Machoke #067
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←   #066 Machop  |  #068 Machamp   → | 
Machoke
#067
 - Superpower Pokemon
 
 
 | 
type | ![]()  | 
|
|---|---|---|---|
| gender | 75.0% ![]()  | 25.0% ![]()  | 
|
| height | 5'11" | 1.5 m | |
| weight | 155.5 lb. | 70.5 kg | |
| generation | 
 1st (Red, Blue, Yellow) National: #067 | Johto: #141 | Hoenn: #074 | Sinnoh: #041 
 | 
||
067
Family
![]() ![]() #066 - Machop  | ![]() ![]() #067 - Machoke Lv. 28 | ![]() ![]() #068 - Machamp Trade | 
Breeding
| Egg Groups | Steps to Hatch | 
|---|---|
| Humanshape | 5,100 | 
Moves
Abilities
| Guts | Increases Attack to 1.5× with a major status ailment. | 
| No Guard | Ensures all moves used by and against the Pokemon hit. | 
Level-up Moves
| Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect | 
|---|---|---|---|---|---|---|---|
| 1 | Karate Chop | ![]()  | ![]()  | 50 | 25 | 100% | Has an increased chance for a critical hit. | 
| 1 | Leer | ![]()  | ![]()  | -- | 30 | 100% | Lowers the target's Defense by one stage. | 
| 1 | Low Kick | ![]()  | ![]()  | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | 
| 1 | Focus Energy | ![]()  | ![]()  | -- | 30 | -- | Increases the user's chance to score a critical hit. | 
| 7 | Focus Energy | ![]()  | ![]()  | -- | 30 | -- | Increases the user's chance to score a critical hit. | 
| 10 | Karate Chop | ![]()  | ![]()  | 50 | 25 | 100% | Has an increased chance for a critical hit. | 
| 13 | Low Sweep | ![]()  | ![]()  | 60 | 20 | 100% | Lowers the target's Speed by one stage. | 
| 19 | Foresight | ![]()  | ![]()  | -- | 40 | -- | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | 
| 22 | Seismic Toss | ![]()  | ![]()  | 1 | 20 | 100% | Inflicts damage equal to the user's level. | 
| 25 | Revenge | ![]()  | ![]()  | 60 | 10 | 100% | Inflicts double damage if the user takes damage before attacking this turn. | 
| 32 | Vital Throw | ![]()  | ![]()  | 70 | 10 | -- | Never misses. | 
| 36 | Submission | ![]()  | ![]()  | 80 | 25 | 80% | User receives 1/4 the damage it inflicts in recoil. | 
| 40 | Wake-up Slap | ![]()  | ![]()  | 60 | 10 | 100% | If the target is asleep, has double power and wakes it up. | 
| 44 | Cross Chop | ![]()  | ![]()  | 100 | 5 | 80% | Has an increased chance for a critical hit. | 
| 51 | Scary Face | ![]()  | ![]()  | -- | 10 | 100% | Lowers the target's Speed by two stages. | 
| 55 | Dynamicpunch | ![]()  | ![]()  | 100 | 5 | 50% | Has a 100% chance to confuse the target. | 
TMs/HMs
| # | Move | Type | Class | Pow. | PP | Acc. | Effect | 
|---|---|---|---|---|---|---|---|
| TM6 | Toxic | ![]()  | ![]()  | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | 
| TM8 | Bulk Up | ![]()  | ![]()  | -- | 20 | -- | Raises the user's Attack and Defense by one stage. | 
| TM10 | Hidden Power | ![]()  | ![]()  | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | 
| TM11 | Sunny Day | ![]()  | ![]()  | -- | 5 | -- | Changes the weather to sunny for five turns. | 
| TM16 | Light Screen | ![]()  | ![]()  | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | 
| TM17 | Protect | ![]()  | ![]()  | -- | 10 | -- | Prevents any moves from hitting the user this turn. | 
| TM18 | Rain Dance | ![]()  | ![]()  | -- | 5 | -- | Changes the weather to rain for five turns. | 
| TM21 | Frustration | ![]()  | ![]()  | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | 
| TM23 | Smack Down | ![]()  | ![]()  | 50 | 15 | 100% | Removes any immunity to Ground damage. | 
| TM26 | Earthquake | ![]()  | ![]()  | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | 
