Medicham #308
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←   #307 Meditite  |  #309 Electrike   → | 
Medicham
#308
 - Meditate Pokemon
 
 
 | 
types | ![]()  | ![]()  | 
|---|---|---|---|
| gender | 50.0% ![]()  | 50.0% ![]()  | 
|
| height | 4'3" | 1.3 m | |
| weight | 69.5 lb. | 31.5 kg | |
| generation | 
 3rd (Ruby, Sapphire, Emerald) National: #308 | Hoenn: #077 | Sinnoh: #087 
 | 
||
308
Locations
Where to catch Medicham in Pokemon Diamond and Pearl
| Area | Levels | Method | Rarity | 
|---|---|---|---|
| Mt. Coronet (2f) | 37 | Walking in tall grass or a cave | 10% | 
| Mt. Coronet (3f) | 37 | Walking in tall grass or a cave | 10% | 
| Mt. Coronet (Snowfall) | 39-40 | Walking in tall grass or a cave | 30% | 
| Mt. Coronet (Blizzard) | 39-40 | Walking in tall grass or a cave | 30% | 
| Mt. Coronet (4f) | 39 | Walking in tall grass or a cave | 10% | 
| Mt. Coronet (5f) | 39 | Walking in tall grass or a cave | 10% | 
| Mt. Coronet (6f) | 41 | Walking in tall grass or a cave | 10% | 
| Mt. Coronet (7f) | 41 | Walking in tall grass or a cave | 10% | 
| Acuity Lakefront | 35-36 | Walking in tall grass or a cave | 52% | 
| Victory Road (1f) | 44-46 | Walking in tall grass or a cave | 15% | 
| Victory Road (2f) | 45-47 | Walking in tall grass or a cave | 15% | 
| Victory Road (B1f) | 44-46 | Walking in tall grass or a cave | 15% | 
| Victory Road (Inside B1f) | 50-52 | Walking in tall grass or a cave | 15% | 
| Victory Road (Inside) | 50-52 | Walking in tall grass or a cave | 15% | 
| Victory Road (Inside Exit) | 50-52 | Walking in tall grass or a cave | 15% | 
| Mt. Coronet (Cave) | 40 | Walking in tall grass or a cave | 10% | 
| Route 217 | 35-36 | Walking in tall grass or a cave | 52% | 
Where to catch Medicham in Pokemon Platinum
| Area | Levels | Method | Rarity | 
|---|---|---|---|
| Mt. Coronet (2f) | 37-39 | Walking in tall grass or a cave | 30% | 
| Mt. Coronet (3f) | 37-39 | Walking in tall grass or a cave | 31% | 
| Mt. Coronet (Snowfall) | 38-40 | Walking in tall grass or a cave | 30% | 
| Mt. Coronet (Blizzard) | 38-40 | Walking in tall grass or a cave | 30% | 
| Mt. Coronet (4f) | 37-39 | Walking in tall grass or a cave | 30% | 
| Mt. Coronet (5f) | 37-39 | Walking in tall grass or a cave | 30% | 
| Mt. Coronet (6f) | 37-39 | Walking in tall grass or a cave | 30% | 
| Mt. Coronet (7f) | 37-39 | Walking in tall grass or a cave | 30% | 
| Mt. Coronet (Cave) | 37-39 | Walking in tall grass or a cave | 30% | 
Moves
Abilities
| Pure Power | Doubles Attack in battle. | 
Level-up Moves
| Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect | 
|---|---|---|---|---|---|---|---|
| 1 | Fire Punch | ![]()  | ![]()  | 75 | 15 | 100% | Has a 10% chance to burn the target. | 
| 1 | Ice Punch | ![]()  | ![]()  | 75 | 15 | 100% | Has a 10% chance to freeze the target. | 
| 1 | Thunderpunch | ![]()  | ![]()  | 75 | 15 | 100% | Has a 10% chance to paralyze the target. | 
| 1 | Confusion | ![]()  | ![]()  | 50 | 25 | 100% | Has a 10% chance to confuse the target. | 
| 1 | Meditate | ![]()  | ![]()  | -- | 40 | -- | Raises the user's Attack by one stage. | 
| 1 | Bide | ![]()  | ![]()  | 1 | 10 | -- | User waits for 2-3 turns, then hits back for twice the damage it took. | 
| 1 | Detect | ![]()  | ![]()  | -- | 5 | -- | Prevents any moves from hitting the user this turn. | 
| 4 | Meditate | ![]()  | ![]()  | -- | 40 | -- | Raises the user's Attack by one stage. | 
| 8 | Confusion | ![]()  | ![]()  | 50 | 25 | 100% | Has a 10% chance to confuse the target. | 
| 11 | Detect | ![]()  | ![]()  | -- | 5 | -- | Prevents any moves from hitting the user this turn. | 
| 15 | Hidden Power | ![]()  | ![]()  | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | 
| 18 | Mind Reader | ![]()  | ![]()  | -- | 5 | -- | Ensures that the user's next move will hit the target. | 
| 22 | Feint | ![]()  | ![]()  | 30 | 10 | 100% | Only works if the target uses Protect or Detect on this turn. | 
| 25 | Calm Mind | ![]()  | ![]()  | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. | 
| 29 | Force Palm | ![]()  | ![]()  | 60 | 10 | 100% | Has a 30% chance to paralyze the target. | 
| 32 | Hi Jump Kick | ![]()  | ![]()  | 130 | 10 | 90% | If the user misses, it takes half the damage it would have inflicted in recoil. | 
| 36 | Psych Up | ![]()  | ![]()  | -- | 10 | -- | Discards the user's stat changes and copies the target's. | 
| 42 | Power Trick | ![]()  | ![]()  | -- | 10 | -- | User swaps Attack and Defense. | 
| 49 | Reversal | ![]()  | ![]()  | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | 
| 55 | Recover | ![]()  | ![]()  | -- | 10 | -- | Heals the user by half its max HP. | 
TMs/HMs
| # | Move | Type | Class | Pow. | PP | Acc. | Effect | 
|---|---|---|---|---|---|---|---|
| TM1 | Focus Punch | ![]()  | ![]()  | 150 | 20 | 100% | If the user takes damage before attacking, the attack is canceled. | 
| TM4 | Calm Mind | ![]()  | ![]()  | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. | 
| TM6 | Toxic | ![]()  | ![]()  | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | 
| TM8 | Bulk Up | ![]()  | ![]()  | -- | 20 | -- | Raises the user's Attack and Defense by one stage. | 
| TM10 | Hidden Power | ![]()  | ![]()  | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | 
| TM11 | Sunny Day | ![]()  | ![]()  | -- | 5 | -- | Changes the weather to sunny for five turns. | 
