Mr. Mime #122
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← #121 Starmie | #123 Scyther → |
Mr. Mime
#122
- Barrier Pokemon
|
type | ![]() |
|
|---|---|---|---|
| gender | 50.0% ![]() | 50.0% ![]() |
|
| height | 4'3" | 1.3 m | |
| weight | 120.2 lb. | 54.5 kg | |
| generation |
1st (Red, Blue, Yellow) National: #122 | Johto: #156 | Sinnoh: #095
|
||
122
Locations
Where to catch Mr. Mime in Pokemon Diamond
| Area | Levels | Method | Rarity |
|---|---|---|---|
| Route 218 | 29-30 | Walking in tall grass or a cave | 15% |
| Route 222 | 41-42 | Walking in tall grass or a cave | 15% |
Where to catch Mr. Mime in Pokemon Platinum
| Area | Levels | Method | Rarity |
|---|---|---|---|
| Route 218 | 29-31 | Walking in tall grass or a cave | 25% |
Where to catch Mr. Mime in Pokemon HeartGold and SoulSilver
| Area | Levels | Method | Rarity |
|---|---|---|---|
| Sea Route 21 | 28-30 | Walking in tall grass or a cave | 10% |
Moves
Abilities
| Soundproof | Protects against sound-based moves. |
| Filter | Decreases damage taken from super-effective moves by 1/4. |
Level-up Moves
| Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|---|
| 1 | Confusion | ![]() | ![]() | 50 | 25 | 100% | Has a 10% chance to confuse the target. |
| 1 | Barrier | ![]() | ![]() | -- | 30 | -- | Raises the user's Defense by two stages. |
| 1 | Magical Leaf | ![]() | ![]() | 60 | 20 | -- | Never misses. |
| 1 | Power Swap | ![]() | ![]() | -- | 10 | -- | User swaps Attack and Special Attack changes with the target. |
| 1 | Guard Swap | ![]() | ![]() | -- | 10 | -- | User swaps Defense and Special Defense changes with the target. |
| 4 | Copycat | ![]() | ![]() | -- | 20 | -- | Uses the target's last used move. |
| 8 | Meditate | ![]() | ![]() | -- | 40 | -- | Raises the user's Attack by one stage. |
| 11 | Encore | ![]() | ![]() | -- | 5 | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
| 15 | Doubleslap | ![]() | ![]() | 15 | 10 | 85% | Hits 2-5 times in one turn. |
| 18 | Mimic | ![]() | ![]() | -- | 10 | -- | Copies the target's last used move. |
| 22 | Light Screen | ![]() | ![]() | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. |
| 22 | Reflect | ![]() | ![]() | -- | 20 | -- | Reduces damage from physical attacks by half. |
| 25 | Psybeam | ![]() | ![]() | 65 | 20 | 100% | Has a 10% chance to confuse the target. |
| 29 | Substitute | ![]() | ![]() | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| 32 | Recycle | ![]() | ![]() | -- | 10 | -- | User recovers the item it last used up. |
| 36 | Trick | ![]() | ![]() | -- | 10 | 100% | User and target swap items. |
| 39 | Psychic | ![]() | ![]() | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
| 43 | Role Play | ![]() | ![]() | -- | 10 | -- | Copies the target's ability. |
| 46 | Baton Pass | ![]() | ![]() | -- | 40 | -- | Allows the trainer to switch out the user and pass effects along to its replacement. |
| 50 | Safeguard | ![]() | ![]() | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. |
TMs/HMs
| # | Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|---|
| TM1 | Focus Punch | ![]() | ![]() | 150 | 20 | 100% | If the user takes damage before attacking, the attack is canceled. |
| TM4 | Calm Mind | ![]() | ![]() | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. |
| TM6 | Toxic | ![]() | ![]() | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
| TM10 | Hidden Power | ![]() | ![]() | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| TM11 | Sunny Day | ![]() | ![]() | -- | 5 | -- | Changes the weather to sunny for five turns. |
| TM12 | Taunt | ![]() | ![]() | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. |
| TM15 | Hyper Beam | ![]() | ![]() | 150 | 5 | 90% | User foregoes its next turn to recharge. |
| TM16 | Light Screen | ![]() | ![]() | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. |
| TM17 | Protect | ![]() | ![]() | -- | 10 | -- | Prevents any moves from hitting the user this turn. |
