← #354 Banette | #356 Dusclops → |
Duskull
#355
- Requiem Pokemon
|
type | ![]() |
|
|---|---|---|---|
| gender | 50.0% ![]() | 50.0% ![]() |
|
| height | 3'7" | 0.8 m | |
| weight | 33.1 lb. | 15.0 kg | |
| generation |
3rd (Ruby, Sapphire, Emerald) National: #355 | Hoenn: #148
|
||
355
Family
Breeding
| Egg Groups | Steps to Hatch |
|---|---|
| Indeterminate | 6,375 |
Locations
Where to catch Duskull in Pokemon Ruby
| Area | Levels | Method | Rarity |
|---|---|---|---|
| Mt. Pyre (1f) | 22-29 | Walking in tall grass or a cave | 100% |
| Mt. Pyre (2f) | 22-29 | Walking in tall grass or a cave | 100% |
| Mt. Pyre (3f) | 22-29 | Walking in tall grass or a cave | 100% |
| Mt. Pyre (4f) | 22-29 | Walking in tall grass or a cave | 90% |
| Mt. Pyre (5f) | 22-29 | Walking in tall grass or a cave | 90% |
| Mt. Pyre (Summit) | 24-30 | Walking in tall grass or a cave | 85% |
| Mt. Pyre (Outside) | 27-29 | Walking in tall grass or a cave | 40% |
| Mt. Pyre (6f) | 22-29 | Walking in tall grass or a cave | 90% |
| Route 121 | 26-28 | Walking in tall grass or a cave | 30% |
| Route 123 | 26-28 | Walking in tall grass or a cave | 30% |
Where to catch Duskull in Pokemon Sapphire and Emerald
| Area | Levels | Method | Rarity |
|---|---|---|---|
| Mt. Pyre (4f) | 25-29 | Walking in tall grass or a cave | 10% |
| Mt. Pyre (5f) | 25-29 | Walking in tall grass or a cave | 10% |
| Mt. Pyre (6f) | 25-29 | Walking in tall grass or a cave | 10% |
| Mt. Pyre (Summit) | 26-30 | Walking in tall grass or a cave | 13% |
Moves
Abilities
| Levitate | Evades Ground moves. |
Level-up Moves
| Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|---|
| 1 | Leer | ![]() | ![]() | -- | 30 | 100% | Lowers the target's Defense by one stage. |
| 1 | Night Shade | ![]() | ![]() | 1 | 15 | 100% | Inflicts damage equal to the user's level. |
| 5 | Disable | ![]() | ![]() | -- | 20 | 100% | Disables the target's last used move for 1-8 turns. |
| 12 | Foresight | ![]() | ![]() | -- | 40 | -- | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
| 16 | Astonish | ![]() | ![]() | 30 | 15 | 100% | Has a 30% chance to make the target flinch. |
| 23 | Confuse Ray | ![]() | ![]() | -- | 10 | 100% | Confuses the target. |
| 27 | Pursuit | ![]() | ![]() | 40 | 20 | 100% | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. |
| 34 | Curse | ![]() | ![]() | -- | 10 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| 38 | Will-o-wisp | ![]() | ![]() | -- | 15 | 75% | Burns the target. |
| 45 | Mean Look | ![]() | ![]() | -- | 5 | -- | Prevents the target from leaving battle. |
| 49 | Future Sight | ![]() | ![]() | 100 | 10 | 100% | Hits the target two turns later. |
TMs/HMs
| # | Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|---|
| TM4 | Calm Mind | ![]() | ![]() | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. |
| TM6 | Toxic | ![]() | ![]() | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
| TM10 | Hidden Power | ![]() | ![]() | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| TM11 | Sunny Day | ![]() | ![]() | -- | 5 | -- | Changes the weather to sunny for five turns. |
| TM12 | Taunt | ![]() | ![]() | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. |
| TM13 | Ice Beam | ![]() | ![]() | 95 | 10 | 100% | Has a 10% chance to freeze the target. |
| TM14 | Blizzard | ![]() | ![]() | 120 | 5 | 70% | Has a 10% chance to freeze the target. |
| TM17 | Protect | ![]() | ![]() | -- | 10 | -- | Prevents any moves from hitting the user this turn. |
