Golduck #055
Sections
More Pokemon
←   #054 Psyduck  |  #056 Mankey   → | 
Golduck
#055
 - Duck Pokemon
 
 
 | 
type | ![]()  | 
|
|---|---|---|---|
| gender | 50.0% ![]()  | 50.0% ![]()  | 
|
| height | 6'7" | 1.7 m | |
| weight | 168.9 lb. | 76.6 kg | |
| generation | 
 1st (Red, Blue, Yellow) National: #055 | Johto: #139 | Hoenn: #159 | Sinnoh: #044 
 | 
||
055
Locations
Where to catch Golduck in Pokemon Diamond and Pearl
| Area | Levels | Method | Rarity | 
|---|---|---|---|
| Eterna City | 20-40 | Surfing | 10% | 
| Ravaged Path | 20-40 | Surfing | 5% | 
| Oreburgh Gate (B1f) | 20-40 | Surfing | 5% | 
| Sendoff Spring | 53-54 | Walking in tall grass or a cave | 20% | 
| Sendoff Spring | 40-55 | Surfing | 100% | 
| Lake Verity (Before Galactic Intervention) | 20-40 | Surfing | 10% | 
| Lake Verity (After Galactic Intervention) | 20-40 | Surfing | 10% | 
| Twinleaf Town | 20-40 | Surfing | 10% | 
| Lake Acuity | 20-40 | Surfing | 10% | 
| Celestic Town | 20-40 | Surfing | 10% | 
| Resort Area | 40-55 | Surfing | 100% | 
| Lake Valor | 20-40 | Surfing | 10% | 
| Route 203 | 20-40 | Surfing | 10% | 
| Route 204 (South, Towards Jubilife City) | 20-40 | Surfing | 10% | 
| Route 204 (North, Towards Floaroma Town) | 20-40 | Surfing | 10% | 
| Route 205 (East, Towards Eterna City) | 20-40 | Surfing | 10% | 
| Route 208 | 20-40 | Surfing | 10% | 
| Route 209 | 20-40 | Surfing | 10% | 
| Route 210 (West, Towards Celestic Town) | 20-40 | Surfing | 10% | 
| Route 212 (North, Towards Hearthome City) | 20-40 | Surfing | 10% | 
| Route 214 | 20-40 | Surfing | 10% | 
| Route 225 | 40-55 | Surfing | 70% | 
| Sea Route 226 | 51-53 | Walking in tall grass or a cave | 10% | 
| Sea Route 230 | 52 | Walking in tall grass or a cave | 10% | 
Where to catch Golduck in Pokemon Platinum
| Area | Levels | Method | Rarity | 
|---|---|---|---|
| Eterna City | 20-40 | Surfing | 10% | 
| Ravaged Path | 20-40 | Surfing | 5% | 
| Oreburgh Gate (B1f) | 20-40 | Surfing | 5% | 
| Sendoff Spring | 20-40 | Surfing | 100% | 
| Lake Verity (Before Galactic Intervention) | 20-40 | Surfing | 10% | 
| Lake Verity (After Galactic Intervention) | 20-40 | Surfing | 10% | 
| Lake Valor | 40-41 | Walking in tall grass or a cave | 15% | 
| Lake Valor | 20-40 | Surfing | 10% | 
| Lake Acuity | 39-40 | Walking in tall grass or a cave | 15% | 
| Lake Acuity | 20-40 | Surfing | 10% | 
| Celestic Town | 20-40 | Surfing | 10% | 
| Twinleaf Town | 20-40 | Surfing | 10% | 
| Resort Area | 35-55 | Surfing | 90% | 
| Route 203 | 20-40 | Surfing | 10% | 
| Route 204 (South, Towards Jubilife City) | 20-40 | Surfing | 10% | 
| Route 204 (North, Towards Floaroma Town) | 20-40 | Surfing | 10% | 
| Route 205 (East, Towards Eterna City) | 20-40 | Surfing | 10% | 
| Route 208 | 20-40 | Surfing | 10% | 
| Route 209 | 20-40 | Surfing | 10% | 
| Route 210 (West, Towards Celestic Town) | 20-40 | Surfing | 10% | 
| Route 212 (North, Towards Hearthome City) | 20-40 | Surfing | 10% | 
| Route 214 | 20-40 | Surfing | 10% | 
| Route 225 | 35-55 | Surfing | 90% | 
Where to catch Golduck in Pokemon HeartGold and SoulSilver
| Area | Levels | Method | Rarity | 
|---|---|---|---|
| Ilex Forest | 10-20 | Surfing | 10% | 
| Cerulean Cave (B1f) | 40 | Surfing | 10% | 
| Seafoam Islands (1f) | 32 | Walking in tall grass or a cave | 10% | 
| Seafoam Islands (B1f) | 32-34 | Walking in tall grass or a cave | 14% | 
| Seafoam Islands (B2f) | 33-35 | Walking in tall grass or a cave | 14% | 
| Seafoam Islands (B3f) | 34-36 | Walking in tall grass or a cave | 14% | 
| Seafoam Islands (B4f) | 37-38 | Walking in tall grass or a cave | 14% | 
| Mt. Silver (2f) | 48 | Walking in tall grass or a cave | 10% | 
| Cerulean Cave (1f) | 40 | Surfing | 10% | 
| Mt. Silver (4f) | 48 | Walking in tall grass or a cave | 30% | 
| Mt. Silver (Mountainside) | 51 | Walking in tall grass or a cave | 5% | 
| Mt. Silver (3f) | 48 | Walking in tall grass or a cave | 20% | 
| Mt. Silver (Top) | 48 | Walking in tall grass or a cave | 40% | 
| Cerulean Cave (2f) | 40 | Surfing | 10% | 
