 | Waterfall | ![]() | ![]() | 80 | 15 | 100% | Has a 20% chance to make the target flinch. |
| HM8 | Rock Climb | ![]() | ![]() | 90 | 20 | 85% | Has a 20% chance to confuse the target. |
Egg Moves
| Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|
| Mist | ![]() | ![]() | -- | 30 | -- | Protects the user's stats from being changed by enemy moves. |
| Haze | ![]() | ![]() | -- | 30 | -- | Resets all Pokemon's stats, accuracy, and evasion. |
| Flail | ![]() | ![]() | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| Foresight | ![]() | ![]() | -- | 40 | -- | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
| Mirror Coat | ![]() | ![]() | 1 | 20 | 100% | Inflicts twice the damage the user received from the last special hit it took. |
| Fake Out | ![]() | ![]() | 40 | 10 | 100% | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
| Yawn | ![]() | ![]() | -- | 10 | -- | Target sleeps at the end of the next turn. |
| Refresh | ![]() | ![]() | -- | 20 | -- | Cleanses the user of a burn, paralysis, or poison. |
| Mud Sport | ![]() | ![]() | -- | 15 | -- | All damage from Electric moves is halved until the end of the battle. |
| Water Spout | ![]() | ![]() | 150 | 5 | 100% | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
| Muddy Water | ![]() | ![]() | 95 | 10 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
| Aqua Ring | ![]() | ![]() | -- | 20 | -- | Restores 1/16 of the user's max HP each turn. |
| Aqua Jet | ![]() | ![]() | 40 | 20 | 100% | Inflicts regular damage with no additional effect. |
Stats
| at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
|---|---|---|---|---|
| HP | 79 | 268 - 362 | 268 - 362 | 268 - 362 |
| Attack | 83 | 153 - 238 | 171 - 265 | 188 - 291 |
| Defense | 100 | 184 - 269 | 205 - 299 | 225 - 328 |
| Sp. Attack | 85 | 157 - 242 | 175 - 269 | 192 - 295 |
| Sp. Defense | 105 | 193 - 278 | 215 - 309 | 236 - 339 |
| Speed | 78 | 144 - 229 | 161 - 255 | 177 - 280 |
| TOTAL | 530 | |||
Other Stats
| Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
|---|---|---|---|---|
| 210 | 1,059,860 | 45 | 70 | Special Defense: 3 points |
Damage Taken
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Images
| Black | ![]() ![]() ![]() ![]() |
| White | |
| Diamond | ![]() ![]() ![]() ![]() |
| Pearl | |
| Platinum | ![]() ![]() ![]() ![]() |
| HeartGold | ![]() ![]() ![]() ![]() |
| SoulSilver | |
| Ruby | ![]() ![]() ![]() ![]() |
| Sapphire | |
| Emerald | ![]() ![]() |
| FireRed | ![]() ![]() ![]() ![]() |
| LeafGreen | |
| Gold | ![]() ![]() ![]() ![]() |
| Silver | |
| Crystal | ![]() ![]() ![]() ![]() |
| Red | ![]() ![]() |
| Blue | |
| Yellow | ![]() ![]() |
Flavortext
| Black 2 | The jets of water it spouts from the rocket cannons on its shell can punch through thick steel. |
| White 2 | |
| Black | |
| White | |
| Diamond | The jets of water it spouts from the rocket cannons on its shell can punch through thick steel. |
| Pearl | |
| Platinum | |
| HeartGold | It deliberately makes itself heavy so it can withstand the recoil of the water jets it fires. |
| SoulSilver | The rocket cannons on its shell fire jets of water capable of punching holes through thick steel. |
| Ruby | BLASTOISE has water spouts that protrude from its shell. The water spouts are very accurate.They can shoot bullets of water with enough accuracy to strike empty cans from a distance of over 160 feet. |
| Sapphire | |
| Emerald | |
| FireRed | It crushes its foe under its heavy body to cause fainting. In a pinch, it will withdraw inside its shell. |
| LeafGreen | The pressurized water jets on this brutal Pokemon's shell are used for high- speed tackles. |
| Gold | It deliberately makes itself heavy so it can withstand the recoil of the water jets it fires. |
| Silver | The rocket cannons on its shell fire jets of watercapable of punching holes through thick steel. |
| Crystal | It firmly plants its feet on the ground beforeshooting water from the jets on its back. |
| Red | A brutal Pokemon with pressurized water jets on itsshell. They are used for high speed tackles. |
| Blue | |
| Yellow | Once it takes aim at its enemy, it blasts out waterwith even more force than a fire hose. |
Other
| Name Etymology | Blast (refering to its water jets) + oise (as in tortoise) |
|---|
← #008 Wartortle | #010 Caterpie → |

#008 Wartortle
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