← #450 Hippowdon | #452 Drapion → |
Skorupi
#451
- Scorpion Pokemon
|
types | ![]() | ![]() |
|---|---|---|---|
| gender | 50.0% ![]() | 50.0% ![]() |
|
| height | 3'7" | 0.8 m | |
| weight | 26.5 lb. | 12.0 kg | |
| generation |
4th (Diamond, Pearl, Platinum) National: #451 | Sinnoh: #127
|
||
451
Locations
Where to catch Skorupi in Pokemon Black 2 and White 2
| Area | Levels | Method | Rarity |
|---|---|---|---|
| Reversal Mountain (Unknown Area 48) | 31-33 | Walking in tall grass or a cave | 30% |
| Reversal Mountain (Unknown Area 48) | 35-37 | Walking in dark grass | 30% |
| Reversal Mountain (Unknown Area 49) | 33-35 | Walking in tall grass or a cave | 15% |
| Reversal Mountain (Unknown Area 50) | 33-35 | Walking in tall grass or a cave | 15% |
| Reversal Mountain (Unknown Area 51) | 33-35 | Walking in tall grass or a cave | 15% |
| Reversal Mountain (Unknown Area 52) | 33-35 | Walking in tall grass or a cave | 15% |
| Reversal Mountain (Unknown Area 53) | 33-35 | Walking in tall grass or a cave | 15% |
| Reversal Mountain (Unknown Area 54) | 33-35 | Walking in tall grass or a cave | 15% |
| Reversal Mountain (Unknown Area 55) | 33-35 | Walking in tall grass or a cave | 15% |
| Reversal Mountain (Unknown Area 56) | 33-35 | Walking in tall grass or a cave | 15% |
| Reversal Mountain (Unknown Area 57) | 33-35 | Walking in tall grass or a cave | 15% |
| Reversal Mountain (Unknown Area 58) | 33-35 | Walking in tall grass or a cave | 15% |
| Reversal Mountain (Unknown Area 59) | 33-35 | Walking in tall grass or a cave | 15% |
| Reversal Mountain (Unknown Area 60) | 33-35 | Walking in tall grass or a cave | 15% |
Moves
Abilities
| Battle Armor | Protects against critical hits. |
| Sniper | Strengthens critical hits to inflict 3× damage rather than 2×. |
Level-up Moves
| Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|---|
| 1 | Poison Sting | ![]() | ![]() | 15 | 35 | 100% | Has a 30% chance to poison the target. |
| 1 | Leer | ![]() | ![]() | -- | 30 | 100% | Lowers the target's Defense by one stage. |
| 1 | Bite | ![]() | ![]() | 60 | 25 | 100% | Has a 30% chance to make the target flinch. |
| 5 | Knock Off | ![]() | ![]() | 20 | 20 | 100% | Target drops its held item. |
| 9 | Pin Missile | ![]() | ![]() | 14 | 20 | 85% | Hits 2-5 times in one turn. |
| 13 | Acupressure | ![]() | ![]() | -- | 30 | -- | Raises one of a friendly Pokemon's stats at random by two stages. |
| 16 | Pursuit | ![]() | ![]() | 40 | 20 | 100% | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. |
| 20 | Bug Bite | ![]() | ![]() | 60 | 20 | 100% | If target has a berry, inflicts double damage and uses the berry. |
| 23 | Poison Fang | ![]() | ![]() | 50 | 15 | 100% | Has a 30% chance to badly poison the target. |
| 27 | Venoshock | ![]() | ![]() | 65 | 10 | 100% | Inflicts double damage if the target is Poisoned. |
| 30 | Hone Claws | ![]() | ![]() | -- | 15 | -- | Raises the user's Attack and accuracy by one stage. |
| 34 | Toxic Spikes | ![]() | ![]() | -- | 20 | -- | Scatters poisoned spikes, poisoning opposing Pokemon that switch in. |
| 38 | Night Slash | ![]() | ![]() | 70 | 15 | 100% | Has an increased chance for a critical hit. |
| 41 | Scary Face | ![]() | ![]() | -- | 10 | 100% | Lowers the target's Speed by two stages. |
| 45 | Crunch | ![]() | ![]() | 80 | 15 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
| 49 | Cross Poison | ![]() | ![]() | 70 | 20 | 100% | Has an increased chance for a critical hit and a 10% chance to poison the target. |
TMs/HMs
| # | Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|---|
| TM1 | Hone Claws | ![]() | ![]() | -- | 15 | -- | Raises the user's Attack and accuracy by one stage. |
| TM6 | Toxic | ![]() | ![]() | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
| TM9 | Venoshock | ![]() | ![]() | 65 | 10 | 100% | Inflicts double damage if the target is Poisoned. |
| TM10 | Hidden Power | ![]() | ![]() | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| TM11 | Sunny Day | ![]() | ![]() | -- | 5 | -- | Changes the weather to sunny for five turns. |
| TM12 | Taunt | ![]() | ![]() | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. |
| TM17 | Protect | ![]() | ![]() | -- | 10 | -- | Prevents any moves from hitting the user this turn. |
| TM18 | Rain Dance | ![]() | ![]() | -- | 5 | -- | Changes the weather to rain for five turns. |
| TM21 | Frustration | ![]() | ![]() | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
| TM27 | Return | ![]() | ![]() | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. |
| TM28 | Dig | ![]() | ![]() | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. |
| TM30 | Shadow Ball | ![]() | ![]() | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
| TM31 | Brick Break | ![]() | ![]() | 75 | 15 | 100% | Destroys Reflect and Light Screen. |
| TM32 | Double Team | ![]() | ![]() | -- | 15 | -- | Raises the user's evasion by one stage. |
