Rhyhorn #111
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←   #110 Weezing  |  #112 Rhydon   → | 
Rhyhorn
#111
 - Spikes Pokemon
 
 
 | 
types | ![]()  | ![]()  | 
|---|---|---|---|
| gender | 50.0% ![]()  | 50.0% ![]()  | 
|
| height | 3'3" | 1.0 m | |
| weight | 253.6 lb. | 115.0 kg | |
| generation | 
 1st (Red, Blue, Yellow) National: #111 | Johto: #206 | Hoenn: #169 
 | 
||
111
Family
![]() ![]() #111 - Rhyhorn  | ![]() ![]() #112 - Rhydon Lv. 42 | ![]() ![]() #464 - Rhyperior Trade withProtector | 
Breeding
| Egg Groups | Steps to Hatch | 
|---|---|
| Monster | Ground | 5,100 | 
Moves
Abilities
| Lightningrod | Redirects single-target Electric moves to this Pokemon where possible. Absorbs Electric moves, raising Special Attack one stage. | 
| Rock Head | Protects against recoil damage. | 
Level-up Moves
| Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect | 
|---|---|---|---|---|---|---|---|
| 1 | Horn Attack | ![]()  | ![]()  | 65 | 25 | 100% | Inflicts regular damage with no additional effect. | 
| 1 | Tail Whip | ![]()  | ![]()  | -- | 30 | 100% | Lowers the target's Defense by one stage. | 
| 8 | Stomp | ![]()  | ![]()  | 65 | 20 | 100% | Has a 30% chance to make the target flinch. | 
| 12 | Fury Attack | ![]()  | ![]()  | 15 | 20 | 85% | Hits 2-5 times in one turn. | 
| 19 | Scary Face | ![]()  | ![]()  | -- | 10 | 100% | Lowers the target's Speed by two stages. | 
| 23 | Rock Blast | ![]()  | ![]()  | 25 | 10 | 90% | Hits 2-5 times in one turn. | 
| 30 | Bulldoze | ![]()  | ![]()  | 60 | 20 | 100% | Has a 100% chance to lower the target's Speed by one stage. | 
| 34 | Chip Away | ![]()  | ![]()  | 70 | 20 | 100% | Ignores the target's stat modifiers. | 
| 41 | Take Down | ![]()  | ![]()  | 90 | 20 | 85% | User receives 1/4 the damage it inflicts in recoil. | 
| 45 | Drill Run | ![]()  | ![]()  | 80 | 10 | 95% | Has an increased chance for a critical hit. | 
| 52 | Stone Edge | ![]()  | ![]()  | 100 | 5 | 80% | Has an increased chance for a critical hit. | 
| 56 | Earthquake | ![]()  | ![]()  | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | 
| 63 | Horn Drill | ![]()  | ![]()  | 1 | 5 | 30% | Causes a one-hit KO. | 
| 67 | Megahorn | ![]()  | ![]()  | 120 | 10 | 85% | Inflicts regular damage with no additional effect. | 
TMs/HMs
| # | Move | Type | Class | Pow. | PP | Acc. | Effect | 
|---|---|---|---|---|---|---|---|
| TM5 | Roar | ![]()  | ![]()  | -- | 20 | 100% | Immediately ends wild battles. Forces trainers to switch Pokemon. | 
| TM6 | Toxic | ![]()  | ![]()  | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | 
| TM10 | Hidden Power | ![]()  | ![]()  | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | 
| TM11 | Sunny Day | ![]()  | ![]()  | -- | 5 | -- | Changes the weather to sunny for five turns. | 
| TM13 | Ice Beam | ![]()  | ![]()  | 95 | 10 | 100% | Has a 10% chance to freeze the target. | 
| TM14 | Blizzard | ![]()  | ![]()  | 120 | 5 | 70% | Has a 10% chance to freeze the target. | 
| TM17 | Protect | ![]()  | ![]()  | -- | 10 | -- | Prevents any moves from hitting the user this turn. | 
| TM18 | Rain Dance | ![]()  | ![]()  | -- | 5 | -- | Changes the weather to rain for five turns. | 
| TM21 | Frustration | ![]()  | ![]()  | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | 
| TM24 | Thunderbolt | ![]()  | ![]()  | 95 | 15 | 100% | Has a 10% chance to paralyze the target. | 
| TM25 | Thunder | ![]()  | ![]()  | 120 | 10 | 70% | Has a 30% chance to paralyze the target. | 
