Sandshrew #027
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← #026 Raichu | #028 Sandslash → |
Sandshrew
#027
- Mouse Pokemon
|
type | ![]() |
|
|---|---|---|---|
| gender | 50.0% ![]() | 50.0% ![]() |
|
| height | 2'0" | 0.6 m | |
| weight | 26.5 lb. | 12.0 kg | |
| generation |
1st (Red, Blue, Yellow) National: #027 | Johto: #048 | Hoenn: #112
|
||
027
Locations
Where to catch Sandshrew in Pokemon Black 2 and White 2
| Area | Levels | Method | Rarity |
|---|---|---|---|
| Desert Resort (Entrance) | 19-20 | Walking in tall grass or a cave | 10% |
| Desert Resort | 19-20 | Walking in tall grass or a cave | 15% |
| Relic Castle (A) | 19-20 | Walking in tall grass or a cave | 20% |
Moves
Abilities
| Sand Veil | Increases evasion to 1.25× during a sandstorm. |
Level-up Moves
| Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|---|
| 1 | Scratch | ![]() | ![]() | 40 | 35 | 100% | Inflicts regular damage with no additional effect. |
| 1 | Defense Curl | ![]() | ![]() | -- | 40 | -- | Raises user's Defense by one stage. |
| 3 | Sand-attack | ![]() | ![]() | -- | 15 | 100% | Lowers the target's accuracy by one stage. |
| 5 | Poison Sting | ![]() | ![]() | 15 | 35 | 100% | Has a 30% chance to poison the target. |
| 7 | Rollout | ![]() | ![]() | 30 | 20 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
| 9 | Rapid Spin | ![]() | ![]() | 20 | 40 | 100% | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
| 11 | Swift | ![]() | ![]() | 60 | 20 | -- | Never misses. |
| 14 | Fury Cutter | ![]() | ![]() | 20 | 20 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
| 17 | Magnitude | ![]() | ![]() | 1 | 30 | 100% | Power varies randomly from 10 to 150. |
| 20 | Fury Swipes | ![]() | ![]() | 18 | 15 | 80% | Hits 2-5 times in one turn. |
| 23 | Sand Tomb | ![]() | ![]() | 35 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| 26 | Slash | ![]() | ![]() | 70 | 20 | 100% | Has an increased chance for a critical hit. |
| 30 | Dig | ![]() | ![]() | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. |
| 34 | Gyro Ball | ![]() | ![]() | 1 | 5 | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
| 38 | Swords Dance | ![]() | ![]() | -- | 30 | -- | Raises the user's Attack by two stages. |
| 42 | Sandstorm | ![]() | ![]() | -- | 10 | -- | Changes the weather to a sandstorm for five turns. |
| 46 | Earthquake | ![]() | ![]() | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. |
TMs/HMs
| # | Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|---|
| TM1 | Hone Claws | ![]() | ![]() | -- | 15 | -- | Raises the user's Attack and accuracy by one stage. |
| TM6 | Toxic | ![]() | ![]() | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
| TM10 | Hidden Power | ![]() | ![]() | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| TM11 | Sunny Day | ![]() | ![]() | -- | 5 | -- | Changes the weather to sunny for five turns. |
| TM17 | Protect | ![]() | ![]() | -- | 10 | -- | Prevents any moves from hitting the user this turn. |
| TM20 | Safeguard | ![]() | ![]() | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. |
| TM21 | Frustration | ![]() | ![]() | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
| TM26 | Earthquake | ![]() | ![]() | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. |
| TM27 | Return | ![]() | ![]() | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. |
| TM28 | Dig | ![]() | ![]() | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. |
| TM31 | Brick Break | ![]() | ![]() | 75 | 15 | 100% | Destroys Reflect and Light Screen. |
| TM32 | Double Team | ![]() | ![]() | -- | 15 | -- | Raises the user's evasion by one stage. |
| TM37 | Sandstorm | ![]() | ![]() | -- | 10 | -- | Changes the weather to a sandstorm for five turns. |
| TM39 | Rock Tomb | ![]() | ![]() | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. |
| TM40 | Aerial Ace | ![]() | ![]() | 60 | 20 | -- | Never misses. |
| TM42 | Facade | ![]() | ![]() | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
| TM44 | Rest | ![]() | ![]() | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
| TM45 | Attract | ![]() | ![]() | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| TM46 | Thief | ![]() | ![]() | 40 | 10 | 100% | Takes the target's item. |
| TM48 | Round | ![]() | ![]() | 60 | 15 | 100% | Has double power if it's used more than once per turn. |
| TM56 | Fling | ![]() | ![]() | 1 | 10 | 100% | Throws held item at the target; power depends on the item. |
| TM65 | Shadow Claw | ![]() | ![]() | 70 | 15 | 100% | Has an increased chance for a critical hit. |
| TM74 | Gyro Ball | ![]() | ![]() | 1 | 5 | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
| TM75 | Swords Dance | ![]() | ![]() | -- | 30 | -- | Raises the user's Attack by two stages. |
