Hoppip #187
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← #186 Politoed | #188 Skiploom → |
Hoppip
#187
- Cottonweed Pokemon
|
types | ![]() | ![]() |
|---|---|---|---|
| gender | 50.0% ![]() | 50.0% ![]() |
|
| height | 1'4" | 0.4 m | |
| weight | 1.1 lb. | 0.5 kg | |
| generation |
2nd (Gold, Silver, Crystal) National: #187 | Johto: #067
|
||
187
Family
![]() ![]() #187 - Hoppip | ![]() ![]() #188 - Skiploom Lv. 18 | ![]() ![]() #189 - Jumpluff Lv. 27 |
Breeding
| Egg Groups | Steps to Hatch |
|---|---|
| Fairy | Plant | 5,100 |
Moves
Abilities
| Chlorophyll | Doubles Speed during strong sunlight. |
| Leaf Guard | Protects against major status ailments during strong sunlight. |
Level-up Moves
| Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|---|
| 1 | Splash | ![]() | ![]() | -- | 40 | -- | Does nothing. |
| 4 | Synthesis | ![]() | ![]() | -- | 5 | -- | Heals the user by half its max HP. Affected by weather. |
| 6 | Tail Whip | ![]() | ![]() | -- | 30 | 100% | Lowers the target's Defense by one stage. |
| 8 | Tackle | ![]() | ![]() | 50 | 35 | 100% | Inflicts regular damage with no additional effect. |
| 10 | Fairy Wind | ![]() | ![]() | 40 | 30 | 100% | Inflicts regular damage with no additional effect. |
| 12 | Poisonpowder | ![]() | ![]() | -- | 35 | 75% | Poisons the target. |
| 14 | Stun Spore | ![]() | ![]() | -- | 30 | 75% | Paralyzes the target. |
| 16 | Sleep Powder | ![]() | ![]() | -- | 15 | 75% | Puts the target to sleep. |
| 19 | Bullet Seed | ![]() | ![]() | 25 | 30 | 100% | Hits 2-5 times in one turn. |
| 22 | Leech Seed | ![]() | ![]() | -- | 10 | 90% | Seeds the target, stealing HP from it every turn. |
| 25 | Mega Drain | ![]() | ![]() | 40 | 15 | 100% | Heals the user by half the damage inflicted. |
| 28 | Acrobatics | ![]() | ![]() | 55 | 15 | 100% | Has double power if the user has no held item. |
| 31 | Rage Powder | ![]() | ![]() | -- | 20 | -- | Redirects the target's single-target effects to the user for this turn. |
| 34 | Cotton Spore | ![]() | ![]() | -- | 40 | 100% | Lowers the target's Speed by two stages. |
| 37 | U-turn | ![]() | ![]() | 70 | 20 | 100% | User must switch out after attacking. |
| 40 | Worry Seed | ![]() | ![]() | -- | 10 | 100% | Changes the target's ability to Insomnia. |
| 43 | Giga Drain | ![]() | ![]() | 75 | 10 | 100% | Heals the user by half the damage inflicted. |
| 46 | Bounce | ![]() | ![]() | 85 | 5 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
| 49 | Memento | ![]() | ![]() | -- | 10 | 100% | Lowers the target's Attack and Special Attack by two stages. User faints. |
TMs/HMs
| # | Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|---|
| TM6 | Toxic | ![]() | ![]() | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
| TM10 | Hidden Power | ![]() | ![]() | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| TM11 | Sunny Day | ![]() | ![]() | -- | 5 | -- | Changes the weather to sunny for five turns. |
| TM17 | Protect | ![]() | ![]() | -- | 10 | -- | Prevents any moves from hitting the user this turn. |
| TM21 | Frustration | ![]() | ![]() | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
| TM22 | Solarbeam | ![]() | ![]() | 120 | 10 | 100% | Requires a turn to charge before attacking. |
| TM27 | Return | ![]() | ![]() | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. |
| TM32 | Double Team | ![]() | ![]() | -- | 15 | -- | Raises the user's evasion by one stage. |
| TM33 | Reflect | ![]() | ![]() | -- | 20 | -- | Reduces damage from physical attacks by half. |
| TM40 | Aerial Ace | ![]() | ![]() | 60 | 20 | -- | Never misses. |
| TM42 | Facade | ![]() | ![]() | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
| TM44 | Rest | ![]() | ![]() | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
| TM45 | Attract | ![]() | ![]() | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| TM48 | Round | ![]() | ![]() | 60 | 15 | 100% | Has double power if it's used more than once per turn. |
| TM53 | Energy Ball | ![]() | ![]() | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
| TM62 | Acrobatics | ![]() | ![]() | 55 | 15 | 100% | Has double power if the user has no held item. |
| TM70 | Flash | ![]() | ![]() | -- | 20 | 100% | Lowers the target's accuracy by one stage. |
| TM75 | Swords Dance | ![]() | ![]() | -- | 30 | -- | Raises the user's Attack by two stages. |
| TM77 | Psych Up | ![]() | ![]() | -- | 10 | -- | Discards the user's stat changes and copies the target's. |
