← #412 Burmy | #414 Mothim → |
Wormadam
#413
- Bagworm Pokemon
|
types | ![]() | ![]() |
|---|---|---|---|
| gender | 100.0% ![]() |
||
| height | 2'8" | 0.5 m | |
| weight | 14.3 lb. | 6.5 kg | |
| generation |
4th (Diamond, Pearl, Platinum) National: #413 | Sinnoh: #046
|
||
413
Family
![]() ![]() #412 - Burmy | ![]() ![]() #413 - Wormadam Lv. 20 (female) |
![]() ![]() #414 - Mothim Lv. 20 (male) |
Breeding
| Egg Groups | Steps to Hatch |
|---|---|
| Bug | 3,825 |
Moves
Abilities
| Anticipation | Notifies all trainers upon entering battle if an opponent has a super-effective move, Selfdestruct, Explosion, or a one-hit KO move. |
Level-up Moves
| Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|---|
| 1 | Tackle | ![]() | ![]() | 50 | 35 | 100% | Inflicts regular damage with no additional effect. |
| 10 | Protect | ![]() | ![]() | -- | 10 | -- | Prevents any moves from hitting the user this turn. |
| 15 | Bug Bite | ![]() | ![]() | 60 | 20 | 100% | If target has a berry, inflicts double damage and uses the berry. |
| 20 | Hidden Power | ![]() | ![]() | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| 23 | Confusion | ![]() | ![]() | 50 | 25 | 100% | Has a 10% chance to confuse the target. |
| 26 | Razor Leaf | ![]() | ![]() | 55 | 25 | 95% | Has an increased chance for a critical hit. |
| 29 | Growth | ![]() | ![]() | -- | 40 | -- | Raises the user's Attack and Special Attack by one stage. |
| 32 | Psybeam | ![]() | ![]() | 65 | 20 | 100% | Has a 10% chance to confuse the target. |
| 35 | Captivate | ![]() | ![]() | -- | 20 | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
| 38 | Flail | ![]() | ![]() | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| 41 | Attract | ![]() | ![]() | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| 44 | Psychic | ![]() | ![]() | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
| 47 | Leaf Storm | ![]() | ![]() | 140 | 5 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
TMs/HMs
| # | Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|---|
| TM6 | Toxic | ![]() | ![]() | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
| TM9 | Venoshock | ![]() | ![]() | 65 | 10 | 100% | Inflicts double damage if the target is Poisoned. |
| TM10 | Hidden Power | ![]() | ![]() | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| TM11 | Sunny Day | ![]() | ![]() | -- | 5 | -- | Changes the weather to sunny for five turns. |
| TM15 | Hyper Beam | ![]() | ![]() | 150 | 5 | 90% | User foregoes its next turn to recharge. |
| TM17 | Protect | ![]() | ![]() | -- | 10 | -- | Prevents any moves from hitting the user this turn. |
| TM18 | Rain Dance | ![]() | ![]() | -- | 5 | -- | Changes the weather to rain for five turns. |
| TM20 | Safeguard | ![]() | ![]() | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. |
| TM21 | Frustration | ![]() | ![]() | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
| TM22 | Solarbeam | ![]() | ![]() | 120 | 10 | 100% | Requires a turn to charge before attacking. |
| TM27 | Return | ![]() | ![]() | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. |
| TM29 | Psychic | ![]() | ![]() | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
| TM30 | Shadow Ball | ![]() | ![]() | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
| TM32 | Double Team | ![]() | ![]() | -- | 15 | -- | Raises the user's evasion by one stage. |
| TM42 | Facade | ![]() | ![]() | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
| TM44 | Rest | ![]() | ![]() | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
| TM45 | Attract | ![]() | ![]() | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| TM46 | Thief | ![]() | ![]() | 40 | 10 | 100% | Takes the target's item. |
| TM48 | Round | ![]() | ![]() | 60 | 15 | 100% | Has double power if it's used more than once per turn. |
| TM53 | Energy Ball | ![]() | ![]() | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
| TM68 | Giga Impact | ![]() | ![]() | 150 | 5 | 90% | User foregoes its next turn to recharge. |
| TM70 | Flash | ![]() | ![]() | -- | 20 | 100% | Lowers the target's accuracy by one stage. |
| TM76 | Struggle Bug | ![]() | ![]() | 30 | 20 | 100% | Has a 100% chance to lower the target's Special Attack by one stage. |
| TM77 | Psych Up | ![]() | ![]() | -- | 10 | -- | Discards the user's stat changes and copies the target's. |
| TM83 | Infestation | ![]() | ![]() | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| TM85 | Dream Eater | ![]() | ![]() | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. |
| TM86 | Grass Knot | ![]() | ![]() | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| TM87 | Swagger | ![]() | ![]() | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. |
| TM88 | Sleep Talk | ![]() | ![]() | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
| TM90 | Substitute | ![]() | ![]() | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| TM100 | Confide | ![]() | ![]() | -- | 20 | -- | Lowers the target's Special Attack by one stage. |
Egg Moves
| Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|
Stats
| at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
|---|---|---|---|---|
| HP | 60 | 230 - 324 | 230 - 324 | 230 - 324 |
| Attack | 59 | 110 - 195 | 123 - 217 | 135 - 238 |
| Defense | 85 | 157 - 242 | 175 - 269 | 192 - 295 |
| Sp. Attack | 79 | 146 - 231 | 163 - 257 | 179 - 282 |
| Sp. Defense | 105 | 193 - 278 | 215 - 309 | 236 - 339 |
| Speed | 36 | 69 - 153 | 77 - 171 | 84 - 188 |
| TOTAL | 424 | |||
Other Stats
| Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
|---|---|---|---|---|
| 159 | 1,000,000 | 45 | 70 | Special Defense: 2 points |
Damage Taken
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Images
| Black | ![]() ![]() ![]() ![]() |
| White | |
| Diamond | ![]() ![]() ![]() ![]() |
| Pearl | |
| Platinum | ![]() ![]() ![]() ![]() |
| HeartGold | ![]() ![]() ![]() ![]() |
| SoulSilver |
Flavortext
| Black 2 | When evolving, its body takes in surrounding materials. As a result, there are many body variations. |
| White 2 | |
| Black | |
| White | |
| Diamond | When BURMY evolved, its cloak became a part of this Pokemon's body. The cloak is never shed. |
| Pearl | Its appearance changes depending on where it evolved. The materials on hand become a part of its body. |
| HeartGold | It is said that a WORMADAM that evolves on a cold day will have a thicker cloak. |
| SoulSilver |
← #412 Burmy | #414 Mothim → |

#412 Burmy
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