Elekid #239
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← #238 Smoochum | #240 Magby → |
Elekid
#239
- Electric Pokemon
|
type | ![]() |
|
|---|---|---|---|
| gender | 75.0% ![]() | 25.0% ![]() |
|
| height | 2'0" | 0.6 m | |
| weight | 51.8 lb. | 23.5 kg | |
| generation |
2nd (Gold, Silver, Crystal) National: #239 | Johto: #154
|
||
239
Family
Breeding
| Egg Groups | Steps to Hatch |
|---|---|
| No Eggs | 6,375 |
Locations
Where to catch Elekid in Pokemon White 2
| Area | Levels | Method | Rarity |
|---|---|---|---|
| Virbank Complex (Outer) | 10-11 | Walking in tall grass or a cave | 15% |
| Virbank Complex (Inner) | 10-12 | Walking in tall grass or a cave | 25% |
| Virbank Complex (Inner) | 11-13 | Walking in dark grass | 25% |
Moves
Abilities
| Static | Has a 30% chance of paralyzing attacking Pokemon on contact. |
Level-up Moves
| Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|---|
| 1 | Leer | ![]() | ![]() | -- | 30 | 100% | Lowers the target's Defense by one stage. |
| 1 | Quick Attack | ![]() | ![]() | 40 | 30 | 100% | Inflicts regular damage with no additional effect. |
| 5 | Thundershock | ![]() | ![]() | 40 | 30 | 100% | Has a 10% chance to paralyze the target. |
| 8 | Low Kick | ![]() | ![]() | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| 12 | Swift | ![]() | ![]() | 60 | 20 | -- | Never misses. |
| 15 | Shock Wave | ![]() | ![]() | 60 | 20 | -- | Never misses. |
| 19 | Thunder Wave | ![]() | ![]() | -- | 20 | 100% | Paralyzes the target. |
| 22 | Electro Ball | ![]() | ![]() | 1 | 10 | 100% | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
| 26 | Light Screen | ![]() | ![]() | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. |
| 29 | Thunderpunch | ![]() | ![]() | 75 | 15 | 100% | Has a 10% chance to paralyze the target. |
| 33 | Discharge | ![]() | ![]() | 80 | 15 | 100% | Has a 30% chance to paralyze the target. |
| 36 | Screech | ![]() | ![]() | -- | 40 | 85% | Lowers the target's Defense by two stages. |
| 40 | Thunderbolt | ![]() | ![]() | 95 | 15 | 100% | Has a 10% chance to paralyze the target. |
| 43 | Thunder | ![]() | ![]() | 120 | 10 | 70% | Has a 30% chance to paralyze the target. |
TMs/HMs
| # | Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|---|
| TM6 | Toxic | ![]() | ![]() | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
| TM10 | Hidden Power | ![]() | ![]() | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| TM16 | Light Screen | ![]() | ![]() | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. |
| TM17 | Protect | ![]() | ![]() | -- | 10 | -- | Prevents any moves from hitting the user this turn. |
| TM18 | Rain Dance | ![]() | ![]() | -- | 5 | -- | Changes the weather to rain for five turns. |
| TM21 | Frustration | ![]() | ![]() | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
| TM24 | Thunderbolt | ![]() | ![]() | 95 | 15 | 100% | Has a 10% chance to paralyze the target. |
| TM25 | Thunder | ![]() | ![]() | 120 | 10 | 70% | Has a 30% chance to paralyze the target. |
| TM27 | Return | ![]() | ![]() | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. |
| TM29 | Psychic | ![]() | ![]() | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
| TM31 | Brick Break | ![]() | ![]() | 75 | 15 | 100% | Destroys Reflect and Light Screen. |
| TM32 | Double Team | ![]() | ![]() | -- | 15 | -- | Raises the user's evasion by one stage. |
| TM42 | Facade | ![]() | ![]() | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
| TM44 | Rest | ![]() | ![]() | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
| TM45 | Attract | ![]() | ![]() | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| TM46 | Thief | ![]() | ![]() | 40 | 10 | 100% | Takes the target's item. |
| TM48 | Round | ![]() | ![]() | 60 | 15 | 100% | Has double power if it's used more than once per turn. |
| TM56 | Fling | ![]() | ![]() | 1 | 10 | 100% | Throws held item at the target; power depends on the item. |
| TM57 | Charge Beam | ![]() | ![]() | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
