Primeape #057
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← #056 Mankey | #058 Growlithe → |
Primeape
#057
- Pig Monkey Pokemon
|
type | ![]() |
|
|---|---|---|---|
| gender | 50.0% ![]() | 50.0% ![]() |
|
| height | 3'3" | 1.0 m | |
| weight | 70.6 lb. | 32.0 kg | |
| generation |
1st (Red, Blue, Yellow) National: #057 | Johto: #135
|
||
057
Locations
Where to catch Primeape in Pokemon Yellow
| Area | Levels | Method | Rarity |
|---|---|---|---|
| Route 23 | 41-46 | Walking in tall grass or a cave | 5% |
Moves
Abilities
| Vital Spirit | Prevents sleep. |
| Anger Point | Raises Attack to the maximum of six stages upon receiving a critical hit. |
Level-up Moves
| Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|---|
| 1 | Karate Chop | ![]() | ![]() | 50 | 25 | 100% | Has an increased chance for a critical hit. |
| 1 | Scratch | ![]() | ![]() | 40 | 35 | 100% | Inflicts regular damage with no additional effect. |
| 1 | Leer | ![]() | ![]() | -- | 30 | 100% | Lowers the target's Defense by one stage. |
| 1 | Low Kick | ![]() | ![]() | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| 9 | Low Kick | ![]() | ![]() | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| 15 | Karate Chop | ![]() | ![]() | 50 | 25 | 100% | Has an increased chance for a critical hit. |
| 21 | Fury Swipes | ![]() | ![]() | 18 | 15 | 80% | Hits 2-5 times in one turn. |
| 27 | Focus Energy | ![]() | ![]() | -- | 30 | -- | Increases the user's chance to score a critical hit. |
| 28 | Rage | ![]() | ![]() | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
| 37 | Seismic Toss | ![]() | ![]() | 1 | 20 | 100% | Inflicts damage equal to the user's level. |
| 45 | Screech | ![]() | ![]() | -- | 40 | 85% | Lowers the target's Defense by two stages. |
| 46 | Thrash | ![]() | ![]() | 120 | 10 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
TMs/HMs
| # | Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|---|
| TM1 | Mega Punch | ![]() | ![]() | 80 | 20 | 85% | Inflicts regular damage with no additional effect. |
| TM5 | Mega Kick | ![]() | ![]() | 120 | 5 | 75% | Inflicts regular damage with no additional effect. |
| TM6 | Toxic | ![]() | ![]() | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
| TM8 | Body Slam | ![]() | ![]() | 85 | 15 | 100% | Has a 30% chance to paralyze the target. |
| TM9 | Take Down | ![]() | ![]() | 90 | 20 | 85% | User receives 1/4 the damage it inflicts in recoil. |
| TM10 | Double-edge | ![]() | ![]() | 120 | 15 | 100% | User receives 1/3 the damage inflicted in recoil. |
| TM15 | Hyper Beam | ![]() | ![]() | 150 | 5 | 90% | User foregoes its next turn to recharge. |
| TM16 | Pay Day | ![]() | ![]() | 40 | 20 | 100% | Scatters money on the ground worth five times the user's level. |
| TM17 | Submission | ![]() | ![]() | 80 | 25 | 80% | User receives 1/4 the damage it inflicts in recoil. |
| TM18 | Counter | ![]() | ![]() | 1 | 20 | 100% | Inflicts twice the damage the user received from the last physical hit it took. |
| TM19 | Seismic Toss | ![]() | ![]() | 1 | 20 | 100% | Inflicts damage equal to the user's level. |
| TM20 | Rage | ![]() | ![]() | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
| TM24 | Thunderbolt | ![]() | ![]() | 95 | 15 | 100% | Has a 10% chance to paralyze the target. |
| TM25 | Thunder | ![]() | ![]() | 120 | 10 | 70% | Has a 30% chance to paralyze the target. |
| TM28 | Dig | ![]() | ![]() | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. |
| TM31 | Mimic | ![]() | ![]() | -- | 10 | -- | Copies the target's last used move. |
| TM32 | Double Team | ![]() | ![]() | -- | 15 | -- | Raises the user's evasion by one stage. |
