← #227 Skarmory | #229 Houndoom → |
Houndour
#228
- Dark Pokemon
|
types | ![]() | ![]() |
|---|---|---|---|
| gender | 50.0% ![]() | 50.0% ![]() |
|
| height | 2'0" | 0.6 m | |
| weight | 23.8 lb. | 10.8 kg | |
| generation |
2nd (Gold, Silver, Crystal) National: #228 | Johto: #209
|
||
228
Locations
Where to catch Houndour in Pokemon Emerald
| Area | Levels | Method | Rarity |
|---|---|---|---|
| Safari Zone (Expansion North) | 36-39 | Walking in tall grass or a cave | 5% |
| Altering Cave (D) | 12-22 | Walking in tall grass or a cave | 100% |
Where to catch Houndour in Pokemon FireRed and LeafGreen
| Area | Levels | Method | Rarity |
|---|---|---|---|
| Altering Cave (D) | 12-22 | Walking in tall grass or a cave | 100% |
Moves
Abilities
| Early Bird | Halves the duration of sleep. |
| Flash Fire | Protects against Fire moves. Once one has been blocked, the Pokemon's own Fire moves inflict 1.5× damage until it leaves battle. |
Level-up Moves
| Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|---|
| 1 | Leer | ![]() | ![]() | -- | 30 | 100% | Lowers the target's Defense by one stage. |
| 1 | Ember | ![]() | ![]() | 40 | 25 | 100% | Has a 10% chance to burn the target. |
| 7 | Howl | ![]() | ![]() | -- | 40 | -- | Raises the user's Attack by one stage. |
| 13 | Smog | ![]() | ![]() | 20 | 20 | 70% | Has a 40% chance to poison the target. |
| 19 | Roar | ![]() | ![]() | -- | 20 | 100% | Immediately ends wild battles. Forces trainers to switch Pokemon. |
| 25 | Bite | ![]() | ![]() | 60 | 25 | 100% | Has a 30% chance to make the target flinch. |
| 31 | Odor Sleuth | ![]() | ![]() | -- | 40 | -- | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
| 37 | Faint Attack | ![]() | ![]() | 60 | 20 | -- | Never misses. |
| 43 | Flamethrower | ![]() | ![]() | 95 | 15 | 100% | Has a 10% chance to burn the target. |
| 49 | Crunch | ![]() | ![]() | 80 | 15 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
TMs/HMs
| # | Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|---|
| TM5 | Roar | ![]() | ![]() | -- | 20 | 100% | Immediately ends wild battles. Forces trainers to switch Pokemon. |
| TM6 | Toxic | ![]() | ![]() | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
| TM10 | Hidden Power | ![]() | ![]() | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| TM11 | Sunny Day | ![]() | ![]() | -- | 5 | -- | Changes the weather to sunny for five turns. |
| TM12 | Taunt | ![]() | ![]() | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. |
| TM17 | Protect | ![]() | ![]() | -- | 10 | -- | Prevents any moves from hitting the user this turn. |
| TM21 | Frustration | ![]() | ![]() | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
| TM22 | Solarbeam | ![]() | ![]() | 120 | 10 | 100% | Requires a turn to charge before attacking. |
| TM23 | Iron Tail | ![]() | ![]() | 100 | 15 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
| TM27 | Return | ![]() | ![]() | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. |
| TM30 | Shadow Ball | ![]() | ![]() | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
| TM32 | Double Team | ![]() | ![]() | -- | 15 | -- | Raises the user's evasion by one stage. |
| TM35 | Flamethrower | ![]() | ![]() | 95 | 15 | 100% | Has a 10% chance to burn the target. |
| TM36 | Sludge Bomb | ![]() | ![]() | 90 | 10 | 100% | Has a 30% chance to poison the target. |
| TM38 | Fire Blast | ![]() | ![]() | 120 | 5 | 85% | Has a 10% chance to burn the target. |
| TM41 | Torment | ![]() | ![]() | -- | 15 | 100% | Prevents the target from using the same move twice in a row. |
| TM42 | Facade | ![]() | ![]() | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
| TM43 | Secret Power | ![]() | ![]() | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
| TM44 | Rest | ![]() | ![]() | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
| TM45 | Attract | ![]() | ![]() | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| TM46 | Thief | ![]() | ![]() | 40 | 10 | 100% | Takes the target's item. |
| TM49 | Snatch | ![]() | ![]() | -- | 10 | -- | Steals the target's move, if it's self-targeted. |
| TM50 | Overheat | ![]() | ![]() | 140 | 5 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
| HM6 | Rock Smash | ![]() | ![]() | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
Egg Moves
| Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|
Stats
| at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
|---|---|---|---|---|
| HP | 45 | 200 - 294 | 200 - 294 | 200 - 294 |
| Attack | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
| Defense | 30 | 58 - 143 | 65 - 159 | 71 - 174 |
| Sp. Attack | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
| Sp. Defense | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
| Speed | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
| TOTAL | 330 | |||
Other Stats
| Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
|---|---|---|---|---|
| 114 | 1,250,000 | 120 | 35 | Special Attack: 1 point |
Damage Taken
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Images
| Black | ![]() ![]() ![]() ![]() |
| White | |
| Diamond | ![]() ![]() ![]() ![]() |
| Pearl | |
| Platinum | ![]() ![]() ![]() ![]() |
| HeartGold | ![]() ![]() ![]() ![]() |
| SoulSilver | |
| Ruby | ![]() ![]() ![]() ![]() |
| Sapphire | |
| Emerald | ![]() ![]() |
| Gold | ![]() ![]() ![]() ![]() |
| Silver | |
| Crystal | ![]() ![]() ![]() ![]() |
Flavortext
| Black 2 | It is smart enough to hunt in packs. It uses a variety of cries for communicating with others. |
| White 2 | |
| Black | |
| White | |
| Diamond | |
| Pearl | |
| Platinum | |
| HeartGold | It uses different kinds of cries for communicating with others of its kind and for pursuing its prey. |
| SoulSilver | To corner prey, they check each other's location using barks that only they can understand. |
| Ruby | HOUNDOUR hunt as a coordinated pack. They communicate with each other using a variety of cries to corner their prey.This Pokemon's remarkable teamwork is unparalleled. |
| Sapphire | |
| Emerald | |
| FireRed | To corner prey, they check each other's location using barks that only they can understand. |
| LeafGreen | It uses different kinds of cries for communicating with others of its kind and for pursuing prey. |
| Gold | It uses different kinds of cries for communicating withothers of its kind and for pursuing its prey. |
| Silver | To corner prey, they check each other's locationusing barks that only they can understand. |
| Crystal | Around dawn, its ominous howl echoes through thearea to announce that this is its territory. |
Other
| Name Etymology | Hound + dour (gloomy) |
|---|
← #227 Skarmory | #229 Houndoom → |

#227 Skarmory
→




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