| TM70 | Flash | ![]() | ![]() | -- | 20 | 100% | Lowers the target's accuracy by one stage. |
| TM72 | Volt Switch | ![]() | ![]() | 70 | 20 | 100% | User must switch out after attacking. |
| TM73 | Thunder Wave | ![]() | ![]() | -- | 20 | 100% | Paralyzes the target. |
| TM87 | Swagger | ![]() | ![]() | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. |
| TM90 | Substitute | ![]() | ![]() | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| TM93 | Wild Charge | ![]() | ![]() | 90 | 15 | 100% | User receives 1/4 the damage it inflicts in recoil. |
| TM94 | Rock Smash | ![]() | ![]() | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
Egg Moves
| Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|
| Karate Chop | ![]() | ![]() | 50 | 25 | 100% | Has an increased chance for a critical hit. |
| Fire Punch | ![]() | ![]() | 75 | 15 | 100% | Has a 10% chance to burn the target. |
| Ice Punch | ![]() | ![]() | 75 | 15 | 100% | Has a 10% chance to freeze the target. |
| Rolling Kick | ![]() | ![]() | 60 | 15 | 85% | Has a 30% chance to make the target flinch. |
| Meditate | ![]() | ![]() | -- | 40 | -- | Raises the user's Attack by one stage. |
| Barrier | ![]() | ![]() | -- | 30 | -- | Raises the user's Defense by two stages. |
| Dynamicpunch | ![]() | ![]() | 100 | 5 | 50% | Has a 100% chance to confuse the target. |
| Cross Chop | ![]() | ![]() | 100 | 5 | 80% | Has an increased chance for a critical hit. |
| Focus Punch | ![]() | ![]() | 150 | 20 | 100% | If the user takes damage before attacking, the attack is canceled. |
| Hammer Arm | ![]() | ![]() | 100 | 10 | 90% | Lowers user's Speed by one stage. |
| Feint | ![]() | ![]() | 30 | 10 | 100% | Only works if the target uses Protect or Detect on this turn. |
Stats
| at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
|---|---|---|---|---|
| HP | 45 | 200 - 294 | 200 - 294 | 200 - 294 |
| Attack | 63 | 117 - 202 | 131 - 225 | 144 - 247 |
| Defense | 37 | 71 - 155 | 79 - 173 | 86 - 190 |
| Sp. Attack | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
| Sp. Defense | 55 | 103 - 188 | 115 - 209 | 126 - 229 |
| Speed | 95 | 175 - 260 | 195 - 289 | 214 - 317 |
| TOTAL | 360 | |||
Other Stats
| Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
|---|---|---|---|---|
| 106 | 1,000,000 | 45 | 70 | Speed: 1 point |
Damage Taken
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Images
| Black | ![]() ![]() ![]() ![]() |
| White | |
| Diamond | ![]() ![]() ![]() ![]() |
| Pearl | |
| Platinum | ![]() ![]() ![]() ![]() |
| HeartGold | ![]() ![]() ![]() ![]() |
| SoulSilver | |
| Ruby | ![]() ![]() ![]() ![]() |
| Sapphire | |
| Emerald | ![]() ![]() |
| Gold | ![]() ![]() ![]() ![]() |
| Silver | |
| Crystal | ![]() ![]() ![]() ![]() |
Flavortext
| Black 2 | Spinning its arms around to generate electricity makes the area between its horns shine light blue. |
| White 2 | |
| Black | |
| White | |
| Diamond | |
| Pearl | |
| Platinum | |
| HeartGold | It rotates its arms to generate electricity, but it tires easily, so it only charges up a little bit. |
| SoulSilver | Even in the most vicious storm, this Pokemon plays happily if thunder rumbles in the sky. |
| Ruby | ELEKID stores electricity in its body. If it touches metal and accidentally discharges all its built-up electricity,this Pokemon begins swinging its arms in circles to recharge itself. |
| Sapphire | |
| Emerald | |
| FireRed | Even in the most vicious storm, this Pokemon plays happily if thunder rumbles in the sky. |
| LeafGreen | It rotates its arms to generate electricity, but it tires easily, so it charges up only a little bit. |
| Gold | It rotates its arms to generate electricity, butit tires easily, so it charges up only a little bit. |
| Silver | Even in the most vicious storm, this Pokemon playshappily if thunder rumbles in the sky. |
| Crystal | It loves violent thunder. The space between its hornsflickers bluish- white when it is charging energy. |
Other
| Name Etymology | Ele (as in electricity) + kid |
|---|
← #238 Smoochum | #240 Magby → |

#238 Smoochum
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