Quilladin #651
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Generations
- 6th (XY)
 
More Pokemon
←   #650 Chespin  |  #652 Chesnaught   → | 
Quilladin
#651
 - Spiny Armor Pokemon
 
 | 
type | ![]()  | 
|
|---|---|---|---|
| gender | 87.5% ![]()  | 12.5% ![]()  | 
|
| height | 2'4" | 0.7 m | |
| weight | 63.9 lb. | 29.0 kg | |
| generation | 
 6th (Pokemon X & Y) National: #651 
 | 
||
651
Family
![]() ![]() #650 - Chespin  | ![]() ![]() #651 - Quilladin Lv. 16 | ![]() ![]() #652 - Chesnaught Lv. 36 | 
Breeding
| Egg Groups | Steps to Hatch | 
|---|---|
| Ground | 5,100 | 
Moves
Abilities
| Overgrow | Strengthens Grass moves to inflict 1.5× damage at 1/3 max HP or less. | 
| Bulletproof | Protects against bullet, ball, and bomb-based moves. | 
Level-up Moves
| Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect | 
|---|---|---|---|---|---|---|---|
| 1 | Tackle | ![]()  | ![]()  | 50 | 35 | 100% | Inflicts regular damage with no additional effect. | 
| 1 | Growl | ![]()  | ![]()  | -- | 40 | 100% | Lowers the target's Attack by one stage. | 
| 5 | Vine Whip | ![]()  | ![]()  | 35 | 15 | 100% | Inflicts regular damage with no additional effect. | 
| 8 | Rollout | ![]()  | ![]()  | 30 | 20 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. | 
| 11 | Bite | ![]()  | ![]()  | 60 | 25 | 100% | Has a 30% chance to make the target flinch. | 
| 15 | Leech Seed | ![]()  | ![]()  | -- | 10 | 90% | Seeds the target, stealing HP from it every turn. | 
| 20 | Pin Missile | ![]()  | ![]()  | 14 | 20 | 85% | Hits 2-5 times in one turn. | 
| 26 | Needle Arm | ![]()  | ![]()  | 60 | 15 | 100% | Has a 30% chance to make the target flinch. | 
| 30 | Take Down | ![]()  | ![]()  | 90 | 20 | 85% | User receives 1/4 the damage it inflicts in recoil. | 
| 35 | Seed Bomb | ![]()  | ![]()  | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | 
| 39 | Mud Shot | ![]()  | ![]()  | 55 | 15 | 95% | Has a 100% chance to lower the target's Speed by one stage. | 
| 44 | Bulk Up | ![]()  | ![]()  | -- | 20 | -- | Raises the user's Attack and Defense by one stage. | 
| 48 | Body Slam | ![]()  | ![]()  | 85 | 15 | 100% | Has a 30% chance to paralyze the target. | 
| 52 | Pain Split | ![]()  | ![]()  | -- | 20 | -- | Sets the user's and targets's HP to the average of their current HP. | 
| 55 | Wood Hammer | ![]()  | ![]()  | 120 | 15 | 100% | User receives 1/3 the damage inflicted in recoil. | 
TMs/HMs
| # | Move | Type | Class | Pow. | PP | Acc. | Effect | 
|---|---|---|---|---|---|---|---|
| TM1 | Hone Claws | ![]()  | ![]()  | -- | 15 | -- | Raises the user's Attack and accuracy by one stage. | 
| TM5 | Roar | ![]()  | ![]()  | -- | 20 | 100% | Immediately ends wild battles. Forces trainers to switch Pokemon. | 
| TM6 | Toxic | ![]()  | ![]()  | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | 
| TM8 | Bulk Up | ![]()  | ![]()  | -- | 20 | -- | Raises the user's Attack and Defense by one stage. | 
| TM10 | Hidden Power | ![]()  | ![]()  | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | 
| TM11 | Sunny Day | ![]()  | ![]()  | -- | 5 | -- | Changes the weather to sunny for five turns. | 
| TM12 | Taunt | ![]()  | ![]()  | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | 
| TM17 | Protect | ![]()  | ![]()  | -- | 10 | -- | Prevents any moves from hitting the user this turn. | 
| TM21 | Frustration | ![]()  | ![]()  | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | 
| TM22 | Solarbeam | ![]()  | ![]()  | 120 | 10 | 100% | Requires a turn to charge before attacking. | 
| TM23 | Smack Down | ![]()  | ![]()  | 50 | 15 | 100% | Removes any immunity to Ground damage. | 
| TM27 | Return | ![]()  | ![]()  | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | 
| TM28 | Dig | ![]()  | ![]()  | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | 
| TM31 | Brick Break | ![]()  | ![]()  | 75 | 15 | 100% | Destroys Reflect and Light Screen. | 
| TM32 | Double Team | ![]()  | ![]()  | -- | 15 | -- | Raises the user's evasion by one stage. | 
| TM33 | Reflect | ![]()  | ![]()  | -- | 20 | -- | Reduces damage from physical attacks by half. | 
| TM36 | Sludge Bomb | ![]()  | ![]()  | 90 | 10 | 100% | Has a 30% chance to poison the target. | 
| TM39 | Rock Tomb | ![]()  | ![]()  | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | 
| TM40 | Aerial Ace | ![]()  | ![]()  | 60 | 20 | -- | Never misses. | 
