←   #442 Spiritomb  |  #444 Gabite   → | 
Gible
#443
 - Land Shark Pokemon
 
 
 | 
types | ![]()  | ![]()  | 
|---|---|---|---|
| gender | 50.0% ![]()  | 50.0% ![]()  | 
|
| height | 2'4" | 0.7 m | |
| weight | 45.2 lb. | 20.5 kg | |
| generation | 
 4th (Diamond, Pearl, Platinum) National: #443 | Sinnoh: #109 
 | 
||
443
Family
![]() ![]() #443 - Gible  | ![]() ![]() #444 - Gabite Lv. 24 | ![]() ![]() #445 - Garchomp Lv. 48 | 
Breeding
| Egg Groups | Steps to Hatch | 
|---|---|
| Monster | Dragon | 10,200 | 
Moves
Abilities
| Sand Veil | Increases evasion to 1.25× during a sandstorm. | 
Level-up Moves
| Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect | 
|---|---|---|---|---|---|---|---|
| 1 | Tackle | ![]()  | ![]()  | 50 | 35 | 100% | Inflicts regular damage with no additional effect. | 
| 3 | Sand-attack | ![]()  | ![]()  | -- | 15 | 100% | Lowers the target's accuracy by one stage. | 
| 7 | Dragon Rage | ![]()  | ![]()  | 1 | 10 | 100% | Inflicts 40 points of damage. | 
| 13 | Sandstorm | ![]()  | ![]()  | -- | 10 | -- | Changes the weather to a sandstorm for five turns. | 
| 15 | Take Down | ![]()  | ![]()  | 90 | 20 | 85% | User receives 1/4 the damage it inflicts in recoil. | 
| 19 | Sand Tomb | ![]()  | ![]()  | 35 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. | 
| 25 | Slash | ![]()  | ![]()  | 70 | 20 | 100% | Has an increased chance for a critical hit. | 
| 27 | Dragon Claw | ![]()  | ![]()  | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | 
| 31 | Dig | ![]()  | ![]()  | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | 
| 37 | Dragon Rush | ![]()  | ![]()  | 100 | 10 | 75% | Has a 20% chance to make the target flinch. | 
TMs/HMs
| # | Move | Type | Class | Pow. | PP | Acc. | Effect | 
|---|---|---|---|---|---|---|---|
| TM1 | Hone Claws | ![]()  | ![]()  | -- | 15 | -- | Raises the user's Attack and accuracy by one stage. | 
| TM2 | Dragon Claw | ![]()  | ![]()  | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | 
| TM5 | Roar | ![]()  | ![]()  | -- | 20 | 100% | Immediately ends wild battles. Forces trainers to switch Pokemon. | 
| TM6 | Toxic | ![]()  | ![]()  | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | 
| TM10 | Hidden Power | ![]()  | ![]()  | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | 
| TM11 | Sunny Day | ![]()  | ![]()  | -- | 5 | -- | Changes the weather to sunny for five turns. | 
| TM17 | Protect | ![]()  | ![]()  | -- | 10 | -- | Prevents any moves from hitting the user this turn. | 
| TM18 | Rain Dance | ![]()  | ![]()  | -- | 5 | -- | Changes the weather to rain for five turns. | 
| TM21 | Frustration | ![]()  | ![]()  | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | 
| TM26 | Earthquake | ![]()  | ![]()  | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | 
| TM27 | Return | ![]()  | ![]()  | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | 
| TM28 | Dig | ![]()  | ![]()  | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | 
| TM32 | Double Team | ![]()  | ![]()  | -- | 15 | -- | Raises the user's evasion by one stage. | 
| TM35 | Flamethrower | ![]()  | ![]()  | 95 | 15 | 100% | Has a 10% chance to burn the target. | 
| TM37 | Sandstorm | ![]()  | ![]()  | -- | 10 | -- | Changes the weather to a sandstorm for five turns. | 
| TM38 | Fire Blast | ![]()  | ![]()  | 120 | 5 | 85% | Has a 10% chance to burn the target. | 
| TM39 | Rock Tomb | ![]()  | ![]()  | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | 
| TM40 | Aerial Ace | ![]()  | ![]()  | 60 | 20 | -- | Never misses. | 
| TM42 | Facade | ![]()  | ![]()  | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | 
| TM44 | Rest | ![]()  | ![]()  | -- | 10 | -- | User sleeps for two turns, completely healing itself. | 
| TM45 | Attract | ![]()  | ![]()  | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | 
| TM48 | Round | ![]()  | ![]()  | 60 | 15 | 100% | Has double power if it's used more than once per turn. | 
| TM59 | Incinerate | ![]()  | ![]()  | 30 | 15 | 100% | Destroys the target's held berry. | 
