Magneton #082
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← #081 Magnemite | #083 Farfetch'd → |
Magneton
#082
- Magnet Pokemon
|
types | ![]() | ![]() |
|---|---|---|---|
| gender | Genderless | ||
| height | 3'3" | 1.0 m | |
| weight | 132.3 lb. | 60.0 kg | |
| generation |
1st (Red, Blue, Yellow) National: #082 | Johto: #119 | Hoenn: #083
|
||
082
Family
![]() ![]() #081 - Magnemite | ![]() ![]() #082 - Magneton Lv. 30 | ![]() ![]() #462 - Magnezone Level up @ Mt. Coronet |
Breeding
| Egg Groups | Steps to Hatch |
|---|---|
| Mineral | 5,100 |
Moves
Abilities
| Magnet Pull | Prevents Steel opponents from fleeing or switching out. |
| Sturdy | Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP. |
Level-up Moves
| Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|---|
| 1 | Tackle | ![]() | ![]() | 50 | 35 | 100% | Inflicts regular damage with no additional effect. |
| 1 | Supersonic | ![]() | ![]() | -- | 20 | 55% | Confuses the target. |
| 1 | Sonicboom | ![]() | ![]() | 1 | 20 | 90% | Inflicts 20 points of damage. |
| 1 | Thundershock | ![]() | ![]() | 40 | 30 | 100% | Has a 10% chance to paralyze the target. |
| 1 | Tri Attack | ![]() | ![]() | 80 | 10 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. |
| 1 | Zap Cannon | ![]() | ![]() | 120 | 5 | 50% | Has a 100% chance to paralyze the target. |
| 4 | Supersonic | ![]() | ![]() | -- | 20 | 55% | Confuses the target. |
| 7 | Thundershock | ![]() | ![]() | 40 | 30 | 100% | Has a 10% chance to paralyze the target. |
| 11 | Electric Terrain | ![]() | ![]() | -- | 10 | -- | For five turns, prevents all Pokemon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. |
| 15 | Thunder Wave | ![]() | ![]() | -- | 20 | 100% | Paralyzes the target. |
| 18 | Magnet Bomb | ![]() | ![]() | 60 | 20 | -- | Never misses. |
| 21 | Spark | ![]() | ![]() | 65 | 20 | 100% | Has a 30% chance to paralyze the target. |
| 25 | Mirror Shot | ![]() | ![]() | 65 | 10 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
| 29 | Metal Sound | ![]() | ![]() | -- | 40 | 85% | Lowers the target's Special Defense by two stages. |
| 34 | Electro Ball | ![]() | ![]() | 1 | 10 | 100% | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
| 39 | Flash Cannon | ![]() | ![]() | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
| 45 | Screech | ![]() | ![]() | -- | 40 | 85% | Lowers the target's Defense by two stages. |
| 51 | Discharge | ![]() | ![]() | 80 | 15 | 100% | Has a 30% chance to paralyze the target. |
| 56 | Lock-on | ![]() | ![]() | -- | 5 | -- | Ensures that the user's next move will hit the target. |
| 62 | Magnet Rise | ![]() | ![]() | -- | 10 | -- | User is immune to Ground moves and effects for five turns. |
| 67 | Gyro Ball | ![]() | ![]() | 1 | 5 | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
| 73 | Zap Cannon | ![]() | ![]() | 120 | 5 | 50% | Has a 100% chance to paralyze the target. |
TMs/HMs
| # | Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|---|
| TM6 | Toxic | ![]() | ![]() | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
| TM10 | Hidden Power | ![]() | ![]() | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| TM11 | Sunny Day | ![]() | ![]() | -- | 5 | -- | Changes the weather to sunny for five turns. |
| TM15 | Hyper Beam | ![]() | ![]() | 150 | 5 | 90% | User foregoes its next turn to recharge. |
| TM16 | Light Screen | ![]() | ![]() | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. |
| TM17 | Protect | ![]() | ![]() | -- | 10 | -- | Prevents any moves from hitting the user this turn. |
| TM18 | Rain Dance | ![]() | ![]() | -- | 5 | -- | Changes the weather to rain for five turns. |
| TM21 | Frustration | ![]() | ![]() | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
| TM24 | Thunderbolt | ![]() | ![]() | 95 | 15 | 100% | Has a 10% chance to paralyze the target. |
| TM25 | Thunder | ![]() | ![]() | 120 | 10 | 70% | Has a 30% chance to paralyze the target. |
| TM27 | Return | ![]() | ![]() | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. |
| TM32 | Double Team | ![]() | ![]() | -- | 15 | -- | Raises the user's evasion by one stage. |
| TM33 | Reflect | ![]() | ![]() | -- | 20 | -- | Reduces damage from physical attacks by half. |
| TM42 | Facade | ![]() | ![]() | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
| TM44 | Rest | ![]() | ![]() | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
