←   #296 Makuhita  |  #298 Azurill   → | 
Hariyama
#297
 - Arm Thrust Pokemon
 
 
 | 
type | ![]()  | 
|
|---|---|---|---|
| gender | 75.0% ![]()  | 25.0% ![]()  | 
|
| height | 8'7" | 2.3 m | |
| weight | 559.6 lb. | 253.8 kg | |
| generation | 
 3rd (Ruby, Sapphire, Emerald) National: #297 | Hoenn: #049 
 | 
||
297
Moves
Abilities
| Thick Fat | Halves damage from Fire and Ice moves. | 
| Guts | Increases Attack to 1.5× with a major status ailment. | 
Level-up Moves
| Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect | 
|---|---|---|---|---|---|---|---|
| 1 | Sand-attack | ![]()  | ![]()  | -- | 15 | 100% | Lowers the target's accuracy by one stage. | 
| 1 | Tackle | ![]()  | ![]()  | 50 | 35 | 100% | Inflicts regular damage with no additional effect. | 
| 1 | Focus Energy | ![]()  | ![]()  | -- | 30 | -- | Increases the user's chance to score a critical hit. | 
| 1 | Arm Thrust | ![]()  | ![]()  | 15 | 20 | 100% | Hits 2-5 times in one turn. | 
| 1 | Brine | ![]()  | ![]()  | 65 | 10 | 100% | Has double power against Pokemon that have less than half their max HP remaining. | 
| 4 | Sand-attack | ![]()  | ![]()  | -- | 15 | 100% | Lowers the target's accuracy by one stage. | 
| 7 | Arm Thrust | ![]()  | ![]()  | 15 | 20 | 100% | Hits 2-5 times in one turn. | 
| 10 | Vital Throw | ![]()  | ![]()  | 70 | 10 | -- | Never misses. | 
| 13 | Fake Out | ![]()  | ![]()  | 40 | 10 | 100% | Can only be used as the first move after the user enters battle. Causes the target to flinch. | 
| 16 | Whirlwind | ![]()  | ![]()  | -- | 20 | 100% | Immediately ends wild battles. Forces trainers to switch Pokemon. | 
| 19 | Knock Off | ![]()  | ![]()  | 20 | 20 | 100% | Target drops its held item. | 
| 22 | Smellingsalt | ![]()  | ![]()  | 60 | 10 | 100% | If the target is paralyzed, inflicts double damage and cures the paralysis. | 
| 27 | Belly Drum | ![]()  | ![]()  | -- | 10 | -- | User pays half its max HP to max out its Attack. | 
| 32 | Force Palm | ![]()  | ![]()  | 60 | 10 | 100% | Has a 30% chance to paralyze the target. | 
| 37 | Seismic Toss | ![]()  | ![]()  | 1 | 20 | 100% | Inflicts damage equal to the user's level. | 
| 42 | Wake-up Slap | ![]()  | ![]()  | 60 | 10 | 100% | If the target is asleep, has double power and wakes it up. | 
| 47 | Endure | ![]()  | ![]()  | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | 
| 52 | Close Combat | ![]()  | ![]()  | 120 | 5 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | 
| 57 | Reversal | ![]()  | ![]()  | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | 
| 62 | Heavy Slam | ![]()  | ![]()  | 1 | 10 | 100% | Power is higher when the user weighs more than the target, up to a maximum of 120. | 
TMs/HMs
| # | Move | Type | Class | Pow. | PP | Acc. | Effect | 
|---|---|---|---|---|---|---|---|
| TM6 | Toxic | ![]()  | ![]()  | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | 
| TM8 | Bulk Up | ![]()  | ![]()  | -- | 20 | -- | Raises the user's Attack and Defense by one stage. | 
| TM10 | Hidden Power | ![]()  | ![]()  | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | 
| TM11 | Sunny Day | ![]()  | ![]()  | -- | 5 | -- | Changes the weather to sunny for five turns. | 
| TM15 | Hyper Beam | ![]()  | ![]()  | 150 | 5 | 90% | User foregoes its next turn to recharge. | 
| TM17 | Protect | ![]()  | ![]()  | -- | 10 | -- | Prevents any moves from hitting the user this turn. | 
