← #425 Drifloon | #427 Buneary → |
Drifblim
#426
- Blimp Pokemon
|
types | ![]() | ![]() |
|---|---|---|---|
| gender | 50.0% ![]() | 50.0% ![]() |
|
| height | 4'11" | 1.2 m | |
| weight | 33.1 lb. | 15.0 kg | |
| generation |
4th (Diamond, Pearl, Platinum) National: #426 | Sinnoh: #066
|
||
426
Moves
Abilities
| Aftermath | Damages the attacker for 1/4 its max HP when knocked out by a contact move. |
| Unburden | Doubles Speed upon using or losing a held item. |
Level-up Moves
| Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|---|
| 1 | Gust | ![]() | ![]() | 40 | 35 | 100% | Inflicts regular damage and can hit Pokemon in the air. |
| 1 | Minimize | ![]() | ![]() | -- | 20 | -- | Raises the user's evasion by two stages. |
| 1 | Constrict | ![]() | ![]() | 10 | 35 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
| 1 | Astonish | ![]() | ![]() | 30 | 15 | 100% | Has a 30% chance to make the target flinch. |
| 1 | Phantom Force | ![]() | ![]() | 90 | 10 | 100% | User vanishes, dodging all attacks, and hits next turn. Works against Protect and Detect. |
| 4 | Astonish | ![]() | ![]() | 30 | 15 | 100% | Has a 30% chance to make the target flinch. |
| 8 | Gust | ![]() | ![]() | 40 | 35 | 100% | Inflicts regular damage and can hit Pokemon in the air. |
| 13 | Focus Energy | ![]() | ![]() | -- | 30 | -- | Increases the user's chance to score a critical hit. |
| 16 | Payback | ![]() | ![]() | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. |
| 20 | Ominous Wind | ![]() | ![]() | 60 | 5 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
| 25 | Stockpile | ![]() | ![]() | -- | 20 | -- | Stores energy up to three times for use with Spit Up and Swallow. |
| 27 | Hex | ![]() | ![]() | 50 | 10 | 100% | Has double power if the target has a major status ailment. |
| 34 | Spit Up | ![]() | ![]() | 1 | 10 | 100% | Power is 100 times the amount of energy Stockpiled. |
| 34 | Swallow | ![]() | ![]() | -- | 10 | -- | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
| 40 | Shadow Ball | ![]() | ![]() | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
| 46 | Amnesia | ![]() | ![]() | -- | 20 | -- | Raises the user's Special Defense by two stages. |
| 52 | Baton Pass | ![]() | ![]() | -- | 40 | -- | Allows the trainer to switch out the user and pass effects along to its replacement. |
| 60 | Explosion | ![]() | ![]() | 250 | 5 | 100% | User faints. |
| 65 | Phantom Force | ![]() | ![]() | 90 | 10 | 100% | User vanishes, dodging all attacks, and hits next turn. Works against Protect and Detect. |
TMs/HMs
| # | Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|---|
| TM4 | Calm Mind | ![]() | ![]() | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. |
| TM6 | Toxic | ![]() | ![]() | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
| TM10 | Hidden Power | ![]() | ![]() | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| TM11 | Sunny Day | ![]() | ![]() | -- | 5 | -- | Changes the weather to sunny for five turns. |
| TM15 | Hyper Beam | ![]() | ![]() | 150 | 5 | 90% | User foregoes its next turn to recharge. |
| TM17 | Protect | ![]() | ![]() | -- | 10 | -- | Prevents any moves from hitting the user this turn. |
| TM18 | Rain Dance | ![]() | ![]() | -- | 5 | -- | Changes the weather to rain for five turns. |
| TM21 | Frustration | ![]() | ![]() | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
| TM24 | Thunderbolt | ![]() | ![]() | 95 | 15 | 100% | Has a 10% chance to paralyze the target. |
| TM25 | Thunder | ![]() | ![]() | 120 | 10 | 70% | Has a 30% chance to paralyze the target. |
| TM27 | Return | ![]() | ![]() | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. |
| TM29 | Psychic | ![]() | ![]() | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
| TM30 | Shadow Ball | ![]() | ![]() | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
| TM32 | Double Team | ![]() | ![]() | -- | 15 | -- | Raises the user's evasion by one stage. |
| TM42 | Facade | ![]() | ![]() | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
| TM44 | Rest | ![]() | ![]() | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
| TM45 | Attract | ![]() | ![]() | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| TM46 | Thief | ![]() | ![]() | 40 | 10 | 100% | Takes the target's item. |