| TM48 | Round | ![]() | ![]() | 60 | 15 | 100% | Has double power if it's used more than once per turn. |
| TM57 | Charge Beam | ![]() | ![]() | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
| TM64 | Explosion | ![]() | ![]() | 250 | 5 | 100% | User faints. |
| TM68 | Giga Impact | ![]() | ![]() | 150 | 5 | 90% | User foregoes its next turn to recharge. |
| TM70 | Flash | ![]() | ![]() | -- | 20 | 100% | Lowers the target's accuracy by one stage. |
| TM72 | Volt Switch | ![]() | ![]() | 70 | 20 | 100% | User must switch out after attacking. |
| TM73 | Thunder Wave | ![]() | ![]() | -- | 20 | 100% | Paralyzes the target. |
| TM74 | Gyro Ball | ![]() | ![]() | 1 | 5 | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
| TM77 | Psych Up | ![]() | ![]() | -- | 10 | -- | Discards the user's stat changes and copies the target's. |
| TM87 | Swagger | ![]() | ![]() | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. |
| TM88 | Sleep Talk | ![]() | ![]() | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
| TM90 | Substitute | ![]() | ![]() | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| TM91 | Flash Cannon | ![]() | ![]() | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
| TM93 | Wild Charge | ![]() | ![]() | 90 | 15 | 100% | User receives 1/4 the damage it inflicts in recoil. |
| TM100 | Confide | ![]() | ![]() | -- | 20 | -- | Lowers the target's Special Attack by one stage. |
Egg Moves
| Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|
Stats
| at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
|---|---|---|---|---|
| HP | 50 | 210 - 304 | 210 - 304 | 210 - 304 |
| Attack | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
| Defense | 95 | 175 - 260 | 195 - 289 | 214 - 317 |
| Sp. Attack | 120 | 220 - 305 | 245 - 339 | 269 - 372 |
| Sp. Defense | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
| Speed | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
| TOTAL | 465 | |||
Other Stats
| Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
|---|---|---|---|---|
| 161 | 1,000,000 | 60 | 70 | Special Attack: 2 points |
Damage Taken
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Images
| Black | ![]() ![]() ![]() ![]() |
| White | |
| Diamond | ![]() ![]() ![]() ![]() |
| Pearl | |
| Platinum | ![]() ![]() ![]() ![]() |
| HeartGold | ![]() ![]() ![]() ![]() |
| SoulSilver | |
| Ruby | ![]() ![]() ![]() ![]() |
| Sapphire | |
| Emerald | ![]() ![]() |
| FireRed | ![]() ![]() ![]() ![]() |
| LeafGreen | |
| Gold | ![]() ![]() ![]() ![]() |
| Silver | |
| Crystal | ![]() ![]() ![]() ![]() |
| Red | ![]() ![]() |
| Blue | |
| Yellow | ![]() ![]() |
Flavortext
| Black 2 | The stronger electromagnetic waves from the three linked Magnemite are enough to dry out surrounding moisture. |
| White 2 | |
| Black | |
| White | |
| Diamond | It is actually three MAGNEMITE linked by magnetism. A group can set off a magnetic storm. |
| Pearl | |
| Platinum | |
| HeartGold | Three MAGNEMITE are linked by a strong magnetic force. Earaches will occur if you get too close. |
| SoulSilver | The MAGNEMITE are united by a magnetism so powerful, it dries all moisture in its vicinity. |
| Ruby | MAGNETON emits a powerful magnetic force that is fatal to mechanical devices. As a result, large cities soundsirens to warn citizens of large-scale outbreaks of this Pokemon. |
| Sapphire | |
| Emerald | |
| FireRed | A linked cluster formed of several MAGNEMITE. It discharges powerful magnetic waves at high voltage. |
| LeafGreen | Formed by several MAGNEMITE linked together. They frequently appear when sunspots flare up. |
| Gold | Three MAGNEMITE are linked by a strong magneticforce. Earaches will occur if you get too close. |
| Silver | The MAGNEMITE are united by a magnetism so powerful, it dries all moisture in its vicinities. |
| Crystal | When many MAGNETON gather together, theresulting magnetic storm disrupts radio waves. |
| Red | Formed by several MAGNEMITEs linked together. Theyfrequently appear when sunspots flare up. |
| Blue | |
| Yellow | Generates strange radio signals. It raises the temperature by 3.6F degrees within 3,300 feet. |
Other
| Name Etymology | As in magnetron, an electron tube |
|---|
← #081 Magnemite | #083 Farfetch'd → |

#081 Magnemite
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