| TM18 | Rain Dance | ![]() | ![]() | -- | 5 | -- | Changes the weather to rain for five turns. |
| TM20 | Safeguard | ![]() | ![]() | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. |
| TM21 | Frustration | ![]() | ![]() | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
| TM22 | Solarbeam | ![]() | ![]() | 120 | 10 | 100% | Requires a turn to charge before attacking. |
| TM24 | Thunderbolt | ![]() | ![]() | 95 | 15 | 100% | Has a 10% chance to paralyze the target. |
| TM25 | Thunder | ![]() | ![]() | 120 | 10 | 70% | Has a 30% chance to paralyze the target. |
| TM27 | Return | ![]() | ![]() | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. |
| TM29 | Psychic | ![]() | ![]() | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
| TM30 | Shadow Ball | ![]() | ![]() | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
| TM31 | Brick Break | ![]() | ![]() | 75 | 15 | 100% | Destroys Reflect and Light Screen. |
| TM32 | Double Team | ![]() | ![]() | -- | 15 | -- | Raises the user's evasion by one stage. |
| TM33 | Reflect | ![]() | ![]() | -- | 20 | -- | Reduces damage from physical attacks by half. |
| TM34 | Shock Wave | ![]() | ![]() | 60 | 20 | -- | Never misses. |
| TM40 | Aerial Ace | ![]() | ![]() | 60 | 20 | -- | Never misses. |
| TM41 | Torment | ![]() | ![]() | -- | 15 | 100% | Prevents the target from using the same move twice in a row. |
| TM42 | Facade | ![]() | ![]() | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
| TM43 | Secret Power | ![]() | ![]() | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
| TM44 | Rest | ![]() | ![]() | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
| TM45 | Attract | ![]() | ![]() | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| TM46 | Thief | ![]() | ![]() | 40 | 10 | 100% | Takes the target's item. |
| TM48 | Skill Swap | ![]() | ![]() | -- | 10 | -- | User and target swap abilities. |
| TM49 | Snatch | ![]() | ![]() | -- | 10 | -- | Steals the target's move, if it's self-targeted. |
| TM52 | Focus Blast | ![]() | ![]() | 120 | 5 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
| TM53 | Energy Ball | ![]() | ![]() | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
| TM56 | Fling | ![]() | ![]() | 1 | 10 | 100% | Throws held item at the target; power depends on the item. |
| TM57 | Charge Beam | ![]() | ![]() | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
| TM58 | Endure | ![]() | ![]() | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. |
| TM60 | Drain Punch | ![]() | ![]() | 75 | 10 | 100% | Heals the user by half the damage inflicted. |
| TM66 | Payback | ![]() | ![]() | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. |
| TM67 | Recycle | ![]() | ![]() | -- | 10 | -- | User recovers the item it last used up. |
| TM68 | Giga Impact | ![]() | ![]() | 150 | 5 | 90% | User foregoes its next turn to recharge. |
| TM70 | Flash | ![]() | ![]() | -- | 20 | 100% | Lowers the target's accuracy by one stage. |
| TM73 | Thunder Wave | ![]() | ![]() | -- | 20 | 100% | Paralyzes the target. |
| TM77 | Psych Up | ![]() | ![]() | -- | 10 | -- | Discards the user's stat changes and copies the target's. |
| TM78 | Captivate | ![]() | ![]() | -- | 20 | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
| TM82 | Sleep Talk | ![]() | ![]() | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
| TM83 | Natural Gift | ![]() | ![]() | 1 | 15 | 100% | Power and type depend on the held berry. |
| TM85 | Dream Eater | ![]() | ![]() | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. |
| TM86 | Grass Knot | ![]() | ![]() | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| TM87 | Swagger | ![]() | ![]() | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. |
| TM90 | Substitute | ![]() | ![]() | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| TM92 | Trick Room | ![]() | ![]() | -- | 5 | -- | For five turns, slower Pokemon will act before faster Pokemon. |