| TM83 | Infestation | ![]() | ![]() | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| TM86 | Grass Knot | ![]() | ![]() | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| TM87 | Swagger | ![]() | ![]() | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. |
| TM88 | Sleep Talk | ![]() | ![]() | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
| TM89 | U-turn | ![]() | ![]() | 70 | 20 | 100% | User must switch out after attacking. |
| TM90 | Substitute | ![]() | ![]() | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| TM99 | Dazzling Gleam | ![]() | ![]() | 80 | 10 | 100% | Inflicts regular damage with no additional effect. |
| TM100 | Confide | ![]() | ![]() | -- | 20 | -- | Lowers the target's Special Attack by one stage. |
Egg Moves
| Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|
| Double-edge | ![]() | ![]() | 120 | 15 | 100% | User receives 1/3 the damage inflicted in recoil. |
| Confusion | ![]() | ![]() | 50 | 25 | 100% | Has a 10% chance to confuse the target. |
| Amnesia | ![]() | ![]() | -- | 20 | -- | Raises the user's Special Defense by two stages. |
| Endure | ![]() | ![]() | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. |
| Encore | ![]() | ![]() | -- | 5 | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
| Helping Hand | ![]() | ![]() | -- | 20 | -- | Ally's next move inflicts half more damage. |
| Aromatherapy | ![]() | ![]() | -- | 5 | -- | Cures the entire party of major status effects. |
| Worry Seed | ![]() | ![]() | -- | 10 | 100% | Changes the target's ability to Insomnia. |
| Seed Bomb | ![]() | ![]() | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
| Cotton Guard | ![]() | ![]() | -- | 10 | -- | Raises the user's Defense by three stages. |
| Grassy Terrain | ![]() | ![]() | -- | 10 | -- | For five turns, heals all Pokemon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. |
Stats
| at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
|---|---|---|---|---|
| HP | 35 | 180 - 274 | 180 - 274 | 180 - 274 |
| Attack | 35 | 67 - 152 | 75 - 169 | 82 - 185 |
| Defense | 40 | 76 - 161 | 85 - 179 | 93 - 196 |
| Sp. Attack | 35 | 67 - 152 | 75 - 169 | 82 - 185 |
| Sp. Defense | 55 | 103 - 188 | 115 - 209 | 126 - 229 |
| Speed | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
| TOTAL | 250 | |||
Other Stats
| Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
|---|---|---|---|---|
| 74 | 1,059,860 | 255 | 70 | Special Defense: 1 point |
Damage Taken
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1x
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1x
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Images
| Black | ![]() ![]() ![]() ![]() |
| White | |
| Diamond | ![]() ![]() ![]() ![]() |
| Pearl | |
| Platinum | ![]() ![]() ![]() ![]() |
| HeartGold | ![]() ![]() ![]() ![]() |
| SoulSilver | |
| Ruby | ![]() ![]() ![]() ![]() |
| Sapphire | |
| Emerald | ![]() ![]() |
| Gold | ![]() ![]() ![]() ![]() |
| Silver | |
| Crystal | ![]() ![]() ![]() ![]() |
Flavortext
| Black 2 | It drifts on winds. It is said that when Hoppip gather in fields and mountains, spring is on the way. |
| White 2 | |
| Black | |
| White | |
| Diamond | |
| Pearl | |
| Platinum | |
| HeartGold | To keep from being blown away by the wind, they gather in clusters. But they do enjoy gentle breezes. |
| SoulSilver | Its body is so light, it must grip the ground firmly with its feet to keep from being blown away. |
| Ruby | This Pokemon drifts and floats with the wind. If it senses the approach of strong winds, HOPPIP links its leaveswith other HOPPIP to prepare against being blown away. |
| Sapphire | |
| Emerald | |
| FireRed | Its body is so light, it must grip the ground firmly with its feet to keep from being blown away. |
| LeafGreen | To keep from being blown away by the wind, they gather in clusters. They do enjoy gentle breezes, though. |
| Gold | To keep from being blown away by the wind, they gatherin clusters. They do enjoy gentle breezes, though. |
| Silver | Its body is so light, it must grip the groundfirmly with its feet to keep from being blown away. |
| Crystal | It can be carried away on even the gentlest breeze.It may even float all the way to the next town. |
Other
| Name Etymology | As in hop |
|---|
← #186 Politoed | #188 Skiploom → |

#186 Politoed
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