| TM18 | Rain Dance | ![]()  | ![]()  | -- | 5 | -- | Changes the weather to rain for five turns. | 
| TM21 | Frustration | ![]()  | ![]()  | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | 
| TM23 | Smack Down | ![]()  | ![]()  | 50 | 15 | 100% | Removes any immunity to Ground damage. | 
| TM26 | Earthquake | ![]()  | ![]()  | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | 
| TM27 | Return | ![]()  | ![]()  | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | 
| TM28 | Dig | ![]()  | ![]()  | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | 
| TM31 | Brick Break | ![]()  | ![]()  | 75 | 15 | 100% | Destroys Reflect and Light Screen. | 
| TM32 | Double Team | ![]()  | ![]()  | -- | 15 | -- | Raises the user's evasion by one stage. | 
| TM39 | Rock Tomb | ![]()  | ![]()  | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | 
| TM42 | Facade | ![]()  | ![]()  | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | 
| TM44 | Rest | ![]()  | ![]()  | -- | 10 | -- | User sleeps for two turns, completely healing itself. | 
| TM45 | Attract | ![]()  | ![]()  | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | 
| TM47 | Low Sweep | ![]()  | ![]()  | 60 | 20 | 100% | Lowers the target's Speed by one stage. | 
| TM48 | Round | ![]()  | ![]()  | 60 | 15 | 100% | Has double power if it's used more than once per turn. | 
| TM52 | Focus Blast | ![]()  | ![]()  | 120 | 5 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. | 
| TM56 | Fling | ![]()  | ![]()  | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | 
| TM66 | Payback | ![]()  | ![]()  | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | 
| TM67 | Retaliate | ![]()  | ![]()  | 70 | 5 | 100% | Has double power if a friendly Pokemon fainted last turn. | 
| TM68 | Giga Impact | ![]()  | ![]()  | 150 | 5 | 90% | User foregoes its next turn to recharge. | 
| TM71 | Stone Edge | ![]()  | ![]()  | 100 | 5 | 80% | Has an increased chance for a critical hit. | 
| TM78 | Bulldoze | ![]()  | ![]()  | 60 | 20 | 100% | Has a 100% chance to lower the target's Speed by one stage. | 
| TM80 | Rock Slide | ![]()  | ![]()  | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | 
| TM84 | Poison Jab | ![]()  | ![]()  | 80 | 20 | 100% | Has a 30% chance to poison the target. | 
| TM87 | Swagger | ![]()  | ![]()  | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | 
| TM88 | Sleep Talk | ![]()  | ![]()  | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | 
| TM90 | Substitute | ![]()  | ![]()  | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | 
| TM94 | Rock Smash | ![]()  | ![]()  | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | 
| TM98 | Power-up Punch | ![]()  | ![]()  | 40 | 20 | 100% | Has a 100% chance to raise the user's Attack by one stage. | 
| TM100 | Confide | ![]()  | ![]()  | -- | 20 | -- | Lowers the target's Special Attack by one stage. | 
| HM3 | Surf | ![]()  | ![]()  | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. | 
| HM4 | Strength | ![]()  | ![]()  | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | 
Egg Moves
| Move | Type | Class | Pow. | PP | Acc. | Effect | 
|---|---|---|---|---|---|---|
| Counter | ![]()  | ![]()  | 1 | 20 | 100% | Inflicts twice the damage the user received from the last physical hit it took. | 
| Faint Attack | ![]()  | ![]()  | 60 | 20 | -- | Never misses. | 