Egg Moves
| Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|
| Hypnosis | ![]() | ![]() | -- | 20 | 60% | Puts the target to sleep. |
| Mimic | ![]() | ![]() | -- | 10 | -- | Copies the target's last used move. |
| Confuse Ray | ![]() | ![]() | -- | 10 | 100% | Confuses the target. |
| Charm | ![]() | ![]() | -- | 20 | 100% | Lowers the target's Attack by two stages. |
| Psych Up | ![]() | ![]() | -- | 10 | -- | Discards the user's stat changes and copies the target's. |
| Future Sight | ![]() | ![]() | 100 | 10 | 100% | Hits the target two turns later. |
| Fake Out | ![]() | ![]() | 40 | 10 | 100% | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
| Trick | ![]() | ![]() | -- | 10 | 100% | User and target swap items. |
| Teeter Dance | ![]() | ![]() | -- | 20 | 100% | Confuses the target. |
| Wake-up Slap | ![]() | ![]() | 60 | 10 | 100% | If the target is asleep, has double power and wakes it up. |
| Healing Wish | ![]() | ![]() | -- | 10 | -- | User faints. Its replacement has its HP fully restored and any major status effect removed. |
| Nasty Plot | ![]() | ![]() | -- | 20 | -- | Raises the user's Special Attack by two stages. |
Stats
| at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
|---|---|---|---|---|
| HP | 40 | 190 - 284 | 190 - 284 | 190 - 284 |
| Attack | 45 | 85 - 170 | 95 - 189 | 104 - 207 |
| Defense | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
| Sp. Attack | 100 | 184 - 269 | 205 - 299 | 225 - 328 |
| Sp. Defense | 120 | 220 - 305 | 245 - 339 | 269 - 372 |
| Speed | 90 | 166 - 251 | 185 - 279 | 203 - 306 |
| TOTAL | 460 | |||
Other Stats
| Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
|---|---|---|---|---|
| 136 | 1,000,000 | 45 | 70 | Special Defense: 2 points |
Damage Taken
1x
0.5x
1x
1x
1x
1x
2x
2x
1x
1x
1x
1x
1x
0.5x
1x
1x
2x
1x
|
Images
| Black | ![]() ![]() ![]() ![]() |
| White | |
| Diamond | ![]() ![]() ![]() ![]() |
| Pearl | |
| Platinum | ![]() ![]() ![]() ![]() |
| HeartGold | ![]() ![]() ![]() ![]() |
| SoulSilver | |
| Ruby | ![]() ![]() ![]() ![]() |
| Sapphire | |
| Emerald | ![]() ![]() |
| FireRed | ![]() ![]() ![]() ![]() |
| LeafGreen | |
| Gold | ![]() ![]() ![]() ![]() |
| Silver | |
| Crystal | ![]() ![]() ![]() ![]() |
| Red | ![]() ![]() |
| Blue | |
| Yellow | ![]() ![]() |
Flavortext
| Black 2 | It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air. |
| White 2 | |
| Black | |
| White | |
| Diamond | It is a pantomime expert that can create invisible but solid walls using miming gestures. |
| Pearl | |
| Platinum | |
| HeartGold | A skilled mime from birth, it gains the ability to create invisible objects as it matures. |
| SoulSilver | Its fingertips emit a peculiar force field that hardens air to create an actual wall. |
| Ruby | MR. MIME is a master of pantomime. Its gestures and motions convince watchers that something unseeableactually exists. Once it is believed, it will exist as if it were a real thing. |
| Sapphire | |
| Emerald | |
| FireRed | It is adept at conning people. It is said to be able to create walls out of thin air by miming. |
| LeafGreen | If interrupted while it is miming, it will suddenly DOUBLESLAP the offender with its broad hands. |
| Gold | A skilled mime from birth, it gains the abilityto create invisible objects as it matures. |
| Silver | Its fingertips emit a peculiar force field thathardens air to create an actual wall. |
| Crystal | It uses the mysterious power it has inits fingers to solidify air into an invisible wall. |
| Red | If interrupted while it is miming, it willslap around the offender with its broad hands. |
| Blue | |
| Yellow | Always practices its pantomime act. It makes enemiesbelieve something exists that really doesn't. |
Other
| Name Etymology | As in mime |
|---|
← #121 Starmie | #123 Scyther → |

#121 Starmie
→



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