| TM65 | Shadow Claw | ![]()  | ![]()  | 70 | 15 | 100% | Has an increased chance for a critical hit. | 
| TM71 | Stone Edge | ![]()  | ![]()  | 100 | 5 | 80% | Has an increased chance for a critical hit. | 
| TM78 | Bulldoze | ![]()  | ![]()  | 60 | 20 | 100% | Has a 100% chance to lower the target's Speed by one stage. | 
| TM80 | Rock Slide | ![]()  | ![]()  | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | 
| TM87 | Swagger | ![]()  | ![]()  | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | 
| TM88 | Sleep Talk | ![]()  | ![]()  | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | 
| TM90 | Substitute | ![]()  | ![]()  | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | 
| TM94 | Rock Smash | ![]()  | ![]()  | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | 
| TM100 | Confide | ![]()  | ![]()  | -- | 20 | -- | Lowers the target's Special Attack by one stage. | 
| HM1 | Cut | ![]()  | ![]()  | 50 | 30 | 95% | Inflicts regular damage with no additional effect. | 
| HM4 | Strength | ![]()  | ![]()  | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | 
Egg Moves
| Move | Type | Class | Pow. | PP | Acc. | Effect | 
|---|---|---|---|---|---|---|
| Body Slam | ![]()  | ![]()  | 85 | 15 | 100% | Has a 30% chance to paralyze the target. | 
| Thrash | ![]()  | ![]()  | 120 | 10 | 100% | Hits every turn for 2-3 turns, then confuses the user. | 
| Double-edge | ![]()  | ![]()  | 120 | 15 | 100% | User receives 1/3 the damage inflicted in recoil. | 
| Scary Face | ![]()  | ![]()  | -- | 10 | 100% | Lowers the target's Speed by two stages. | 
| Outrage | ![]()  | ![]()  | 120 | 10 | 100% | Hits every turn for 2-3 turns, then confuses the user. | 
| Dragonbreath | ![]()  | ![]()  | 60 | 20 | 100% | Has a 30% chance to paralyze the target. | 
| Iron Tail | ![]()  | ![]()  | 100 | 15 | 75% | Has a 30% chance to lower the target's Defense by one stage. | 
| Metal Claw | ![]()  | ![]()  | 50 | 35 | 95% | Has a 10% chance to raise the user's Attack by one stage. | 
| Twister | ![]()  | ![]()  | 40 | 20 | 100% | Has chance to make the target flinch. | 
| Sand Tomb | ![]()  | ![]()  | 35 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. | 
| Mud Shot | ![]()  | ![]()  | 55 | 15 | 95% | Has a 100% chance to lower the target's Speed by one stage. | 
| Rock Climb | ![]()  | ![]()  | 90 | 20 | 85% | Has a 20% chance to confuse the target. | 
| Iron Head | ![]()  | ![]()  | 80 | 15 | 100% | Has a 30% chance to make the target flinch. | 
Stats
| at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) | 
|---|---|---|---|---|
| HP | 58 | 226 - 320 | 226 - 320 | 226 - 320 | 
| Attack | 70 | 130 - 215 | 145 - 239 | 159 - 262 | 
| Defense | 45 | 85 - 170 | 95 - 189 | 104 - 207 | 
| Sp. Attack | 40 | 76 - 161 | 85 - 179 | 93 - 196 | 
| Sp. Defense | 45 | 85 - 170 | 95 - 189 | 104 - 207 | 
| Speed | 42 | 80 - 164 | 89 - 183 | 97 - 201 | 
| TOTAL | 300 | |||
Other Stats
| Base Experience | Max Experience | Catch Rate | Happiness | EV Yields | 
|---|---|---|---|---|
| 67 | 1,250,000 | 45 | 70 | Attack: 1 point | 
Damage Taken
 
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Images
| Black | ![]() ![]() ![]() ![]()  | 
| White | |
| Diamond | ![]() ![]() ![]() ![]()  | 
| Pearl | |
| Platinum | ![]() ![]() ![]() ![]()  | 
| HeartGold | ![]() ![]() ![]() ![]()  | 
| SoulSilver | 
Flavortext
| Black 2 | It attacks using its huge mouth. While its attacks are powerful, it hurts itself out of clumsiness, too. | 
| White 2 | |
| Black | |
| White | |
| Diamond | It nests in small, horizontal holes in cave walls. It pounces to catch prey that stray too close. | 
| Pearl | It once lived in the tropics. To avoid the cold, it lives in caves warmed by geothermal heat. | 
| HeartGold | It nests in horizontal holes warmed by geothermal heat. Foes who get too close can expect to be pounced on and bitten. | 
| SoulSilver | 
←   #442 Spiritomb  |  #444 Gabite   → | 

 #442 Spiritomb 
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