| TM27 | Return | ![]()  | ![]()  | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | 
| TM28 | Dig | ![]()  | ![]()  | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | 
| TM31 | Brick Break | ![]()  | ![]()  | 75 | 15 | 100% | Destroys Reflect and Light Screen. | 
| TM32 | Double Team | ![]()  | ![]()  | -- | 15 | -- | Raises the user's evasion by one stage. | 
| TM35 | Flamethrower | ![]()  | ![]()  | 95 | 15 | 100% | Has a 10% chance to burn the target. | 
| TM38 | Fire Blast | ![]()  | ![]()  | 120 | 5 | 85% | Has a 10% chance to burn the target. | 
| TM39 | Rock Tomb | ![]()  | ![]()  | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | 
| TM42 | Facade | ![]()  | ![]()  | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | 
| TM44 | Rest | ![]()  | ![]()  | -- | 10 | -- | User sleeps for two turns, completely healing itself. | 
| TM45 | Attract | ![]()  | ![]()  | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | 
| TM46 | Thief | ![]()  | ![]()  | 40 | 10 | 100% | Takes the target's item. | 
| TM47 | Low Sweep | ![]()  | ![]()  | 60 | 20 | 100% | Lowers the target's Speed by one stage. | 
| TM48 | Round | ![]()  | ![]()  | 60 | 15 | 100% | Has double power if it's used more than once per turn. | 
| TM52 | Focus Blast | ![]()  | ![]()  | 120 | 5 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. | 
| TM56 | Fling | ![]()  | ![]()  | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | 
| TM59 | Incinerate | ![]()  | ![]()  | 30 | 15 | 100% | Destroys the target's held berry. | 
| TM66 | Payback | ![]()  | ![]()  | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | 
| TM67 | Retaliate | ![]()  | ![]()  | 70 | 5 | 100% | Has double power if a friendly Pokemon fainted last turn. | 
| TM78 | Bulldoze | ![]()  | ![]()  | 60 | 20 | 100% | Has a 100% chance to lower the target's Speed by one stage. | 
| TM80 | Rock Slide | ![]()  | ![]()  | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | 
| TM84 | Poison Jab | ![]()  | ![]()  | 80 | 20 | 100% | Has a 30% chance to poison the target. | 
| TM87 | Swagger | ![]()  | ![]()  | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | 
| TM88 | Sleep Talk | ![]()  | ![]()  | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | 
| TM90 | Substitute | ![]()  | ![]()  | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | 
| TM94 | Rock Smash | ![]()  | ![]()  | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | 
| TM98 | Power-up Punch | ![]()  | ![]()  | 40 | 20 | 100% | Has a 100% chance to raise the user's Attack by one stage. | 
| TM100 | Confide | ![]()  | ![]()  | -- | 20 | -- | Lowers the target's Special Attack by one stage. | 
| HM4 | Strength | ![]()  | ![]()  | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | 
Egg Moves
| Move | Type | Class | Pow. | PP | Acc. | Effect | 
|---|---|---|---|---|---|---|
| Fire Punch | ![]()  | ![]()  | 75 | 15 | 100% | Has a 10% chance to burn the target. | 
| Ice Punch | ![]()  | ![]()  | 75 | 15 | 100% | Has a 10% chance to freeze the target. | 
| Thunderpunch | ![]()  | ![]()  | 75 | 15 | 100% | Has a 10% chance to paralyze the target. | 
| Rolling Kick | ![]()  | ![]()  | 60 | 15 | 85% | Has a 30% chance to make the target flinch. | 
| Counter | ![]()  | ![]()  | 1 | 20 | 100% | Inflicts twice the damage the user received from the last physical hit it took. | 
| Meditate | ![]()  | ![]()  | -- | 40 | -- | Raises the user's Attack by one stage. | 
| Encore | ![]()  | ![]()  | -- | 5 | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. | 
| Smellingsalt | ![]()  | ![]()  | 60 | 10 | 100% | If the target is paralyzed, inflicts double damage and cures the paralysis. | 
