←   #374 Beldum  |  #376 Metagross   → | 
Metang
#375
 - Iron Claw Pokemon
 
 
 | 
types | ![]()  | ![]()  | 
|---|---|---|---|
| gender | Genderless | ||
| height | 4'11" | 1.2 m | |
| weight | 446.5 lb. | 202.5 kg | |
| generation | 
 3rd (Ruby, Sapphire, Emerald) National: #375 | Hoenn: #191 
 | 
||
375
Family
![]() ![]() #374 - Beldum  | ![]() ![]() #375 - Metang Lv. 20 | ![]() ![]() #376 - Metagross Lv. 45 | 
Breeding
| Egg Groups | Steps to Hatch | 
|---|---|
| Mineral | 10,200 | 
Locations
Where to catch Metang in Pokemon Black and White
| Area | Levels | Method | Rarity | 
|---|---|---|---|
| Giant Chasm (Forest) | 53-55 | Walking in tall grass or a cave | 10% | 
| Giant Chasm (Forest) | 63-65 | Walking in dark grass | 10% | 
Where to catch Metang in Pokemon Black 2 and White 2
| Area | Levels | Method | Rarity | 
|---|---|---|---|
| Giant Chasm (Forest) | 45-47 | Walking in tall grass or a cave | 10% | 
| Giant Chasm (Forest) | 50-52 | Walking in dark grass | 10% | 
| Giant Chasm (Forest Cave) | 45-47 | Walking in tall grass or a cave | 10% | 
| Giant Chasm (Forest Cave) | 50-52 | Walking in dark grass | 10% | 
Moves
Abilities
| Clear Body | Protects against opponent-inflicted stat drops. | 
Level-up Moves
| Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect | 
|---|---|---|---|---|---|---|---|
| 1 | Take Down | ![]()  | ![]()  | 90 | 20 | 85% | User receives 1/4 the damage it inflicts in recoil. | 
| 1 | Confusion | ![]()  | ![]()  | 50 | 25 | 100% | Has a 10% chance to confuse the target. | 
| 1 | Metal Claw | ![]()  | ![]()  | 50 | 35 | 95% | Has a 10% chance to raise the user's Attack by one stage. | 
| 1 | Magnet Rise | ![]()  | ![]()  | -- | 10 | -- | User is immune to Ground moves and effects for five turns. | 
| 20 | Confusion | ![]()  | ![]()  | 50 | 25 | 100% | Has a 10% chance to confuse the target. | 
| 20 | Metal Claw | ![]()  | ![]()  | 50 | 35 | 95% | Has a 10% chance to raise the user's Attack by one stage. | 
| 23 | Pursuit | ![]()  | ![]()  | 40 | 20 | 100% | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. | 
| 26 | Miracle Eye | ![]()  | ![]()  | -- | 40 | -- | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. | 
| 29 | Zen Headbutt | ![]()  | ![]()  | 80 | 15 | 90% | Has a 20% chance to make the target flinch. | 
| 32 | Bullet Punch | ![]()  | ![]()  | 40 | 30 | 100% | Inflicts regular damage with no additional effect. | 
| 35 | Scary Face | ![]()  | ![]()  | -- | 10 | 100% | Lowers the target's Speed by two stages. | 
| 38 | Agility | ![]()  | ![]()  | -- | 30 | -- | Raises the user's Speed by two stages. | 
| 41 | Psychic | ![]()  | ![]()  | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | 
| 44 | Meteor Mash | ![]()  | ![]()  | 100 | 10 | 85% | Has a 20% chance to raise the user's Attack by one stage. | 
| 47 | Iron Defense | ![]()  | ![]()  | -- | 15 | -- | Raises the user's Defense by two stages. | 
| 50 | Hyper Beam | ![]()  | ![]()  | 150 | 5 | 90% | User foregoes its next turn to recharge. | 
TMs/HMs
| # | Move | Type | Class | Pow. | PP | Acc. | Effect | 
|---|---|---|---|---|---|---|---|
| TM1 | Hone Claws | ![]()  | ![]()  | -- | 15 | -- | Raises the user's Attack and accuracy by one stage. | 
| TM3 | Psyshock | ![]()  | ![]()  | 80 | 10 | 100% | Inflicts damage based on the target's Defense, not Special Defense. | 
| TM6 | Toxic | ![]()  | ![]()  | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | 
| TM10 | Hidden Power | ![]()  | ![]()  | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | 
| TM11 | Sunny Day | ![]()  | ![]()  | -- | 5 | -- | Changes the weather to sunny for five turns. | 
| TM15 | Hyper Beam | ![]()  | ![]()  | 150 | 5 | 90% | User foregoes its next turn to recharge. | 
| TM16 | Light Screen | ![]()  | ![]()  | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | 
| TM17 | Protect | ![]()  | ![]()  | -- | 10 | -- | Prevents any moves from hitting the user this turn. | 
| TM18 | Rain Dance | ![]()  | ![]()  | -- | 5 | -- | Changes the weather to rain for five turns. | 
| TM19 | Telekinesis | ![]()  | ![]()  | -- | 15 | -- | Moves have 100% accuracy against the target for three turns. | 
| TM21 | Frustration | ![]()  | ![]()  | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | 
| TM26 | Earthquake | ![]()  | ![]()  | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | 
| TM27 | Return | ![]()  | ![]()  | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | 
| TM29 | Psychic | ![]()  | ![]()  | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | 
| TM30 | Shadow Ball | ![]()  | ![]()  | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | 
| TM31 | Brick Break | ![]()  | ![]()  | 75 | 15 | 100% | Destroys Reflect and Light Screen. | 
| TM32 | Double Team | ![]()  | ![]()  | -- | 15 | -- | Raises the user's evasion by one stage. | 
| TM33 | Reflect | ![]()  | ![]()  | -- | 20 | -- | Reduces damage from physical attacks by half. | 
| TM36 | Sludge Bomb | ![]()  | ![]()  | 90 | 10 | 100% | Has a 30% chance to poison the target. | 
| TM37 | Sandstorm | ![]()  | ![]()  | -- | 10 | -- | Changes the weather to a sandstorm for five turns. | 
| TM39 | Rock Tomb | ![]()  | ![]()  | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | 
| TM40 | Aerial Ace | ![]()  | ![]()  | 60 | 20 | -- | Never misses. | 
| TM42 | Facade | ![]()  | ![]()  | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | 
| TM44 | Rest | ![]()  | ![]()  | -- | 10 | -- | User sleeps for two turns, completely healing itself. | 
| TM48 | Round | ![]()  | ![]()  | 60 | 15 | 100% | Has double power if it's used more than once per turn. | 
| TM64 | Explosion | ![]()  | ![]()  | 250 | 5 | 100% | User faints. | 
| TM69 | Rock Polish | ![]()  | ![]()  | -- | 20 | -- | Raises the user's Speed by two stages. | 
| TM70 | Flash | ![]()  | ![]()  | -- | 20 | 100% | Lowers the target's accuracy by one stage. | 
| TM74 | Gyro Ball | ![]()  | ![]()  | 1 | 5 | 100% | Power raises when the user has lower Speed, up to a maximum of 150. | 
| TM77 | Psych Up | ![]()  | ![]()  | -- | 10 | -- | Discards the user's stat changes and copies the target's. | 
| TM78 | Bulldoze | ![]()  | ![]()  | 60 | 20 | 100% | Has a 100% chance to lower the target's Speed by one stage. | 
| TM80 | Rock Slide | ![]()  | ![]()  | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | 
| TM86 | Grass Knot | ![]()  | ![]()  | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | 
| TM87 | Swagger | ![]()  | ![]()  | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | 
| TM90 | Substitute | ![]()  | ![]()  | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | 
| TM91 | Flash Cannon | ![]()  | ![]()  | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | 
| TM94 | Rock Smash | ![]()  | ![]()  | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | 
| HM1 | Cut | ![]()  | ![]()  | 50 | 30 | 95% | Inflicts regular damage with no additional effect. | 
| HM4 | Strength | ![]()  | ![]()  | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | 
Egg Moves
| Move | Type | Class | Pow. | PP | Acc. | Effect | 
|---|
Stats
| at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) | 
|---|---|---|---|---|
| HP | 60 | 230 - 324 | 230 - 324 | 230 - 324 | 
| Attack | 75 | 139 - 224 | 155 - 249 | 170 - 273 | 
| Defense | 100 | 184 - 269 | 205 - 299 | 225 - 328 | 
| Sp. Attack | 55 | 103 - 188 | 115 - 209 | 126 - 229 | 
| Sp. Defense | 80 | 148 - 233 | 165 - 259 | 181 - 284 | 
| Speed | 50 | 94 - 179 | 105 - 199 | 115 - 218 | 
| TOTAL | 420 | |||
Other Stats
| Base Experience | Max Experience | Catch Rate | Happiness | EV Yields | 
|---|---|---|---|---|
| 153 | 1,250,000 | 3 | 35 | Defense: 2 points | 
Damage Taken
 