| TM26 | Earthquake | ![]()  | ![]()  | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | 
| TM27 | Return | ![]()  | ![]()  | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | 
| TM28 | Dig | ![]()  | ![]()  | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | 
| TM32 | Double Team | ![]()  | ![]()  | -- | 15 | -- | Raises the user's evasion by one stage. | 
| TM35 | Flamethrower | ![]()  | ![]()  | 95 | 15 | 100% | Has a 10% chance to burn the target. | 
| TM37 | Sandstorm | ![]()  | ![]()  | -- | 10 | -- | Changes the weather to a sandstorm for five turns. | 
| TM38 | Fire Blast | ![]()  | ![]()  | 120 | 5 | 85% | Has a 10% chance to burn the target. | 
| TM39 | Rock Tomb | ![]()  | ![]()  | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | 
| TM42 | Facade | ![]()  | ![]()  | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | 
| TM44 | Rest | ![]()  | ![]()  | -- | 10 | -- | User sleeps for two turns, completely healing itself. | 
| TM45 | Attract | ![]()  | ![]()  | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | 
| TM46 | Thief | ![]()  | ![]()  | 40 | 10 | 100% | Takes the target's item. | 
| TM48 | Round | ![]()  | ![]()  | 60 | 15 | 100% | Has double power if it's used more than once per turn. | 
| TM59 | Incinerate | ![]()  | ![]()  | 30 | 15 | 100% | Destroys the target's held berry. | 
| TM66 | Payback | ![]()  | ![]()  | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | 
| TM69 | Rock Polish | ![]()  | ![]()  | -- | 20 | -- | Raises the user's Speed by two stages. | 
| TM71 | Stone Edge | ![]()  | ![]()  | 100 | 5 | 80% | Has an increased chance for a critical hit. | 
| TM75 | Swords Dance | ![]()  | ![]()  | -- | 30 | -- | Raises the user's Attack by two stages. | 
| TM78 | Bulldoze | ![]()  | ![]()  | 60 | 20 | 100% | Has a 100% chance to lower the target's Speed by one stage. | 
| TM80 | Rock Slide | ![]()  | ![]()  | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | 
| TM84 | Poison Jab | ![]()  | ![]()  | 80 | 20 | 100% | Has a 30% chance to poison the target. | 
| TM87 | Swagger | ![]()  | ![]()  | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | 
| TM90 | Substitute | ![]()  | ![]()  | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | 
| TM94 | Rock Smash | ![]()  | ![]()  | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | 
| HM4 | Strength | ![]()  | ![]()  | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | 
Egg Moves
| Move | Type | Class | Pow. | PP | Acc. | Effect | 
|---|---|---|---|---|---|---|
| Counter | ![]()  | ![]()  | 1 | 20 | 100% | Inflicts twice the damage the user received from the last physical hit it took. | 
| Skull Bash | ![]()  | ![]()  | 100 | 15 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. | 
| Curse | ![]()  | ![]()  | -- | 10 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | 
| Reversal | ![]()  | ![]()  | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | 
| Magnitude | ![]()  | ![]()  | 1 | 30 | 100% | Power varies randomly from 10 to 150. | 
| Iron Tail | ![]()  | ![]()  | 100 | 15 | 75% | Has a 30% chance to lower the target's Defense by one stage. | 
| Crunch | ![]()  | ![]()  | 80 | 15 | 100% | Has a 20% chance to lower the target's Defense by one stage. | 
| Crush Claw | ![]()  | ![]()  | 75 | 10 | 95% | Has a 50% chance to lower the target's Defense by one stage. | 
| Dragon Rush | ![]()  | ![]()  | 100 | 10 | 75% | Has a 20% chance to make the target flinch. | 