| Knock Off | ![]()  | ![]()  | 20 | 20 | 100% | Target drops its held item. | 
| Tickle | ![]()  | ![]()  | -- | 20 | 100% | Lowers the target's Attack and Defense by one stage. | 
| Close Combat | ![]()  | ![]()  | 120 | 5 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | 
| Power Trick | ![]()  | ![]()  | -- | 10 | -- | User swaps Attack and Defense. | 
| Bullet Punch | ![]()  | ![]()  | 40 | 30 | 100% | Inflicts regular damage with no additional effect. | 
| Heavy Slam | ![]()  | ![]()  | 1 | 10 | 100% | Power is higher when the user weighs more than the target, up to a maximum of 120. | 
| Quick Guard | ![]()  | ![]()  | -- | 15 | -- | Prevents any priority moves from hitting friendly Pokemon this turn. | 
Stats
| at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) | 
|---|---|---|---|---|
| HP | 80 | 270 - 364 | 270 - 364 | 270 - 364 | 
| Attack | 100 | 184 - 269 | 205 - 299 | 225 - 328 | 
| Defense | 70 | 130 - 215 | 145 - 239 | 159 - 262 | 
| Sp. Attack | 50 | 94 - 179 | 105 - 199 | 115 - 218 | 
| Sp. Defense | 60 | 112 - 197 | 125 - 219 | 137 - 240 | 
| Speed | 45 | 85 - 170 | 95 - 189 | 104 - 207 | 
| TOTAL | 405 | |||
Other Stats
| Base Experience | Max Experience | Catch Rate | Happiness | EV Yields | 
|---|---|---|---|---|
| 146 | 1,059,860 | 90 | 70 | Attack: 2 points | 
Damage Taken
 
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Images
| Black | ![]() ![]() ![]() ![]()  | 
| White | |
| Diamond | ![]() ![]() ![]() ![]()  | 
| Pearl | |
| Platinum | ![]() ![]() ![]() ![]()  | 
| HeartGold | ![]() ![]() ![]() ![]()  | 
| SoulSilver | |
| Ruby | ![]() ![]() ![]() ![]()  | 
| Sapphire | |
| Emerald | ![]() ![]()  | 
| FireRed | ![]() ![]() ![]() ![]()  | 
| LeafGreen | |
| Gold | ![]() ![]() ![]() ![]()  | 
| Silver | |
| Crystal | ![]() ![]() ![]() ![]()  | 
| Red | ![]() ![]()  | 
| Blue | |
| Yellow | ![]() ![]()  | 
Flavortext
| Black 2 | It happily carries heavy cargo to toughen up. It willingly does hard work for people. | 
| White 2 | |
| Black | |
| White | |
| Diamond | MACHOKE's boundless power is very dangerous, so it wears a belt that suppresses its energy. | 
| Pearl | |
| Platinum | |
| HeartGold | It always goes at its full power, but this very tough and durable Pokemon never gets tired. | 
| SoulSilver | The muscles covering its body teem with power. Even when still, it exudes an amazing sense of strength. | 
| Ruby | MACHOKE's thoroughly toned muscles possess the hardness of steel. This Pokemon has so much strength,it can easily hold aloft a sumo wrestler on just one finger. | 
| Sapphire | |
| Emerald | |
| FireRed | Its formidable body never gets tired. It helps people by doing work such as the moving of heavy goods. | 
| LeafGreen | Its muscular body is so powerful, it must wear a power-save belt to be able to regulate its motions. | 
| Gold | It always goes at its full power, but this verytough and durable Pokemon never gets tired. | 
| Silver | The muscles covering its body teem with power. Evenwhen still, it exudes an amazing sense of strength. | 
| Crystal | This tough Pokemon always stays in the zone. Itsmuscles become thicker after every battle. | 
| Red | Its muscular body is so powerful, it must wear a powersave belt to be able to regulate its motions. | 
| Blue | |
| Yellow | The belt around its waist holds back its energy.Without it, this Pokemon would be unstoppable. | 
Other
| Name Etymology | Ma (macho) + choke (as in choking) | 
|---|
←   #066 Machop  |  #068 Machamp   → | 

 #066 Machop 
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