← #353 Shuppet | #355 Duskull → |
Banette
#354
- Marionette Pokemon
|
type | ![]() |
|
|---|---|---|---|
| gender | 50.0% ![]() | 50.0% ![]() |
|
| height | 4'7" | 1.1 m | |
| weight | 27.6 lb. | 12.5 kg | |
| generation |
3rd (Ruby, Sapphire, Emerald) National: #354 | Hoenn: #147
|
||
354
Locations
Where to catch Banette in Pokemon Sapphire
| Area | Levels | Method | Rarity |
|---|---|---|---|
| Sky Pillar (1f) | 48-50 | Walking in tall grass or a cave | 15% |
| Sky Pillar (3f) | 51-53 | Walking in tall grass or a cave | 15% |
| Sky Pillar (5f) | 54-56 | Walking in tall grass or a cave | 15% |
Where to catch Banette in Pokemon Emerald
| Area | Levels | Method | Rarity |
|---|---|---|---|
| Sky Pillar (1f) | 37-38 | Walking in tall grass or a cave | 15% |
| Sky Pillar (3f) | 37-38 | Walking in tall grass or a cave | 15% |
| Sky Pillar (5f) | 37-38 | Walking in tall grass or a cave | 15% |
Moves
Abilities
| Insomnia | Prevents sleep. |
| Frisk | Reveals an opponent's held item upon entering battle. |
Level-up Moves
| Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|---|
| 1 | Night Shade | ![]() | ![]() | 1 | 15 | 100% | Inflicts damage equal to the user's level. |
| 1 | Screech | ![]() | ![]() | -- | 40 | 85% | Lowers the target's Defense by two stages. |
| 1 | Curse | ![]() | ![]() | -- | 10 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| 1 | Knock Off | ![]() | ![]() | 20 | 20 | 100% | Target drops its held item. |
| 8 | Screech | ![]() | ![]() | -- | 40 | 85% | Lowers the target's Defense by two stages. |
| 13 | Night Shade | ![]() | ![]() | 1 | 15 | 100% | Inflicts damage equal to the user's level. |
| 20 | Curse | ![]() | ![]() | -- | 10 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| 25 | Spite | ![]() | ![]() | -- | 10 | 100% | Lowers the PP of the target's last used move by 4. |
| 32 | Will-o-wisp | ![]() | ![]() | -- | 15 | 75% | Burns the target. |
| 39 | Faint Attack | ![]() | ![]() | 60 | 20 | -- | Never misses. |
| 48 | Shadow Ball | ![]() | ![]() | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
| 55 | Snatch | ![]() | ![]() | -- | 10 | -- | Steals the target's move, if it's self-targeted. |
| 64 | Grudge | ![]() | ![]() | -- | 5 | -- | When the user faints, the PP of the move that fainted it will be reduced to 0. |
TMs/HMs
| # | Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|---|
| TM4 | Calm Mind | ![]() | ![]() | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. |
| TM6 | Toxic | ![]() | ![]() | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
| TM10 | Hidden Power | ![]() | ![]() | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| TM11 | Sunny Day | ![]() | ![]() | -- | 5 | -- | Changes the weather to sunny for five turns. |
| TM12 | Taunt | ![]() | ![]() | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. |
| TM15 | Hyper Beam | ![]() | ![]() | 150 | 5 | 90% | User foregoes its next turn to recharge. |
| TM17 | Protect | ![]() | ![]() | -- | 10 | -- | Prevents any moves from hitting the user this turn. |
| TM18 | Rain Dance | ![]() | ![]() | -- | 5 | -- | Changes the weather to rain for five turns. |
| TM21 | Frustration | ![]() | ![]() | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
| TM24 | Thunderbolt | ![]() | ![]() | 95 | 15 | 100% | Has a 10% chance to paralyze the target. |
| TM25 | Thunder | ![]() | ![]() | 120 | 10 | 70% | Has a 30% chance to paralyze the target. |
| TM27 | Return | ![]() | ![]() | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. |
| TM29 | Psychic | ![]() | ![]() | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
| TM30 | Shadow Ball | ![]() | ![]() | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
| TM32 | Double Team | ![]() | ![]() | -- | 15 | -- | Raises the user's evasion by one stage. |
| TM34 | Shock Wave | ![]() | ![]() | 60 | 20 | -- | Never misses. |
| TM41 | Torment | ![]() | ![]() | -- | 15 | 100% | Prevents the target from using the same move twice in a row. |
| TM42 | Facade | ![]() | ![]() | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
| TM43 | Secret Power | ![]() | ![]() | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
| TM44 | Rest | ![]() | ![]() | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
| TM45 | Attract | ![]() | ![]() | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| TM46 | Thief | ![]() | ![]() | 40 | 10 | 100% | Takes the target's item. |
| TM48 | Skill Swap | ![]() | ![]() | -- | 10 | -- | User and target swap abilities. |
| TM49 | Snatch | ![]() | ![]() | -- | 10 | -- | Steals the target's move, if it's self-targeted. |
| HM5 | Flash | ![]() | ![]() | -- | 20 | 100% | Lowers the target's accuracy by one stage. |
Egg Moves
| Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|
Stats
| at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
|---|---|---|---|---|
| HP | 64 | 238 - 332 | 238 - 332 | 238 - 332 |
| Attack | 115 | 211 - 296 | 235 - 329 | 258 - 361 |
| Defense | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
| Sp. Attack | 83 | 153 - 238 | 171 - 265 | 188 - 291 |
| Sp. Defense | 63 | 117 - 202 | 131 - 225 | 144 - 247 |
| Speed | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
| TOTAL | 455 | |||
Other Stats
| Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
|---|---|---|---|---|
| 179 | 800,000 | 45 | 35 | Attack: 2 points |
Damage Taken
0x
0x
1x
0.5x
1x
1x
0.5x
2x
1x
1x
1x
1x
1x
1x
1x
1x
2x
1x
|
Images
| Black | ![]() ![]() ![]() ![]() |
| White | |
| Diamond | ![]() ![]() ![]() ![]() |
| Pearl | |
| Platinum | ![]() ![]() ![]() ![]() |
| HeartGold | ![]() ![]() ![]() ![]() |
| SoulSilver | |
| Ruby | ![]() ![]() ![]() ![]() |
| Sapphire | |
| Emerald | ![]() ![]() |
Flavortext
| Black 2 | A doll that became a Pokemon over its grudge of being thrown away. It seeks the child who disowned it. |
| White 2 | |
| Black | |
| White | |
| Diamond | |
| Pearl | |
| Platinum | |
| HeartGold | This Pokemon developed from an abandoned doll that amassed a grudge. It is seen in dark alleys. |
| SoulSilver | |
| Ruby | BANETTE generates energy for laying strong curses by sticking pins into its own body.This Pokemon was originally a pitiful plush doll that was thrown away. |
| Sapphire | A cursed energy permeated the stuffing of a discarded and forgotten plush doll, giving it new life as BANETTE.The Pokemon's energy would escape if it were to ever open its mouth. |
| Emerald | An abandoned plush doll became this Pokemon. They are said to live in garbage dumps and wander about in search of the children that threw them away. |
| FireRed | Strong feelings of hatred turned a puppet into a Pokemon. If it opens its mouth, its cursed energy escapes. |
| LeafGreen |
Other
| Name Etymology | Bane + marionette |
|---|
← #353 Shuppet | #355 Duskull → |

#353 Shuppet
→



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