| TM15 | Hyper Beam | ![]()  | ![]()  | 150 | 5 | 90% | User foregoes its next turn to recharge. | 
| TM16 | Light Screen | ![]()  | ![]()  | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | 
| TM17 | Protect | ![]()  | ![]()  | -- | 10 | -- | Prevents any moves from hitting the user this turn. | 
| TM18 | Rain Dance | ![]()  | ![]()  | -- | 5 | -- | Changes the weather to rain for five turns. | 
| TM21 | Frustration | ![]()  | ![]()  | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | 
| TM27 | Return | ![]()  | ![]()  | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | 
| TM29 | Psychic | ![]()  | ![]()  | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | 
| TM30 | Shadow Ball | ![]()  | ![]()  | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | 
| TM31 | Brick Break | ![]()  | ![]()  | 75 | 15 | 100% | Destroys Reflect and Light Screen. | 
| TM32 | Double Team | ![]()  | ![]()  | -- | 15 | -- | Raises the user's evasion by one stage. | 
| TM33 | Reflect | ![]()  | ![]()  | -- | 20 | -- | Reduces damage from physical attacks by half. | 
| TM39 | Rock Tomb | ![]()  | ![]()  | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | 
| TM42 | Facade | ![]()  | ![]()  | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | 
| TM43 | Secret Power | ![]()  | ![]()  | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | 
| TM44 | Rest | ![]()  | ![]()  | -- | 10 | -- | User sleeps for two turns, completely healing itself. | 
| TM45 | Attract | ![]()  | ![]()  | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | 
| TM52 | Focus Blast | ![]()  | ![]()  | 120 | 5 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. | 
| TM53 | Energy Ball | ![]()  | ![]()  | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | 
| TM56 | Fling | ![]()  | ![]()  | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | 
| TM58 | Endure | ![]()  | ![]()  | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | 
| TM60 | Drain Punch | ![]()  | ![]()  | 75 | 10 | 100% | Heals the user by half the damage inflicted. | 
| TM67 | Recycle | ![]()  | ![]()  | -- | 10 | -- | User recovers the item it last used up. | 
| TM68 | Giga Impact | ![]()  | ![]()  | 150 | 5 | 90% | User foregoes its next turn to recharge. | 
| TM70 | Flash | ![]()  | ![]()  | -- | 20 | 100% | Lowers the target's accuracy by one stage. | 
| TM77 | Psych Up | ![]()  | ![]()  | -- | 10 | -- | Discards the user's stat changes and copies the target's. | 
| TM78 | Captivate | ![]()  | ![]()  | -- | 20 | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. | 
| TM80 | Rock Slide | ![]()  | ![]()  | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | 
| TM82 | Sleep Talk | ![]()  | ![]()  | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | 
| TM83 | Natural Gift | ![]()  | ![]()  | 1 | 15 | 100% | Power and type depend on the held berry. | 
| TM84 | Poison Jab | ![]()  | ![]()  | 80 | 20 | 100% | Has a 30% chance to poison the target. | 
| TM85 | Dream Eater | ![]()  | ![]()  | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. | 
| TM86 | Grass Knot | ![]()  | ![]()  | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | 
| TM87 | Swagger | ![]()  | ![]()  | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | 
| TM90 | Substitute | ![]()  | ![]()  | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | 
| HM4 | Strength | ![]()  | ![]()  | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | 
| HM6 | Rock Smash | ![]()  | ![]()  | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | 
Egg Moves
| Move | Type | Class | Pow. | PP | Acc. | Effect | 
|---|---|---|---|---|---|---|
| Fire Punch | ![]()  | ![]()  | 75 | 15 | 100% | Has a 10% chance to burn the target. | 
| Ice Punch | ![]()  | ![]()  | 75 | 15 | 100% | Has a 10% chance to freeze the target. | 
| Thunderpunch | ![]()  | ![]()  | 75 | 15 | 100% | Has a 10% chance to paralyze the target. | 
| Foresight | ![]()  | ![]()  | -- | 40 | -- | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | 
| Dynamicpunch | ![]()  | ![]()  | 100 | 5 | 50% | Has a 100% chance to confuse the target. | 
| Baton Pass | ![]()  | ![]()  | -- | 40 | -- | Allows the trainer to switch out the user and pass effects along to its replacement. | 
| Fake Out | ![]()  | ![]()  | 40 | 10 | 100% | Can only be used as the first move after the user enters battle. Causes the target to flinch. | 
| Power Swap | ![]()  | ![]()  | -- | 10 | -- | User swaps Attack and Special Attack changes with the target. | 
| Guard Swap | ![]()  | ![]()  | -- | 10 | -- | User swaps Defense and Special Defense changes with the target. | 
| Bullet Punch | ![]()  | ![]()  | 40 | 30 | 100% | Inflicts regular damage with no additional effect. | 
| Psycho Cut | ![]()  | ![]()  | 70 | 20 | 100% | Has an increased chance for a critical hit. | 
Stats
| at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) | 
|---|---|---|---|---|
| HP | 60 | 230 - 324 | 230 - 324 | 230 - 324 | 
| Attack | 60 | 112 - 197 | 125 - 219 | 137 - 240 | 
| Defense | 75 | 139 - 224 | 155 - 249 | 170 - 273 | 
| Sp. Attack | 60 | 112 - 197 | 125 - 219 | 137 - 240 | 
| Sp. Defense | 75 | 139 - 224 | 155 - 249 | 170 - 273 | 
| Speed | 80 | 148 - 233 | 165 - 259 | 181 - 284 | 
| TOTAL | 410 | |||
Other Stats
| Base Experience | Max Experience | Catch Rate | Happiness | EV Yields | 
|---|---|---|---|---|
| 153 | 1,000,000 | 90 | 70 | Speed: 2 points | 
Damage Taken
 