| TM48 | Round | ![]() | ![]() | 60 | 15 | 100% | Has double power if it's used more than once per turn. |
| TM57 | Charge Beam | ![]() | ![]() | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
| TM61 | Will-o-wisp | ![]() | ![]() | -- | 15 | 75% | Burns the target. |
| TM62 | Acrobatics | ![]() | ![]() | 55 | 15 | 100% | Has double power if the user has no held item. |
| TM63 | Embargo | ![]() | ![]() | -- | 15 | 100% | Target cannot use held items. |
| TM64 | Explosion | ![]() | ![]() | 250 | 5 | 100% | User faints. |
| TM66 | Payback | ![]() | ![]() | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. |
| TM68 | Giga Impact | ![]() | ![]() | 150 | 5 | 90% | User foregoes its next turn to recharge. |
| TM70 | Flash | ![]() | ![]() | -- | 20 | 100% | Lowers the target's accuracy by one stage. |
| TM73 | Thunder Wave | ![]() | ![]() | -- | 20 | 100% | Paralyzes the target. |
| TM74 | Gyro Ball | ![]() | ![]() | 1 | 5 | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
| TM77 | Psych Up | ![]() | ![]() | -- | 10 | -- | Discards the user's stat changes and copies the target's. |
| TM85 | Dream Eater | ![]() | ![]() | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. |
| TM87 | Swagger | ![]() | ![]() | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. |
| TM88 | Sleep Talk | ![]() | ![]() | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
| TM90 | Substitute | ![]() | ![]() | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| TM100 | Confide | ![]() | ![]() | -- | 20 | -- | Lowers the target's Special Attack by one stage. |
| HM1 | Cut | ![]() | ![]() | 50 | 30 | 95% | Inflicts regular damage with no additional effect. |
| HM2 | Fly | ![]() | ![]() | 90 | 15 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
Egg Moves
| Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|
| Body Slam | ![]() | ![]() | 85 | 15 | 100% | Has a 30% chance to paralyze the target. |
| Disable | ![]() | ![]() | -- | 20 | 100% | Disables the target's last used move for 1-8 turns. |
| Hypnosis | ![]() | ![]() | -- | 20 | 60% | Puts the target to sleep. |
| Haze | ![]() | ![]() | -- | 30 | -- | Resets all Pokemon's stats, accuracy, and evasion. |
| Destiny Bond | ![]() | ![]() | -- | 5 | -- | If the user faints this turn, the target automatically will, too. |
| Memento | ![]() | ![]() | -- | 10 | 100% | Lowers the target's Attack and Special Attack by two stages. User faints. |
| Weather Ball | ![]() | ![]() | 50 | 10 | 100% | If there be weather, this move has doubled power and the weather's type. |
| Tailwind | ![]() | ![]() | -- | 30 | -- | For three turns, friendly Pokemon have doubled Speed. |
| Defog | ![]() | ![]() | -- | 15 | -- | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
| Clear Smog | ![]() | ![]() | 50 | 15 | -- | Removes all of the target's stat modifiers. |
Stats
| at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
|---|---|---|---|---|
| HP | 150 | 410 - 504 | 410 - 504 | 410 - 504 |
| Attack | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
| Defense | 44 | 83 - 168 | 93 - 187 | 102 - 205 |
| Sp. Attack | 90 | 166 - 251 | 185 - 279 | 203 - 306 |
| Sp. Defense | 54 | 101 - 186 | 113 - 207 | 124 - 227 |
| Speed | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
| TOTAL | 498 | |||
Other Stats
| Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
|---|---|---|---|---|
| 204 | 1,640,000 | 60 | 70 | HP: 2 points |
Damage Taken
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Images
| Black | ![]() ![]() ![]() ![]() |
| White | |
| Diamond | ![]() ![]() ![]() ![]() |
| Pearl | |
| Platinum | ![]() ![]() ![]() ![]() |
| HeartGold | ![]() ![]() ![]() ![]() |
| SoulSilver |
Flavortext
| Black 2 | They carry people and Pokemon, but the wind can catch them, so there can't be a fixed destination. |
| White 2 | |
| Black | |
| White | |
| Diamond | It's drowzy in daytime, but flies off in the evening in big groups. No one knows where they go. |
| Pearl | It carries people and Pokemon when it flies. But since it only drifts, it can end up anywhere. |
| HeartGold | It can generate and release gas within its body. That's how it can control the altitude of its drift. |
| SoulSilver |
← #425 Drifloon | #427 Buneary → |

#425 Drifloon
→




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