Golbat #042
Sections
Generations
More Pokemon
← #041 Zubat | #043 Oddish → |
Golbat
#042
- Bat Pokemon
|
types | ![]() | ![]() |
|---|---|---|---|
| gender | 50.0% ![]() | 50.0% ![]() |
|
| height | 5'3" | 1.6 m | |
| weight | 121.3 lb. | 55.0 kg | |
| generation |
1st (Red, Blue, Yellow) National: #042 | Johto: #038 | Hoenn: #064 | Sinnoh: #029
|
||
042
Family
![]() ![]() #041 - Zubat | ![]() ![]() #042 - Golbat Lv. 22 | ![]() ![]() #169 - Crobat Loyal |
Breeding
| Egg Groups | Steps to Hatch |
|---|---|
| Flying | 3,825 |
Moves
Abilities
| Inner Focus | Prevents flinching. |
Level-up Moves
| Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|---|
| 1 | Supersonic | ![]() | ![]() | -- | 20 | 55% | Confuses the target. |
| 1 | Screech | ![]() | ![]() | -- | 40 | 85% | Lowers the target's Defense by two stages. |
| 1 | Leech Life | ![]() | ![]() | 20 | 15 | 100% | Heals the user by half the damage inflicted. |
| 1 | Astonish | ![]() | ![]() | 30 | 15 | 100% | Has a 30% chance to make the target flinch. |
| 4 | Supersonic | ![]() | ![]() | -- | 20 | 55% | Confuses the target. |
| 8 | Astonish | ![]() | ![]() | 30 | 15 | 100% | Has a 30% chance to make the target flinch. |
| 12 | Bite | ![]() | ![]() | 60 | 25 | 100% | Has a 30% chance to make the target flinch. |
| 15 | Wing Attack | ![]() | ![]() | 60 | 35 | 100% | Inflicts regular damage with no additional effect. |
| 19 | Confuse Ray | ![]() | ![]() | -- | 10 | 100% | Confuses the target. |
| 24 | Swift | ![]() | ![]() | 60 | 20 | -- | Never misses. |
| 28 | Air Cutter | ![]() | ![]() | 55 | 25 | 95% | Has an increased chance for a critical hit. |
| 33 | Acrobatics | ![]() | ![]() | 55 | 15 | 100% | Has double power if the user has no held item. |
| 38 | Mean Look | ![]() | ![]() | -- | 5 | -- | Prevents the target from leaving battle. |
| 42 | Poison Fang | ![]() | ![]() | 50 | 15 | 100% | Has a 30% chance to badly poison the target. |
| 47 | Haze | ![]() | ![]() | -- | 30 | -- | Resets all Pokemon's stats, accuracy, and evasion. |
| 52 | Air Slash | ![]() | ![]() | 75 | 20 | 95% | Has a 30% chance to make the target flinch. |
TMs/HMs
| # | Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|---|
| TM6 | Toxic | ![]() | ![]() | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
| TM9 | Venoshock | ![]() | ![]() | 65 | 10 | 100% | Inflicts double damage if the target is Poisoned. |
| TM10 | Hidden Power | ![]() | ![]() | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| TM11 | Sunny Day | ![]() | ![]() | -- | 5 | -- | Changes the weather to sunny for five turns. |
| TM12 | Taunt | ![]() | ![]() | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. |
| TM15 | Hyper Beam | ![]() | ![]() | 150 | 5 | 90% | User foregoes its next turn to recharge. |
| TM17 | Protect | ![]() | ![]() | -- | 10 | -- | Prevents any moves from hitting the user this turn. |
| TM18 | Rain Dance | ![]() | ![]() | -- | 5 | -- | Changes the weather to rain for five turns. |
| TM19 | Roost | ![]() | ![]() | -- | 10 | -- | Heals the user by half its max HP. |
| TM21 | Frustration | ![]() | ![]() | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
| TM27 | Return | ![]() | ![]() | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. |
| TM30 | Shadow Ball | ![]() | ![]() | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
| TM32 | Double Team | ![]() | ![]() | -- | 15 | -- | Raises the user's evasion by one stage. |
| TM36 | Sludge Bomb | ![]() | ![]() | 90 | 10 | 100% | Has a 30% chance to poison the target. |
| TM40 | Aerial Ace | ![]() | ![]() | 60 | 20 | -- | Never misses. |
| TM41 | Torment | ![]() | ![]() | -- | 15 | 100% | Prevents the target from using the same move twice in a row. |
| TM42 | Facade | ![]() | ![]() | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
| TM44 | Rest | ![]() | ![]() | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
| TM45 | Attract | ![]() | ![]() | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| TM46 | Thief | ![]() | ![]() | 40 | 10 | 100% | Takes the target's item. |
| TM48 | Round | ![]() | ![]() | 60 | 15 | 100% | Has double power if it's used more than once per turn. |
| TM51 | Steel Wing | ![]() | ![]() | 70 | 25 | 90% | Has a 10% chance to raise the user's Defense by one stage. |
| TM62 | Acrobatics | ![]() | ![]() | 55 | 15 | 100% | Has double power if the user has no held item. |
| TM66 | Payback | ![]() | ![]() | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. |
| TM68 | Giga Impact | ![]() | ![]() | 150 | 5 | 90% | User foregoes its next turn to recharge. |
| TM87 | Swagger | ![]() | ![]() | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. |
| TM88 | Sleep Talk | ![]() | ![]() | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
