Machoke #067
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← #066 Machop | #068 Machamp → |
Machoke
#067
- Superpower Pokemon
|
type | ![]() |
|
|---|---|---|---|
| gender | 75.0% ![]() | 25.0% ![]() |
|
| height | 5'11" | 1.5 m | |
| weight | 155.5 lb. | 70.5 kg | |
| generation |
1st (Red, Blue, Yellow) National: #067 | Johto: #141 | Hoenn: #074 | Sinnoh: #041
|
||
067
Family
![]() ![]() #066 - Machop | ![]() ![]() #067 - Machoke Lv. 28 | ![]() ![]() #068 - Machamp Trade |
Breeding
| Egg Groups | Steps to Hatch |
|---|---|
| Humanshape | 5,100 |
Moves
Abilities
| Guts | Increases Attack to 1.5× with a major status ailment. |
| No Guard | Ensures all moves used by and against the Pokemon hit. |
Level-up Moves
| Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|---|
| 1 | Karate Chop | ![]() | ![]() | 50 | 25 | 100% | Has an increased chance for a critical hit. |
| 1 | Leer | ![]() | ![]() | -- | 30 | 100% | Lowers the target's Defense by one stage. |
| 1 | Low Kick | ![]() | ![]() | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| 1 | Focus Energy | ![]() | ![]() | -- | 30 | -- | Increases the user's chance to score a critical hit. |
| 7 | Focus Energy | ![]() | ![]() | -- | 30 | -- | Increases the user's chance to score a critical hit. |
| 10 | Karate Chop | ![]() | ![]() | 50 | 25 | 100% | Has an increased chance for a critical hit. |
| 13 | Low Sweep | ![]() | ![]() | 60 | 20 | 100% | Lowers the target's Speed by one stage. |
| 19 | Foresight | ![]() | ![]() | -- | 40 | -- | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
| 22 | Seismic Toss | ![]() | ![]() | 1 | 20 | 100% | Inflicts damage equal to the user's level. |
| 25 | Revenge | ![]() | ![]() | 60 | 10 | 100% | Inflicts double damage if the user takes damage before attacking this turn. |
| 32 | Vital Throw | ![]() | ![]() | 70 | 10 | -- | Never misses. |
| 36 | Submission | ![]() | ![]() | 80 | 25 | 80% | User receives 1/4 the damage it inflicts in recoil. |
| 40 | Wake-up Slap | ![]() | ![]() | 60 | 10 | 100% | If the target is asleep, has double power and wakes it up. |
| 44 | Cross Chop | ![]() | ![]() | 100 | 5 | 80% | Has an increased chance for a critical hit. |
| 51 | Scary Face | ![]() | ![]() | -- | 10 | 100% | Lowers the target's Speed by two stages. |
| 55 | Dynamicpunch | ![]() | ![]() | 100 | 5 | 50% | Has a 100% chance to confuse the target. |
TMs/HMs
| # | Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|---|
| TM6 | Toxic | ![]() | ![]() | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
| TM8 | Bulk Up | ![]() | ![]() | -- | 20 | -- | Raises the user's Attack and Defense by one stage. |
| TM10 | Hidden Power | ![]() | ![]() | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| TM11 | Sunny Day | ![]() | ![]() | -- | 5 | -- | Changes the weather to sunny for five turns. |
| TM16 | Light Screen | ![]() | ![]() | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. |
| TM17 | Protect | ![]() | ![]() | -- | 10 | -- | Prevents any moves from hitting the user this turn. |
| TM18 | Rain Dance | ![]() | ![]() | -- | 5 | -- | Changes the weather to rain for five turns. |
| TM21 | Frustration | ![]() | ![]() | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
| TM23 | Smack Down | ![]() | ![]() | 50 | 15 | 100% | Removes any immunity to Ground damage. |
| TM26 | Earthquake | ![]() | ![]() | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. |
| TM27 | Return | ![]() | ![]() | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. |
| TM28 | Dig | ![]() | ![]() | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. |
| TM31 | Brick Break | ![]() | ![]() | 75 | 15 | 100% | Destroys Reflect and Light Screen. |
| TM32 | Double Team | ![]() | ![]() | -- | 15 | -- | Raises the user's evasion by one stage. |
| TM35 | Flamethrower | ![]() | ![]() | 95 | 15 | 100% | Has a 10% chance to burn the target. |
| TM38 | Fire Blast | ![]() | ![]() | 120 | 5 | 85% | Has a 10% chance to burn the target. |
| TM39 | Rock Tomb | ![]() | ![]() | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. |
| TM42 | Facade | ![]() | ![]() | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
| TM44 | Rest | ![]() | ![]() | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
| TM45 | Attract | ![]() | ![]() | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| TM46 | Thief | ![]() | ![]() | 40 | 10 | 100% | Takes the target's item. |
| TM47 | Low Sweep | ![]() | ![]() | 60 | 20 | 100% | Lowers the target's Speed by one stage. |
| TM48 | Round | ![]() | ![]() | 60 | 15 | 100% | Has double power if it's used more than once per turn. |
| TM52 | Focus Blast | ![]() | ![]() | 120 | 5 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
| TM56 | Fling | ![]() | ![]() | 1 | 10 | 100% | Throws held item at the target; power depends on the item. |
| TM59 | Incinerate | ![]() | ![]() | 30 | 15 | 100% | Destroys the target's held berry. |
| TM66 | Payback | ![]() | ![]() | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. |
| TM67 | Retaliate | ![]() | ![]() | 70 | 5 | 100% | Has double power if a friendly Pokemon fainted last turn. |
| TM78 | Bulldoze | ![]() | ![]() | 60 | 20 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