| Foresight | ![]()  | ![]()  | -- | 40 | -- | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | 
| Detect | ![]()  | ![]()  | -- | 5 | -- | Prevents any moves from hitting the user this turn. | 
| Dynamicpunch | ![]()  | ![]()  | 100 | 5 | 50% | Has a 100% chance to confuse the target. | 
| Cross Chop | ![]()  | ![]()  | 100 | 5 | 80% | Has an increased chance for a critical hit. | 
| Focus Punch | ![]()  | ![]()  | 150 | 20 | 100% | If the user takes damage before attacking, the attack is canceled. | 
| Helping Hand | ![]()  | ![]()  | -- | 20 | -- | Ally's next move inflicts half more damage. | 
| Revenge | ![]()  | ![]()  | 60 | 10 | 100% | Inflicts double damage if the user takes damage before attacking this turn. | 
| Wake-up Slap | ![]()  | ![]()  | 60 | 10 | 100% | If the target is asleep, has double power and wakes it up. | 
| Feint | ![]()  | ![]()  | 30 | 10 | 100% | Only works if the target uses Protect or Detect on this turn. | 
| Bullet Punch | ![]()  | ![]()  | 40 | 30 | 100% | Inflicts regular damage with no additional effect. | 
| Wide Guard | ![]()  | ![]()  | -- | 10 | -- | Prevents any multi-target moves from hitting friendly Pokemon this turn. | 
| Chip Away | ![]()  | ![]()  | 70 | 20 | 100% | Ignores the target's stat modifiers. | 
Stats
| at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) | 
|---|---|---|---|---|
| HP | 144 | 398 - 492 | 398 - 492 | 398 - 492 | 
| Attack | 120 | 220 - 305 | 245 - 339 | 269 - 372 | 
| Defense | 60 | 112 - 197 | 125 - 219 | 137 - 240 | 
| Sp. Attack | 40 | 76 - 161 | 85 - 179 | 93 - 196 | 
| Sp. Defense | 60 | 112 - 197 | 125 - 219 | 137 - 240 | 
| Speed | 50 | 94 - 179 | 105 - 199 | 115 - 218 | 
| TOTAL | 474 | |||
Other Stats
| Base Experience | Max Experience | Catch Rate | Happiness | EV Yields | 
|---|---|---|---|---|
| 184 | 1,640,000 | 200 | 70 | HP: 2 points | 
Damage Taken
 
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Images
| Black | ![]() ![]() ![]() ![]()  | 
| White | |
| Diamond | ![]() ![]() ![]() ![]()  | 
| Pearl | |
| Platinum | ![]() ![]() ![]() ![]()  | 
| HeartGold | ![]() ![]() ![]() ![]()  | 
| SoulSilver | |
| Ruby | ![]() ![]() ![]() ![]()  | 
| Sapphire | |
| Emerald | ![]() ![]()  | 
Flavortext
| Black 2 | It loves to match power with big-bodied Pokemon. It can knock a truck flying with its arm thrusts. | 
| White 2 | |
| Black | |
| White | |
| Diamond | |
| Pearl | |
| Platinum | |
| HeartGold | It loves challenging others to tests of strength. It has the power to stop a train with a slap. | 
| SoulSilver | |
| Ruby | HARIYAMA practices its straight-arm slaps in any number of locations. One hit of this Pokemon's powerful,openhanded, straight-arm punches could snap a telephone pole in two. | 
| Sapphire | HARIYAMA's thick body may appear fat, but it is actually a hunk of solid muscle. If this Pokemon bears down andtightens all its muscles, its body becomes as hard as a rock. | 
| Emerald | It has the habit of challenging others without hesitation to tests of strength. It's been known to stand on train tracks and stop trains using forearm thrusts. | 
| FireRed | It stomps on the ground to build power. It can send a 10-ton truck flying with a straight-arm punch. | 
| LeafGreen | 
Other
| Name Etymology | As in a rank in sumo-wrestling | 
|---|
←   #296 Makuhita  |  #298 Azurill   → | 

 #296 Makuhita 
 →



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