| TM89 | U-turn | ![]() | ![]() | 70 | 20 | 100% | User must switch out after attacking. |
| TM90 | Substitute | ![]() | ![]() | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| TM100 | Confide | ![]() | ![]() | -- | 20 | -- | Lowers the target's Special Attack by one stage. |
| HM2 | Fly | ![]() | ![]() | 90 | 15 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
Egg Moves
| Move | Type | Class | Pow. | PP | Acc. | Effect |
|---|---|---|---|---|---|---|
| Gust | ![]() | ![]() | 40 | 35 | 100% | Inflicts regular damage and can hit Pokemon in the air. |
| Whirlwind | ![]() | ![]() | -- | 20 | 100% | Immediately ends wild battles. Forces trainers to switch Pokemon. |
| Hypnosis | ![]() | ![]() | -- | 20 | 60% | Puts the target to sleep. |
| Quick Attack | ![]() | ![]() | 40 | 30 | 100% | Inflicts regular damage with no additional effect. |
| Curse | ![]() | ![]() | -- | 10 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| Faint Attack | ![]() | ![]() | 60 | 20 | -- | Never misses. |
| Giga Drain | ![]() | ![]() | 75 | 10 | 100% | Heals the user by half the damage inflicted. |
| Steel Wing | ![]() | ![]() | 70 | 25 | 90% | Has a 10% chance to raise the user's Defense by one stage. |
| Pursuit | ![]() | ![]() | 40 | 20 | 100% | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. |
| Brave Bird | ![]() | ![]() | 120 | 15 | 100% | User receives 1/3 the damage inflicted in recoil. |
| Nasty Plot | ![]() | ![]() | -- | 20 | -- | Raises the user's Special Attack by two stages. |
| Zen Headbutt | ![]() | ![]() | 80 | 15 | 90% | Has a 20% chance to make the target flinch. |
| Defog | ![]() | ![]() | -- | 15 | -- | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
| Venom Drench | ![]() | ![]() | -- | 20 | 100% | Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned. |
Stats
| at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
|---|---|---|---|---|
| HP | 75 | 260 - 354 | 260 - 354 | 260 - 354 |
| Attack | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
| Defense | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
| Sp. Attack | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
| Sp. Defense | 75 | 139 - 224 | 155 - 249 | 170 - 273 |
| Speed | 90 | 166 - 251 | 185 - 279 | 203 - 306 |
| TOTAL | 455 | |||
Other Stats
| Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
|---|---|---|---|---|
| 171 | 1,000,000 | 90 | 70 | Speed: 2 points |
Damage Taken
1x
0.25x
1x
0.5x
0x
2x
0.25x
1x
1x
1x
1x
0.25x
2x
2x
2x
1x
1x
0.5x
|
Images
| Black | ![]() ![]() ![]() ![]() |
| White | |
| Diamond | ![]() ![]() ![]() ![]() |
| Pearl | |
| Platinum | ![]() ![]() ![]() ![]() |
| HeartGold | ![]() ![]() ![]() ![]() |
| SoulSilver | |
| Ruby | ![]() ![]() ![]() ![]() |
| Sapphire | |
| Emerald | ![]() ![]() |
| FireRed | ![]() ![]() ![]() ![]() |
| LeafGreen | |
| Gold | ![]() ![]() ![]() ![]() |
| Silver | |
| Crystal | ![]() ![]() ![]() ![]() |
| Red | ![]() ![]() |
| Blue | |
| Yellow | ![]() ![]() |
Flavortext
| Black 2 | Flitting around in the dead of night, it sinks its fangs into its prey and drains a nearly fatal amount of blood. |
| White 2 | |
| Black | |
| White | |
| Diamond | It loves the blood of humans and Pokemon. It flies around at night in search of neck veins. |
| Pearl | |
| Platinum | |
| HeartGold | However hard its victim's hide may be, it punctures with sharp fangs and gorges itself with blood. |
| SoulSilver | It can drink more than 10 ounces of blood at once. If it has too much, it gets heavy and flies clumsily. |
| Ruby | GOLBAT loves to drink the blood of living things. It is particularly active in the pitch black of night.This Pokemon flits around in the night skies, seeking fresh blood. |
| Sapphire | |
| Emerald | |
| FireRed | It clamps down on its prey with needle- sharp fangs and drains over 10 ounces of blood in one gulp. |
| LeafGreen | Once it bites, it will not stop draining energy from the victim even if it gets too heavy to fly. |
| Gold | However hard its victim's hide may be, it punctureswith sharp fangs and gorges itself with blood. |
| Silver | It can drink more than 10 ounces of blood at once. Ifit has too much, it gets heavy and flies clumsily. |
| Crystal | When it plunges its fangs into its prey, it instantlydraws and gulps down more than ten ounces of blood. |
| Red | Once it strikes, it will not stop draining energyfrom the victim even if it gets too heavy to fly. |
| Blue | |
| Yellow | It attacks in a stealthy manner, without warning.Its sharp fangs are used to bite and suck blood. |
Other
| Name Etymology | Gol (as in ghoul) + bat |
|---|
← #041 Zubat | #043 Oddish → |

#041 Zubat
→






















0.25x
0x
2x
2x
1x
0.5x




