| TM80 | Rock Slide | ![]() | ![]() | 75 | 10 | 90% | Has a 30% chance to make the target flinch. |
| TM84 | Poison Jab | ![]() | ![]() | 80 | 20 | 100% | Has a 30% chance to poison the target. |
| TM87 | Swagger | ![]() | ![]() | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. |
| TM88 | Sleep Talk | ![]() | ![]() | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
| TM90 | Substitute | ![]() | ![]() | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| TM94 | Rock Smash | ![]() | ![]() | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
| TM98 | Power-up Punch | ![]() | ![]() | 40 | 20 | 100% | Has a 100% chance to raise the user's Attack by one stage. |
| TM100 | Confide | ![]() | ![]() | -- | 20 | -- | Lowers the target's Special Attack by one stage. |
| HM4 | Strength | ![]() | ![]() | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
Egg Moves
| Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|
| Fire Punch | ![]() | ![]() | 75 | 15 | 100% | Has a 10% chance to burn the target. |
| Ice Punch | ![]() | ![]() | 75 | 15 | 100% | Has a 10% chance to freeze the target. |
| Thunderpunch | ![]() | ![]() | 75 | 15 | 100% | Has a 10% chance to paralyze the target. |
| Rolling Kick | ![]() | ![]() | 60 | 15 | 85% | Has a 30% chance to make the target flinch. |
| Counter | ![]() | ![]() | 1 | 20 | 100% | Inflicts twice the damage the user received from the last physical hit it took. |
| Meditate | ![]() | ![]() | -- | 40 | -- | Raises the user's Attack by one stage. |
| Encore | ![]() | ![]() | -- | 5 | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
| Smellingsalt | ![]() | ![]() | 60 | 10 | 100% | If the target is paralyzed, inflicts double damage and cures the paralysis. |
| Knock Off | ![]() | ![]() | 20 | 20 | 100% | Target drops its held item. |
| Tickle | ![]() | ![]() | -- | 20 | 100% | Lowers the target's Attack and Defense by one stage. |
| Close Combat | ![]() | ![]() | 120 | 5 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
| Power Trick | ![]() | ![]() | -- | 10 | -- | User swaps Attack and Defense. |
| Bullet Punch | ![]() | ![]() | 40 | 30 | 100% | Inflicts regular damage with no additional effect. |
| Heavy Slam | ![]() | ![]() | 1 | 10 | 100% | Power is higher when the user weighs more than the target, up to a maximum of 120. |
| Quick Guard | ![]() | ![]() | -- | 15 | -- | Prevents any priority moves from hitting friendly Pokemon this turn. |
Stats
| at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
|---|---|---|---|---|
| HP | 80 | 270 - 364 | 270 - 364 | 270 - 364 |
| Attack | 100 | 184 - 269 | 205 - 299 | 225 - 328 |
| Defense | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
| Sp. Attack | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
| Sp. Defense | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
| Speed | 45 | 85 - 170 | 95 - 189 | 104 - 207 |
| TOTAL | 405 | |||
Other Stats
| Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
|---|---|---|---|---|
| 146 | 1,059,860 | 90 | 70 | Attack: 2 points |
Damage Taken
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Images
| Black | ![]() ![]() ![]() ![]() |
| White | |
| Diamond | ![]() ![]() ![]() ![]() |
| Pearl | |
| Platinum | ![]() ![]() ![]() ![]() |
| HeartGold | ![]() ![]() ![]() ![]() |
| SoulSilver | |
| Ruby | ![]() ![]() ![]() ![]() |
| Sapphire | |
| Emerald | ![]() ![]() |
| FireRed | ![]() ![]() ![]() ![]() |
| LeafGreen | |
| Gold | ![]() ![]() ![]() ![]() |
| Silver | |
| Crystal | ![]() ![]() ![]() ![]() |
| Red | ![]() ![]() |
| Blue | |
| Yellow | ![]() ![]() |
Flavortext
| Black 2 | It happily carries heavy cargo to toughen up. It willingly does hard work for people. |
| White 2 | |
| Black | |
| White | |
| Diamond | MACHOKE's boundless power is very dangerous, so it wears a belt that suppresses its energy. |
| Pearl | |
| Platinum | |
| HeartGold | It always goes at its full power, but this very tough and durable Pokemon never gets tired. |
| SoulSilver | The muscles covering its body teem with power. Even when still, it exudes an amazing sense of strength. |
| Ruby | MACHOKE's thoroughly toned muscles possess the hardness of steel. This Pokemon has so much strength,it can easily hold aloft a sumo wrestler on just one finger. |
| Sapphire | |
| Emerald | |
| FireRed | Its formidable body never gets tired. It helps people by doing work such as the moving of heavy goods. |
| LeafGreen | Its muscular body is so powerful, it must wear a power-save belt to be able to regulate its motions. |
| Gold | It always goes at its full power, but this verytough and durable Pokemon never gets tired. |
| Silver | The muscles covering its body teem with power. Evenwhen still, it exudes an amazing sense of strength. |
| Crystal | This tough Pokemon always stays in the zone. Itsmuscles become thicker after every battle. |
| Red | Its muscular body is so powerful, it must wear a powersave belt to be able to regulate its motions. |
| Blue | |
| Yellow | The belt around its waist holds back its energy.Without it, this Pokemon would be unstoppable. |
Other
| Name Etymology | Ma (macho) + choke (as in choking) |
|---|
← #066 Machop | #068 Machamp → |

#066 Machop
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