| Thunder Fang | ![]()  | ![]()  | 65 | 15 | 95% | Has a 10% chance to paralyze the target and a $effect_chance% chance to make the target flinch. | 
| Ice Fang | ![]()  | ![]()  | 65 | 15 | 95% | Has a 10% chance to freeze the target and a $effect_chance% chance to make the target flinch. | 
| Fire Fang | ![]()  | ![]()  | 65 | 15 | 95% | Has a 10% chance to burn the target and a $effect_chance% chance to make the target flinch. | 
| Rock Climb | ![]()  | ![]()  | 90 | 20 | 85% | Has a 20% chance to confuse the target. | 
Stats
| at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) | 
|---|---|---|---|---|
| HP | 80 | 270 - 364 | 270 - 364 | 270 - 364 | 
| Attack | 85 | 157 - 242 | 175 - 269 | 192 - 295 | 
| Defense | 95 | 175 - 260 | 195 - 289 | 214 - 317 | 
| Sp. Attack | 30 | 58 - 143 | 65 - 159 | 71 - 174 | 
| Sp. Defense | 30 | 58 - 143 | 65 - 159 | 71 - 174 | 
| Speed | 25 | 49 - 134 | 55 - 149 | 60 - 163 | 
| TOTAL | 345 | |||
Other Stats
| Base Experience | Max Experience | Catch Rate | Happiness | EV Yields | 
|---|---|---|---|---|
| 135 | 1,250,000 | 120 | 70 | Defense: 1 point | 
Damage Taken
 
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Images
| Black | ![]() ![]() ![]() ![]()  | 
| White | |
| Diamond | ![]() ![]() ![]() ![]()  | 
| Pearl | |
| Platinum | ![]() ![]() ![]() ![]()  | 
| HeartGold | ![]() ![]() ![]() ![]()  | 
| SoulSilver | |
| Ruby | ![]() ![]() ![]() ![]()  | 
| Sapphire | |
| Emerald | ![]() ![]()  | 
| FireRed | ![]() ![]() ![]() ![]()  | 
| LeafGreen | |
| Gold | ![]() ![]() ![]() ![]()  | 
| Silver | |
| Crystal | ![]() ![]() ![]() ![]()  | 
| Red | ![]() ![]()  | 
| Blue | |
| Yellow | ![]() ![]()  | 
Flavortext
| Black 2 | Its powerful tackles can destroy anything. However, it is too slow witted to help people work. | 
| White 2 | |
| Black | |
| White | |
| Diamond | Its body is clad in a thick hide, and its tackles topple buildings. Unfortunately, it is not smart. | 
| Pearl | |
| Platinum | |
| HeartGold | It is inept at turning because of its four short legs. It can only charge and run in one direction. | 
| SoulSilver | It doesn't care if there is anything in its way. It just charges and destroys all obstacles. | 
| Ruby | RHYHORN runs in a straight line, smashing everything in its path. It is not bothered even if it rushesheadlong into a block of steel. This Pokemon may feel some pain from the collision the next day, however. | 
| Sapphire | |
| Emerald | |
| FireRed | Strong, but not too bright, this Pokemon can shatter even a skyscraper with its charging TACKLES. | 
| LeafGreen | Its massive bones are 1,000 times harder than human bones. Its TACKLE can knock a semitrailer flying. | 
| Gold | It is inept at turning because of its four shortlegs. It can only charge and run in one direction. | 
| Silver | It doesn't care if there is anything in its way. Itjust charges and destroys all obstacles. | 
| Crystal | It can remember only one thing at a time. Once itstarts rushing, it forgets why it started. | 
| Red | Its massive bones are 1000 times harder than humanbones. It can easily knock a trailer flying. | 
| Blue | |
| Yellow | A Pokemon with a one-track mind. Once it charges, it won't stop running until it falls asleep. | 
Other
| Name Etymology | Rhy (as in a rhino) + horn | 
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←   #110 Weezing  |  #112 Rhydon   → | 

 #110 Weezing 
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