0.5x
 
1x
 
0.5x
 
0x
 
2x
 
0.5x
 
1x
 
2x
 
0.5x
 
2x
 
1x
 
0.5x
 
1x
 
0.25x
 
0.5x
 
0.5x
 
2x
 
0.5x
 | 
Images
| Black | ![]() ![]() ![]() ![]()  | 
| White | |
| Diamond | ![]() ![]() ![]() ![]()  | 
| Pearl | |
| Platinum | ![]() ![]() ![]() ![]()  | 
| HeartGold | ![]() ![]() ![]() ![]()  | 
| SoulSilver | |
| Ruby | ![]() ![]() ![]() ![]()  | 
| Sapphire | |
| Emerald | ![]() ![]()  | 
Flavortext
| Black 2 | It is formed by two Beldum joining together. Its two brains are linked, amplifying its psychic power. | 
| White 2 | |
| Black | |
| White | |
| Diamond | |
| Pearl | |
| Platinum | |
| HeartGold | When two BELDUM fuse together, a magnetic nervous system places their brains in union. | 
| SoulSilver | |
| Ruby | When two BELDUM fuse together, METANG is formed. The brains of the BELDUM are joined by a magnetic nervous system.By linking its brains magnetically, this Pokemon generates strong psychokinetic power. | 
| Sapphire | When two BELDUM fuse together, METANG is formed. The brains of the BELDUM are joined by a magnetic nervous system.This Pokemon turns its arms to the rear for traveling at high speed. | 
| Emerald | The claws tipping its arms pack the destructive power to tear through thick iron sheets as if they were silk. It flies at over 60 miles per hour. | 
| FireRed | It floats midair using magnetism. Its body is so tough, even a crash with a jet plane won't leave a scratch. | 
| LeafGreen | 
Other
| Name Etymology | Metal + angstrom | 
|---|
←   #374 Beldum  |  #376 Metagross   → | 

 #374 Beldum 
 →





















1x
0.5x
0.5x
0.5x




