| TM34 | Bide | ![]() | ![]() | 1 | 10 | -- | User waits for 2-3 turns, then hits back for twice the damage it took. |
| TM35 | Metronome | ![]() | ![]() | -- | 10 | -- | Randomly selects and uses any move in the game. |
| TM39 | Swift | ![]() | ![]() | 60 | 20 | -- | Never misses. |
| TM40 | Skull Bash | ![]() | ![]() | 100 | 15 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
| TM44 | Rest | ![]() | ![]() | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
| TM48 | Rock Slide | ![]() | ![]() | 75 | 10 | 90% | Has a 30% chance to make the target flinch. |
| TM50 | Substitute | ![]() | ![]() | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| HM4 | Strength | ![]() | ![]() | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
Stats
| at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
|---|---|---|---|---|
| HP | 65 | 240 - 334 | 240 - 334 | 240 - 334 |
| Attack | 105 | 193 - 278 | 215 - 309 | 236 - 339 |
| Defense | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
| Sp. Attack | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
| Sp. Defense | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
| Speed | 95 | 175 - 260 | 195 - 289 | 214 - 317 |
| TOTAL | 455 | |||
Other Stats
| Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
|---|---|---|---|---|
| 149 | 1,000,000 | 75 | 70 | Attack: 2 points |
Damage Taken
1x
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0.5x
0.5x
1x
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Images
| Black | ![]() ![]() ![]() ![]() |
| White | |
| Diamond | ![]() ![]() ![]() ![]() |
| Pearl | |
| Platinum | ![]() ![]() ![]() ![]() |
| HeartGold | ![]() ![]() ![]() ![]() |
| SoulSilver | |
| Ruby | ![]() ![]() ![]() ![]() |
| Sapphire | |
| Emerald | ![]() ![]() |
| FireRed | ![]() ![]() ![]() ![]() |
| LeafGreen | |
| Gold | ![]() ![]() ![]() ![]() |
| Silver | |
| Crystal | ![]() ![]() ![]() ![]() |
| Red | ![]() ![]() |
| Blue | |
| Yellow | ![]() ![]() |
Flavortext
| Black 2 | It grows angry if you see its eyes and gets angrier if you run. If you beat it, it gets even madder. |
| White 2 | |
| Black | |
| White | |
| Diamond | It grows angry if you see its eyes and gets angrier if you run. If you beat it, it gets even madder. |
| Pearl | |
| Platinum | |
| HeartGold | If approached while asleep, it may awaken and angrily give chase in a groggy state of semi-sleep. |
| SoulSilver | It becomes wildly furious if it even senses someone looking at it. It chases anyone that meets its glare. |
| Ruby | When PRIMEAPE becomes furious, its blood circulation is boosted. In turn, its muscles are made even stronger.However, it also becomes much less intelligent at the same time. |
| Sapphire | |
| Emerald | |
| FireRed | It is always outrageously furious. If it gives chase, it will tenaciously track the target no matter how far. |
| LeafGreen | Always furious and tenacious to boot. It will not abandon chasing its quarry until it catches up. |
| Gold | If approached while asleep, it may awaken andangrily give chase in a groggy state of semi-sleep. |
| Silver | It becomes wildly furious if it even senses someonelooking at it. It chases anyone that meets its glare. |
| Crystal | It will beat up anyone who makes it mad, even if ithas to chase them until the end of the world. |
| Red | Always furious and tenacious to boot. It will notabandon chasing its quarry until it is caught. |
| Blue | |
| Yellow | It stops being angry only when nobody else isaround. To view this moment is very difficult. |
Other
| Name Etymology | Prime (as in being first/important) + ape |
|---|
← #056 Mankey | #058 Growlithe → |

#056 Mankey
→



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