| TM78 | Bulldoze | ![]() | ![]() | 60 | 20 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
| TM80 | Rock Slide | ![]() | ![]() | 75 | 10 | 90% | Has a 30% chance to make the target flinch. |
| TM81 | X-scissor | ![]() | ![]() | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
| TM84 | Poison Jab | ![]() | ![]() | 80 | 20 | 100% | Has a 30% chance to poison the target. |
| TM87 | Swagger | ![]() | ![]() | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. |
| TM90 | Substitute | ![]() | ![]() | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| TM94 | Rock Smash | ![]() | ![]() | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
| HM1 | Cut | ![]() | ![]() | 50 | 30 | 95% | Inflicts regular damage with no additional effect. |
| HM4 | Strength | ![]() | ![]() | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
Egg Moves
| Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|
| Counter | ![]() | ![]() | 1 | 20 | 100% | Inflicts twice the damage the user received from the last physical hit it took. |
| Flail | ![]() | ![]() | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| Endure | ![]() | ![]() | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. |
| Rapid Spin | ![]() | ![]() | 20 | 40 | 100% | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
| Metal Claw | ![]() | ![]() | 50 | 35 | 95% | Has a 10% chance to raise the user's Attack by one stage. |
| Crush Claw | ![]() | ![]() | 75 | 10 | 95% | Has a 50% chance to lower the target's Defense by one stage. |
| Mud Shot | ![]() | ![]() | 55 | 15 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
| Night Slash | ![]() | ![]() | 70 | 15 | 100% | Has an increased chance for a critical hit. |
| Rock Climb | ![]() | ![]() | 90 | 20 | 85% | Has a 20% chance to confuse the target. |
| Chip Away | ![]() | ![]() | 70 | 20 | 100% | Ignores the target's stat modifiers. |
Stats
| at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
|---|---|---|---|---|
| HP | 50 | 210 - 304 | 210 - 304 | 210 - 304 |
| Attack | 75 | 139 - 224 | 155 - 249 | 170 - 273 |
| Defense | 85 | 157 - 242 | 175 - 269 | 192 - 295 |
| Sp. Attack | 20 | 40 - 125 | 45 - 139 | 49 - 152 |
| Sp. Defense | 30 | 58 - 143 | 65 - 159 | 71 - 174 |
| Speed | 40 | 76 - 161 | 85 - 179 | 93 - 196 |
| TOTAL | 300 | |||
Other Stats
| Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
|---|---|---|---|---|
| 93 | 1,000,000 | 255 | 70 | Defense: 1 point |
Damage Taken
1x
1x
1x
0.5x
1x
0.5x
1x
1x
1x
1x
2x
2x
0x
1x
2x
1x
1x
1x
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Images
| Black | ![]() ![]() ![]() ![]() |
| White | |
| Diamond | ![]() ![]() ![]() ![]() |
| Pearl | |
| Platinum | ![]() ![]() ![]() ![]() |
| HeartGold | ![]() ![]() ![]() ![]() |
| SoulSilver | |
| Ruby | ![]() ![]() ![]() ![]() |
| Sapphire | |
| Emerald | ![]() ![]() |
| FireRed | ![]() ![]() ![]() ![]() |
| LeafGreen | |
| Gold | ![]() ![]() ![]() ![]() |
| Silver | |
| Crystal | ![]() ![]() ![]() ![]() |
| Red | ![]() ![]() |
| Blue | |
| Yellow | ![]() ![]() |
Flavortext
| Black 2 | It digs deep burrows to live in. When in danger, it rolls up its body to withstand attacks. |
| White 2 | |
| Black | |
| White | |
| Diamond | To protect itself from attackers, it curls up into a ball. It lives in arid regions with minimal rainfall. |
| Pearl | |
| Platinum | |
| HeartGold | If it fell from a great height, this Pokemon could save itself by rolling into a ball and bouncing. |
| SoulSilver | Disliking water, it lives in deep burrows in arid areas. It can roll itself instantly into a ball. |
| Ruby | SANDSHREW's body is configured to absorb water without waste, enabling it to survive in an arid desert.This Pokemon curls up to protect itself from its enemies. |
| Sapphire | |
| Emerald | |
| FireRed | It burrows and lives underground. If threatened, it curls itself up into a ball for protection. |
| LeafGreen | Burrows deep underground in arid locations far from water. It only emerges to hunt for prey. |
| Gold | If it fell from a great height, this Pokemon could saveitself by rolling into a ball and bouncing. |
| Silver | Disliking water, it lives in deep burrows in aridareas. It can roll itself instantly into a ball. |
| Crystal | It prefers dry, sandy places because it usesthe sand to protect itself when threatened. |
| Red | Burrows deep underground in arid locationsfar from water. It only emerges to hunt for food. |
| Blue | |
| Yellow | Its body is dry. When it gets cold at night, itshide is said to become coated with a fine dew. |
Other
| Name Etymology | Sand + shrew (as in a shrew, a small rodent) |
|---|
← #026 Raichu | #028 Sandslash → |

#026 Raichu
→



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