| TM42 | Facade | ![]()  | ![]()  | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | 
| TM44 | Rest | ![]()  | ![]()  | -- | 10 | -- | User sleeps for two turns, completely healing itself. | 
| TM45 | Attract | ![]()  | ![]()  | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | 
| TM47 | Low Sweep | ![]()  | ![]()  | 60 | 20 | 100% | Lowers the target's Speed by one stage. | 
| TM48 | Round | ![]()  | ![]()  | 60 | 15 | 100% | Has double power if it's used more than once per turn. | 
| TM53 | Energy Ball | ![]()  | ![]()  | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | 
| TM56 | Fling | ![]()  | ![]()  | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | 
| TM65 | Shadow Claw | ![]()  | ![]()  | 70 | 15 | 100% | Has an increased chance for a critical hit. | 
| TM66 | Payback | ![]()  | ![]()  | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | 
| TM67 | Retaliate | ![]()  | ![]()  | 70 | 5 | 100% | Has double power if a friendly Pokemon fainted last turn. | 
| TM70 | Flash | ![]()  | ![]()  | -- | 20 | 100% | Lowers the target's accuracy by one stage. | 
| TM71 | Stone Edge | ![]()  | ![]()  | 100 | 5 | 80% | Has an increased chance for a critical hit. | 
| TM74 | Gyro Ball | ![]()  | ![]()  | 1 | 5 | 100% | Power raises when the user has lower Speed, up to a maximum of 150. | 
| TM75 | Swords Dance | ![]()  | ![]()  | -- | 30 | -- | Raises the user's Attack by two stages. | 
| TM78 | Bulldoze | ![]()  | ![]()  | 60 | 20 | 100% | Has a 100% chance to lower the target's Speed by one stage. | 
| TM80 | Rock Slide | ![]()  | ![]()  | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | 
| TM84 | Poison Jab | ![]()  | ![]()  | 80 | 20 | 100% | Has a 30% chance to poison the target. | 
| TM86 | Grass Knot | ![]()  | ![]()  | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | 
| TM87 | Swagger | ![]()  | ![]()  | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | 
| TM88 | Sleep Talk | ![]()  | ![]()  | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | 
| TM90 | Substitute | ![]()  | ![]()  | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | 
| TM94 | Rock Smash | ![]()  | ![]()  | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | 
| TM96 | Nature Power | ![]()  | ![]()  | -- | 20 | -- | Uses a move which depends upon the terrain. | 
| TM98 | Power-up Punch | ![]()  | ![]()  | 40 | 20 | 100% | Has a 100% chance to raise the user's Attack by one stage. | 
| TM100 | Confide | ![]()  | ![]()  | -- | 20 | -- | Lowers the target's Special Attack by one stage. | 
| HM1 | Cut | ![]()  | ![]()  | 50 | 30 | 95% | Inflicts regular damage with no additional effect. | 
| HM4 | Strength | ![]()  | ![]()  | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | 
Egg Moves
| Move | Type | Class | Pow. | PP | Acc. | Effect | 
|---|---|---|---|---|---|---|
| Defense Curl | ![]()  | ![]()  | -- | 40 | -- | Raises user's Defense by one stage. | 
| Curse | ![]()  | ![]()  | -- | 10 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | 
| Belly Drum | ![]()  | ![]()  | -- | 10 | -- | User pays half its max HP to max out its Attack. | 
| Spikes | ![]()  | ![]()  | -- | 20 | -- | Scatters Spikes, hurting opposing Pokemon that switch in. | 
| Rollout | ![]()  | ![]()  | 30 | 20 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. | 
| Synthesis | ![]()  | ![]()  | -- | 5 | -- | Heals the user by half its max HP. Affected by weather. | 
| Quick Guard | ![]()  | ![]()  | -- | 15 | -- | Prevents any priority moves from hitting friendly Pokemon this turn. | 
Stats
| at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) | 
|---|---|---|---|---|
| HP | 61 | 232 - 326 | 232 - 326 | 232 - 326 | 
| Attack | 78 | 144 - 229 | 161 - 255 | 177 - 280 | 
| Defense | 95 | 175 - 260 | 195 - 289 | 214 - 317 | 
| Sp. Attack | 56 | 105 - 189 | 117 - 211 | 128 - 232 | 
| Sp. Defense | 58 | 108 - 193 | 121 - 215 | 133 - 236 | 
| Speed | 57 | 107 - 191 | 119 - 213 | 130 - 234 | 
| TOTAL | 405 | |||
Other Stats
| Base Experience | Max Experience | Catch Rate | Happiness | EV Yields | 
|---|---|---|---|---|
| 142 | 1,059,860 | 45 | 70 | Defense: 2 points | 
Damage Taken
 
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Flavortext
←   #650 Chespin  |  #652 Chesnaught   → | 

 #650 Chespin 
 →






















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