| TM18 | Rain Dance | ![]() | ![]() | -- | 5 | -- | Changes the weather to rain for five turns. |
| TM21 | Frustration | ![]() | ![]() | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
| TM27 | Return | ![]() | ![]() | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. |
| TM29 | Psychic | ![]() | ![]() | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
| TM30 | Shadow Ball | ![]() | ![]() | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
| TM32 | Double Team | ![]() | ![]() | -- | 15 | -- | Raises the user's evasion by one stage. |
| TM41 | Torment | ![]() | ![]() | -- | 15 | 100% | Prevents the target from using the same move twice in a row. |
| TM42 | Facade | ![]() | ![]() | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
| TM43 | Secret Power | ![]() | ![]() | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
| TM44 | Rest | ![]() | ![]() | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
| TM45 | Attract | ![]() | ![]() | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| TM46 | Thief | ![]() | ![]() | 40 | 10 | 100% | Takes the target's item. |
| TM48 | Skill Swap | ![]() | ![]() | -- | 10 | -- | User and target swap abilities. |
| TM49 | Snatch | ![]() | ![]() | -- | 10 | -- | Steals the target's move, if it's self-targeted. |
| HM5 | Flash | ![]() | ![]() | -- | 20 | 100% | Lowers the target's accuracy by one stage. |
Egg Moves
| Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|
Stats
| at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
|---|---|---|---|---|
| HP | 20 | 150 - 244 | 150 - 244 | 150 - 244 |
| Attack | 40 | 76 - 161 | 85 - 179 | 93 - 196 |
| Defense | 90 | 166 - 251 | 185 - 279 | 203 - 306 |
| Sp. Attack | 30 | 58 - 143 | 65 - 159 | 71 - 174 |
| Sp. Defense | 90 | 166 - 251 | 185 - 279 | 203 - 306 |
| Speed | 25 | 49 - 134 | 55 - 149 | 60 - 163 |
| TOTAL | 295 | |||
Other Stats
| Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
|---|---|---|---|---|
| 97 | 800,000 | 190 | 35 | Special Defense: 1 point |
Damage Taken
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Images
| Black | ![]() ![]() ![]() ![]() |
| White | |
| Diamond | ![]() ![]() ![]() ![]() |
| Pearl | |
| Platinum | ![]() ![]() ![]() ![]() |
| HeartGold | ![]() ![]() ![]() ![]() |
| SoulSilver | |
| Ruby | ![]() ![]() ![]() ![]() |
| Sapphire | |
| Emerald | ![]() ![]() |
Flavortext
| Black 2 | It loves the crying of children. It startles bad kids by passing through walls and making them cry. |
| White 2 | |
| Black | |
| White | |
| Diamond | |
| Pearl | |
| Platinum | |
| HeartGold | If it finds bad children who won't listen to their parents, it will spirit them away--or so it's said. |
| SoulSilver | |
| Ruby | DUSKULL can pass through any wall no matter how thick it may be. Once this Pokemon chooses a target,it will doggedly pursue the intended victim until the break of dawn. |
| Sapphire | DUSKULL wanders lost among the deep darkness of midnight. There is an oft- told admonishment given to misbehavingchildren that this Pokemon will spirit away bad children who earn scoldings from their mothers. |
| Emerald | A glare from its single scarlet eye makes even burly grown-ups freeze in utter fear. It is a nocturnal Pokemon that roams about under the cloak of darkness. |
| FireRed | Making itself invisible, it silently sneaks up to prey. It has the ability to slip through thick walls. |
| LeafGreen |
Other
| Name Etymology | Dusk + skull |
|---|
← #354 Banette | #356 Dusclops → |

#354 Banette
→


















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