| Mt. Silver (1f Top) | 48 | Walking in tall grass or a cave | 10% | 
| Route 6 | 10 | Surfing | 10% | 
| Route 35 | 15-31 | Surfing | 10% | 
Moves
Abilities
| Damp | Prevents Selfdestruct, Explosion, and Aftermath from working while the Pokemon is in battle. | 
| Cloud Nine | Negates all effects of weather, but does not prevent the weather itself. | 
Level-up Moves
| Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect | 
|---|---|---|---|---|---|---|---|
| 1 | Scratch | ![]()  | ![]()  | 40 | 35 | 100% | Inflicts regular damage with no additional effect. | 
| 1 | Tail Whip | ![]()  | ![]()  | -- | 30 | 100% | Lowers the target's Defense by one stage. | 
| 1 | Water Gun | ![]()  | ![]()  | 40 | 25 | 100% | Inflicts regular damage with no additional effect. | 
| 1 | Water Sport | ![]()  | ![]()  | -- | 15 | -- | All damage from Fire moves is halved until the end of the battle. | 
| 1 | Aqua Jet | ![]()  | ![]()  | 40 | 20 | 100% | Inflicts regular damage with no additional effect. | 
| 5 | Tail Whip | ![]()  | ![]()  | -- | 30 | 100% | Lowers the target's Defense by one stage. | 
| 9 | Water Gun | ![]()  | ![]()  | 40 | 25 | 100% | Inflicts regular damage with no additional effect. | 
| 14 | Disable | ![]()  | ![]()  | -- | 20 | 100% | Disables the target's last used move for 1-8 turns. | 
| 18 | Confusion | ![]()  | ![]()  | 50 | 25 | 100% | Has a 10% chance to confuse the target. | 
| 22 | Water Pulse | ![]()  | ![]()  | 60 | 20 | 100% | Has a 20% chance to confuse the target. | 
| 27 | Fury Swipes | ![]()  | ![]()  | 18 | 15 | 80% | Hits 2-5 times in one turn. | 
| 31 | Screech | ![]()  | ![]()  | -- | 40 | 85% | Lowers the target's Defense by two stages. | 
| 37 | Psych Up | ![]()  | ![]()  | -- | 10 | -- | Discards the user's stat changes and copies the target's. | 
| 44 | Zen Headbutt | ![]()  | ![]()  | 80 | 15 | 90% | Has a 20% chance to make the target flinch. | 
| 50 | Amnesia | ![]()  | ![]()  | -- | 20 | -- | Raises the user's Special Defense by two stages. | 
| 56 | Hydro Pump | ![]()  | ![]()  | 120 | 5 | 80% | Inflicts regular damage with no additional effect. | 
TMs/HMs
| # | Move | Type | Class | Pow. | PP | Acc. | Effect | 
|---|---|---|---|---|---|---|---|
| TM1 | Focus Punch | ![]()  | ![]()  | 150 | 20 | 100% | If the user takes damage before attacking, the attack is canceled. | 
| TM3 | Water Pulse | ![]()  | ![]()  | 60 | 20 | 100% | Has a 20% chance to confuse the target. | 
| TM4 | Calm Mind | ![]()  | ![]()  | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. | 
| TM6 | Toxic | ![]()  | ![]()  | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | 
| TM7 | Hail | ![]()  | ![]()  | -- | 10 | -- | Changes the weather to a hailstorm for five turns. | 
| TM10 | Hidden Power | ![]()  | ![]()  | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | 
| TM13 | Ice Beam | ![]()  | ![]()  | 95 | 10 | 100% | Has a 10% chance to freeze the target. | 
| TM14 | Blizzard | ![]()  | ![]()  | 120 | 5 | 70% | Has a 10% chance to freeze the target. | 
| TM15 | Hyper Beam | ![]()  | ![]()  | 150 | 5 | 90% | User foregoes its next turn to recharge. | 
| TM17 | Protect | ![]()  | ![]()  | -- | 10 | -- | Prevents any moves from hitting the user this turn. | 
| TM18 | Rain Dance | ![]()  | ![]()  | -- | 5 | -- | Changes the weather to rain for five turns. | 
| TM21 | Frustration | ![]()  | ![]()  | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | 
| TM23 | Iron Tail | ![]()  | ![]()  | 100 | 15 | 75% | Has a 30% chance to lower the target's Defense by one stage. | 
| TM27 | Return | ![]()  | ![]()  | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | 
| TM28 | Dig | ![]()  | ![]()  | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | 
| TM29 | Psychic | ![]()  | ![]()  | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | 
| TM31 | Brick Break | ![]()  | ![]()  | 75 | 15 | 100% | Destroys Reflect and Light Screen. | 
| TM32 | Double Team | ![]()  | ![]()  | -- | 15 | -- | Raises the user's evasion by one stage. | 