1x
 
0.5x
 
2x
 
1x
 
1x
 
0.5x
 
1x
 
2x
 
1x
 
1x
 
1x
 
1x
 
1x
 
1x
 
1x
 
1x
 
1x
 
2x
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Images
| Black | ![]() ![]() ![]() ![]()  | 
| White | |
| Diamond | ![]() ![]() ![]() ![]()  | 
| Pearl | |
| Platinum | ![]() ![]() ![]() ![]()  | 
| HeartGold | ![]() ![]() ![]() ![]()  | 
| SoulSilver | |
| Ruby | ![]() ![]() ![]() ![]()  | 
| Sapphire | |
| Emerald | ![]() ![]()  | 
Flavortext
| Black 2 | It gains the ability to see the aura of its opponents by honing its mind through starvation. | 
| White 2 | |
| Black | |
| White | |
| Diamond | |
| Pearl | |
| Platinum | |
| HeartGold | Through yoga training, it gained the psychic power to predict its foe's next move. | 
| SoulSilver | |
| Ruby | It is said that through meditation, MEDICHAM heightens energy inside its body and sharpens its sixth sense.This Pokemon hides its presence by merging itself with fields and mountains. | 
| Sapphire | Through the power of meditation, MEDICHAM developed its sixth sense. It gained the ability to usepsychokinetic powers. This Pokemon is known to meditate for a whole month without eating. | 
| Emerald | Through crushingly harsh yoga training, it gained the power to foretell its foe's actions. It battles with elegant, dance- like movement. | 
| FireRed | It elegantly avoids attacks with dance- like steps, then launches a devastating blow in the same motion. | 
| LeafGreen | 
Other
| Name Etymology | Meditate + champ | 
|---|
←   #307 Meditite  |  #309 Electrike   → | 

 #307 Meditite 
 →




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