← #594 Alomomola | #596 Galvantula → |
Joltik
#595
- Attaching Pokemon
|
types | ![]() | ![]() |
|---|---|---|---|
| gender | 50.0% ![]() | 50.0% ![]() |
|
| height | 0'4" | 0.1 m | |
| weight | 1.3 lb. | 0.6 kg | |
| generation |
5th (Black & White) National: #595 | Unova: #101
|
||
595
Moves
Abilities
| Compoundeyes | Increases moves' accuracy to 1.3×. |
| Unnerve | Prevents opposing Pokemon from eating held Berries. |
Level-up Moves
| Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|---|
| 1 | String Shot | ![]() | ![]() | -- | 40 | 95% | Lowers the target's Speed by one stage. |
| 1 | Leech Life | ![]() | ![]() | 20 | 15 | 100% | Heals the user by half the damage inflicted. |
| 1 | Spider Web | ![]() | ![]() | -- | 10 | -- | Prevents the target from leaving battle. |
| 4 | Thunder Wave | ![]() | ![]() | -- | 20 | 100% | Paralyzes the target. |
| 7 | Screech | ![]() | ![]() | -- | 40 | 85% | Lowers the target's Defense by two stages. |
| 12 | Fury Cutter | ![]() | ![]() | 20 | 20 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
| 15 | Electroweb | ![]() | ![]() | 55 | 15 | 95% | Lowers the target's Speed by one stage. |
| 18 | Bug Bite | ![]() | ![]() | 60 | 20 | 100% | If target has a berry, inflicts double damage and uses the berry. |
| 23 | Gastro Acid | ![]() | ![]() | -- | 10 | 100% | Nullifies target's ability until it leaves battle. |
| 26 | Slash | ![]() | ![]() | 70 | 20 | 100% | Has an increased chance for a critical hit. |
| 29 | Electro Ball | ![]() | ![]() | 1 | 10 | 100% | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
| 34 | Signal Beam | ![]() | ![]() | 75 | 15 | 100% | Has a 10% chance to confuse the target. |
| 37 | Agility | ![]() | ![]() | -- | 30 | -- | Raises the user's Speed by two stages. |
| 40 | Sucker Punch | ![]() | ![]() | 80 | 5 | 100% | Only works if the target is about to use a damaging move. |
| 45 | Discharge | ![]() | ![]() | 80 | 15 | 100% | Has a 30% chance to paralyze the target. |
| 48 | Bug Buzz | ![]() | ![]() | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
TMs/HMs
| # | Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|---|
| TM6 | Toxic | ![]() | ![]() | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
| TM10 | Hidden Power | ![]() | ![]() | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| TM16 | Light Screen | ![]() | ![]() | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. |
| TM17 | Protect | ![]() | ![]() | -- | 10 | -- | Prevents any moves from hitting the user this turn. |
| TM18 | Rain Dance | ![]() | ![]() | -- | 5 | -- | Changes the weather to rain for five turns. |
| TM21 | Frustration | ![]() | ![]() | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
| TM24 | Thunderbolt | ![]() | ![]() | 95 | 15 | 100% | Has a 10% chance to paralyze the target. |
| TM27 | Return | ![]() | ![]() | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. |
| TM32 | Double Team | ![]() | ![]() | -- | 15 | -- | Raises the user's evasion by one stage. |
| TM42 | Facade | ![]() | ![]() | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
| TM44 | Rest | ![]() | ![]() | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
| TM45 | Attract | ![]() | ![]() | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| TM46 | Thief | ![]() | ![]() | 40 | 10 | 100% | Takes the target's item. |
| TM48 | Round | ![]() | ![]() | 60 | 15 | 100% | Has double power if it's used more than once per turn. |
| TM53 | Energy Ball | ![]() | ![]() | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
| TM57 | Charge Beam | ![]() | ![]() | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
| TM70 | Flash | ![]() | ![]() | -- | 20 | 100% | Lowers the target's accuracy by one stage. |
| TM72 | Volt Switch | ![]() | ![]() | 70 | 20 | 100% | User must switch out after attacking. |
| TM73 | Thunder Wave | ![]() | ![]() | -- | 20 | 100% | Paralyzes the target. |
| TM76 | Struggle Bug | ![]() | ![]() | 30 | 20 | 100% | Has a 100% chance to lower the target's Special Attack by one stage. |
| TM81 | X-scissor | ![]() | ![]() | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
| TM83 | Infestation | ![]() | ![]() | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| TM84 | Poison Jab | ![]() | ![]() | 80 | 20 | 100% | Has a 30% chance to poison the target. |
| TM87 | Swagger | ![]() | ![]() | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. |
| TM88 | Sleep Talk | ![]() | ![]() | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
| TM90 | Substitute | ![]() | ![]() | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| TM93 | Wild Charge | ![]() | ![]() | 90 | 15 | 100% | User receives 1/4 the damage it inflicts in recoil. |
| TM100 | Confide | ![]() | ![]() | -- | 20 | -- | Lowers the target's Special Attack by one stage. |
| HM1 | Cut | ![]() | ![]() | 50 | 30 | 95% | Inflicts regular damage with no additional effect. |
Egg Moves
| Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|
| Poison Sting | ![]() | ![]() | 15 | 35 | 100% | Has a 30% chance to poison the target. |
| Pin Missile | ![]() | ![]() | 14 | 20 | 85% | Hits 2-5 times in one turn. |
| Disable | ![]() | ![]() | -- | 20 | 100% | Disables the target's last used move for 1-8 turns. |
| Faint Attack | ![]() | ![]() | 60 | 20 | -- | Never misses. |
| Pursuit | ![]() | ![]() | 40 | 20 | 100% | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. |
| Camouflage | ![]() | ![]() | -- | 20 | -- | User's type changes to match the terrain. |
| Rock Climb | ![]() | ![]() | 90 | 20 | 85% | Has a 20% chance to confuse the target. |
| Cross Poison | ![]() | ![]() | 70 | 20 | 100% | Has an increased chance for a critical hit and a 10% chance to poison the target. |
Stats
| at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
|---|---|---|---|---|
| HP | 50 | 210 - 304 | 210 - 304 | 210 - 304 |
| Attack | 47 | 89 - 173 | 99 - 193 | 108 - 212 |
| Defense | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
| Sp. Attack | 57 | 107 - 191 | 119 - 213 | 130 - 234 |
| Sp. Defense | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
| Speed | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
| TOTAL | 319 | |||
Other Stats
| Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
|---|---|---|---|---|
| 64 | 1,000,000 | 190 | 70 | Speed: 1 point |
Damage Taken
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Images
| Black | ![]() ![]() ![]() ![]() |
| White |
Flavortext
| Black 2 | Since it can't generate its own electricity, it sticks onto large-bodied Pokemon and absorbs static electricity. |
| White 2 | |
| Black | Joltik that live in cities have learned a technique for sucking electricity from the outlets in houses. |
| White |
← #594 Alomomola | #596 Galvantula → |

#594 Alomomola
→




Family












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