| TM40 | Aerial Ace | ![]()  | ![]()  | 60 | 20 | -- | Never misses. | 
| TM42 | Facade | ![]()  | ![]()  | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | 
| TM43 | Secret Power | ![]()  | ![]()  | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | 
| TM44 | Rest | ![]()  | ![]()  | -- | 10 | -- | User sleeps for two turns, completely healing itself. | 
| TM45 | Attract | ![]()  | ![]()  | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | 
| TM52 | Focus Blast | ![]()  | ![]()  | 120 | 5 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. | 
| TM55 | Brine | ![]()  | ![]()  | 65 | 10 | 100% | Has double power against Pokemon that have less than half their max HP remaining. | 
| TM56 | Fling | ![]()  | ![]()  | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | 
| TM58 | Endure | ![]()  | ![]()  | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | 
| TM65 | Shadow Claw | ![]()  | ![]()  | 70 | 15 | 100% | Has an increased chance for a critical hit. | 
| TM68 | Giga Impact | ![]()  | ![]()  | 150 | 5 | 90% | User foregoes its next turn to recharge. | 
| TM70 | Flash | ![]()  | ![]()  | -- | 20 | 100% | Lowers the target's accuracy by one stage. | 
| TM77 | Psych Up | ![]()  | ![]()  | -- | 10 | -- | Discards the user's stat changes and copies the target's. | 
| TM78 | Captivate | ![]()  | ![]()  | -- | 20 | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. | 
| TM82 | Sleep Talk | ![]()  | ![]()  | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | 
| TM83 | Natural Gift | ![]()  | ![]()  | 1 | 15 | 100% | Power and type depend on the held berry. | 
| TM87 | Swagger | ![]()  | ![]()  | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | 
| TM90 | Substitute | ![]()  | ![]()  | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | 
| HM3 | Surf | ![]()  | ![]()  | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. | 
| HM4 | Strength | ![]()  | ![]()  | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | 
| HM6 | Rock Smash | ![]()  | ![]()  | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | 
| HM7 | Waterfall | ![]()  | ![]()  | 80 | 15 | 100% | Has a 20% chance to make the target flinch. | 
| HM8 | Rock Climb | ![]()  | ![]()  | 90 | 20 | 85% | Has a 20% chance to confuse the target. | 
Egg Moves
| Move | Type | Class | Pow. | PP | Acc. | Effect | 
|---|---|---|---|---|---|---|
| Psybeam | ![]()  | ![]()  | 65 | 20 | 100% | Has a 10% chance to confuse the target. | 
| Psychic | ![]()  | ![]()  | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | 
| Hypnosis | ![]()  | ![]()  | -- | 20 | 60% | Puts the target to sleep. | 
| Confuse Ray | ![]()  | ![]()  | -- | 10 | 100% | Confuses the target. | 
| Light Screen | ![]()  | ![]()  | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | 
| Foresight | ![]()  | ![]()  | -- | 40 | -- | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | 
| Encore | ![]()  | ![]()  | -- | 5 | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. | 
| Cross Chop | ![]()  | ![]()  | 100 | 5 | 80% | Has an increased chance for a critical hit. | 
| Future Sight | ![]()  | ![]()  | 100 | 10 | 100% | Hits the target two turns later. | 
| Yawn | ![]()  | ![]()  | -- | 10 | -- | Target sleeps at the end of the next turn. | 
| Refresh | ![]()  | ![]()  | -- | 20 | -- | Cleanses the user of a burn, paralysis, or poison. | 
| Mud Bomb | ![]()  | ![]()  | 65 | 10 | 85% | Has a 30% chance to lower the target's accuracy by one stage. | 
Stats
| at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) | 
|---|---|---|---|---|
| HP | 80 | 270 - 364 | 270 - 364 | 270 - 364 | 
| Attack | 82 | 152 - 236 | 169 - 263 | 185 - 289 | 
| Defense | 78 | 144 - 229 | 161 - 255 | 177 - 280 | 
| Sp. Attack | 95 | 175 - 260 | 195 - 289 | 214 - 317 | 
| Sp. Defense | 80 | 148 - 233 | 165 - 259 | 181 - 284 | 
| Speed | 85 | 157 - 242 | 175 - 269 | 192 - 295 | 
| TOTAL | 500 | |||
Other Stats
| Base Experience | Max Experience | Catch Rate | Happiness | EV Yields | 
|---|---|---|---|---|
| 174 | 1,000,000 | 75 | 70 | Special Attack: 2 points | 
Damage Taken
 