| TM36 | Sludge Bomb | ![]() | ![]() | 90 | 10 | 100% | Has a 30% chance to poison the target. |
| TM39 | Rock Tomb | ![]() | ![]() | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. |
| TM40 | Aerial Ace | ![]() | ![]() | 60 | 20 | -- | Never misses. |
| TM41 | Torment | ![]() | ![]() | -- | 15 | 100% | Prevents the target from using the same move twice in a row. |
| TM42 | Facade | ![]() | ![]() | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
| TM44 | Rest | ![]() | ![]() | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
| TM45 | Attract | ![]() | ![]() | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| TM46 | Thief | ![]() | ![]() | 40 | 10 | 100% | Takes the target's item. |
| TM48 | Round | ![]() | ![]() | 60 | 15 | 100% | Has double power if it's used more than once per turn. |
| TM54 | False Swipe | ![]() | ![]() | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
| TM56 | Fling | ![]() | ![]() | 1 | 10 | 100% | Throws held item at the target; power depends on the item. |
| TM66 | Payback | ![]() | ![]() | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. |
| TM70 | Flash | ![]() | ![]() | -- | 20 | 100% | Lowers the target's accuracy by one stage. |
| TM75 | Swords Dance | ![]() | ![]() | -- | 30 | -- | Raises the user's Attack by two stages. |
| TM76 | Struggle Bug | ![]() | ![]() | 30 | 20 | 100% | Has a 100% chance to lower the target's Special Attack by one stage. |
| TM81 | X-scissor | ![]() | ![]() | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
| TM84 | Poison Jab | ![]() | ![]() | 80 | 20 | 100% | Has a 30% chance to poison the target. |
| TM87 | Swagger | ![]() | ![]() | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. |
| TM90 | Substitute | ![]() | ![]() | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| TM94 | Rock Smash | ![]() | ![]() | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
| HM1 | Cut | ![]() | ![]() | 50 | 30 | 95% | Inflicts regular damage with no additional effect. |
| HM4 | Strength | ![]() | ![]() | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
Egg Moves
| Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|
| Whirlwind | ![]() | ![]() | -- | 20 | 100% | Immediately ends wild battles. Forces trainers to switch Pokemon. |
| Sand-attack | ![]() | ![]() | -- | 15 | 100% | Lowers the target's accuracy by one stage. |
| Twineedle | ![]() | ![]() | 25 | 20 | 100% | Hits twice in the same turn. Has a 20% chance to poison the target. |
| Agility | ![]() | ![]() | -- | 30 | -- | Raises the user's Speed by two stages. |
| Screech | ![]() | ![]() | -- | 40 | 85% | Lowers the target's Defense by two stages. |
| Confuse Ray | ![]() | ![]() | -- | 10 | 100% | Confuses the target. |
| Slash | ![]() | ![]() | 70 | 20 | 100% | Has an increased chance for a critical hit. |
| Faint Attack | ![]() | ![]() | 60 | 20 | -- | Never misses. |
| Pursuit | ![]() | ![]() | 40 | 20 | 100% | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. |
| Iron Tail | ![]() | ![]() | 100 | 15 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
| Poison Tail | ![]() | ![]() | 50 | 25 | 100% | Has an increased chance for a critical hit and a 10% chance to poison the target. |
| Night Slash | ![]() | ![]() | 70 | 15 | 100% | Has an increased chance for a critical hit. |
Stats
| at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
|---|---|---|---|---|
| HP | 40 | 190 - 284 | 190 - 284 | 190 - 284 |
| Attack | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
| Defense | 90 | 166 - 251 | 185 - 279 | 203 - 306 |
| Sp. Attack | 30 | 58 - 143 | 65 - 159 | 71 - 174 |
| Sp. Defense | 55 | 103 - 188 | 115 - 209 | 126 - 229 |
| Speed | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
| TOTAL | 330 | |||
Other Stats
| Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
|---|---|---|---|---|
| 114 | 1,250,000 | 120 | 70 | Defense: 1 point |
Damage Taken
1x
0.25x
2x
0.5x
1x
2x
0.5x
1x
1x
2x
1x
0.25x
1x
2x
1x
1x
1x
0.5x
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Images
| Black | ![]() ![]() ![]() ![]() |
| White | |
| Diamond | ![]() ![]() ![]() ![]() |
| Pearl | |
| Platinum | ![]() ![]() ![]() ![]() |
| HeartGold | ![]() ![]() ![]() ![]() |
| SoulSilver |
Flavortext
| Black 2 | It lives in arid regions and can go without food for a year while waiting for prey. |
| White 2 | |
| Black | |
| White | |
| Diamond | It grips prey with its tail claws and injects poison. It tenaciously hangs on until the poison takes. |
| Pearl | It lives in arid lands. It buries itself in sand and lies in wait for unsuspecting prey. |
| HeartGold | It burrows under the sand to lie in wait for prey. Its tail claws can inject its prey with a savage poison. |
| SoulSilver |
← #450 Hippowdon | #452 Drapion → |

#450 Hippowdon
→




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