1x
 
1x
 
1x
 
1x
 
1x
 
1x
 
1x
 
1x
 
0.5x
 
0.5x
 
0.5x
 
2x
 
2x
 
1x
 
0.5x
 
1x
 
1x
 
1x
 | 
Images
| Black | ![]() ![]() ![]() ![]()  | 
| White | |
| Diamond | ![]() ![]() ![]() ![]()  | 
| Pearl | |
| Platinum | ![]() ![]() ![]() ![]()  | 
| HeartGold | ![]() ![]() ![]() ![]()  | 
| SoulSilver | |
| Ruby | ![]() ![]() ![]() ![]()  | 
| Sapphire | |
| Emerald | ![]() ![]()  | 
| FireRed | ![]() ![]() ![]() ![]()  | 
| LeafGreen | |
| Gold | ![]() ![]() ![]() ![]()  | 
| Silver | |
| Crystal | ![]() ![]() ![]() ![]()  | 
| Red | ![]() ![]()  | 
| Blue | |
| Yellow | ![]() ![]()  | 
Flavortext
| Black 2 | When its forehead shines mysteriously, Golduck can use the full extent of its power. | 
| White 2 | |
| Black | |
| White | |
| Diamond | A Pokemon that lives in lakes. It swims faster than any human swimming champion. | 
| Pearl | |
| Platinum | |
| HeartGold | When it swims at full speed using its long, webbed limbs, its forehead somehow begins to glow. | 
| SoulSilver | It appears by waterways at dusk. It may use telekinetic powers if its forehead glows mysteriously. | 
| Ruby | The webbed flippers on its forelegs and hind legs and the streamlined body of GOLDUCK give it frightening speed.This Pokemon is definitely much faster than even the most athletic swimmer. | 
| Sapphire | |
| Emerald | |
| FireRed | The forelegs are webbed, helping to make it an adept swimmer. It can be seen swimming elegantly in lakes, etc. | 
| LeafGreen | Often seen swimming elegantly by lakeshores. It is often mistaken for the Japanese monster Kappa. | 
| Gold | When it swims at full speed using its long, webbedlimbs, its forehead somehow begins to glow. | 
| Silver | It appears by waterways at dusk. It may use telekinetic powers if its forehead glows mysteriously. | 
| Crystal | It swims gracefully along on the quiet, slow-movingrivers and lakes of which it is so fond. | 
| Red | Often seen swimming elegantly by lake shores. Itis often mistaken for the Japanese monster, Kappa. | 
| Blue | |
| Yellow | Its slim and long limbs end in broad flippers. Theyare used for swimming gracefully in lakes. | 
Other
| Name Etymology | Gol (as in gold) + duck | 
|---|
←   #054 Psyduck  |  #056 Mankey   → | 

 #054 Psyduck 
 →



Family
















1x
1x
0.5x
2x
2x
1x
1x




































